Search the Community
Showing results for tags 'news'.
Found 2 results
-
C&C Tiberian Dawn Redux Patch v1.43 Released!
sgtmyers88 posted a topic in Generals / Zero Hour Maps & Modding
***STATUS UPDATE FROM THE BATTLEFIELD*** The third official patch to C&C Tiberian Dawn Redux v1.4. (Patch v1.43) has been released! DOWNLOAD NOW! This patch includes 8 additional singleplayer missions and several fixes were also made to the existing campaign missions. This brings the grand total of missions to 26. This patch also reworks and fixes several general gameplay bugs as well. GENERAL GAMEPLAY CHANGELIST: 8 additional campaign missions completed with their respective intro videos Fixed an AI exploit preventing tank machine guns from damaging aircraft M110 Artillery (Nod) speed slightly decreased Assault APC price increased from $500 to $800 (pre-loaded with two Rocket Soldiers now) Airfields (excluding Nod Airstrip) reduced from $2000 to $1000 Grenadiers made more powerful and more accurate (to encourage use over rocket soldiers) Both vehicle missile and machine gun upgrades reduced from $1000 to $600 Power Plant HP increased from 800 to 1000 Tiberium Silo Auto Deposit Amount reduced from $200 to $75 Mammoth Tank Armor and speed slightly decreased (including Adv. Mammoth) Mammoth Tusk Missile Firing Rate slightly decreased Flame Tank Armor slightly increased Helicopter and fighter jet locomotors slowed to reduce graphical and gameplay glitches Tiberium income amounts reduced slightly Tiberium growth rate significantly reduced (to reduce lag and game crashes from overpopulation) Weapons can now fire over low profile structures without exploding over them (Helipad, Repair Bay, .etc) Guard Tower damage and firing rate slightly increased APC machine gun firing burst rate decreased (does not apply to Assault APC) Bradley (Light Tank) speed slightly decreased Grand Canyon Skirmish Map rebalanced and reduced to 3 players to fix AI issues Dynamite Dunes Skirmish Map rebalanced Armored Assault Skirmish Map rebalanced Framerate improvements on the Tiberium Gardens Skirmish Map Framerate improvements to GDI SPEC OPS Mission #1 Framerate improvements to GDI Mission #8 Fixed an issue preventing players from finishing Nod Mission #4 Engineers can now hijack and not simply disable unarmed vehicles (MCV and Harvester) Tank and Missile projectile splash damage reduced Several models have been reworked and retextured Also note that the campaign cutscenes have also been edited and updated. You can download the complete set which will be needed for future releases HERE. -
If you're reading this post from the main page of CNCNZ.com, you will notice we have restored our news. Due to our recent forum upgrade, it basically broke our old script that we used so we had to rebuild it, hence the delay. Many thanks goes to Chronojam from Bluehell Productions for his help in this area. On the outside, everything may look the same, but on the inside, it's a big recoding job. And while we are dishing out the thanks to people, more thanks goes to Neogrant who gave up a lot of his time to help with the rebuilding of our iconic blue theme for our new forums. It proves that the C&C community is still the helpful and resourceful place it once was. Or still is. One of the other important changes since the upgrade of our forums has to do with our RSS Feed, it can now be found at this location. I know many people who visit us use the RSS Feed, so please update your bookmarks or news reader source to the new URL.