Jump to content
We see you're using an ad blocker of some kind. And hey, that's okay! Some of us do, too! We just want you to know
that we don't use conventional spammy ads at CNCNZ.com. We only link to our own internal projects, or other sites
within the Command & Conquer community! Who knows, you might see a mod or download you like! Thanks!

Search the Community

Showing results for tags 'soviet'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • News & Updates
    • Command & Conquer News
    • Site / Forum News & Discussion
  • General Discussion Forums
    • Off-Topic Discussion
    • Gaming Discussion
    • Tech Discussion & Support
  • Command & Conquer Universe of Games
    • Command & Conquer: General Discussion
    • The Ultimate Collection / The First Decade
    • Tiberium Alliances
    • Tiberian Twilight
    • Red Alert 3 / Uprising
    • Tiberium Wars / Kane's Wrath
    • Generals / Zero Hour
    • Renegade
    • Red Alert 2 / Yuri's Revenge
    • Tiberian Sun / Firestorm
    • Red Alert / Counterstrike / Aftermath
    • Command & Conquer / Covert Operations
  • Hosted Projects
    • Command & Patch
    • Command & Conquer Legos / Tiberium Legos
  • The Archives
    • Cartoon and Conquer
    • Renegade-X
    • TibEd.Net Forums
    • C&C 2013 [Cancelled Game]
    • TIBERIUM [Cancelled Game]
    • Tiberium Chronicles RPG Project [Archived Project]
    • YR: Generals Mod [Archived Project]
    • Petro-Gamers Archive

Calendars

  • Community Calendar

Location


Interests


C&C:Online


CnCNet


XWIS


Renegade-X


W3D Hub


Favourite C&C

Found 4 results

  1. In celebration of the 20th anniversary of C&C Red Alert, I dug this model out of my archives from many years ago from when I was new to 3D modeling. It is simply a converted and edited model from C&C Renegade for use in C&C Generals. Texture/Skin was also a quick photoshop edit to transform it into a Soviet version of the iconic tank. This was never released IIRC and was originally never intended to be as it was just a model to help me learn how to rig and retexture models for C&C Generals. The Gmax and other source files will also be included. DISCLAIMER: As mentioned above this model was originally designed/edited for C&C Generals but with a little bit of work it can be redone to work with C&C3 or RA3. Credits go to Westwood for the original Models/Textures Rigging and other edits to make it functional with modern C&C games go to sgtmyers88 File attachment was too large so I made a download link HERE
  2. I decide to share my speedrun of this classic game. This is my favorite game in the entire series, and had a lot of fun doing a Soviet Campaign Speedrun. To view, click the link below (it will contain the entire playlist of the speedrun. All runs are the current best times!
  3. HI i have a problem here with the mig i made the soviet airport and success and i success in making its name by go to the mixer and then open the string table and i made it naairb --> soviet air foce command headquarters and it's cameo works and it works on every type of map like snow and urban.......etc so the problem is i made mig with the following properties ; MIG 29 [MIG29] UIName=Name:MIG Name=MIG 29 Image=MIG29 Prerequisite=NAAIRB Primary=Missle CanPassiveAquire=no ; Won't try to pick up own targets CanRetaliate=no; Won't fire back when hit Strength=200 Category=AirPower Armor=light TechLevel=3 Sight=8 RadarInvisible=no Landable=yes MoveToShroud=yes ;Dock=NAAIRB Dock=NAAIRB PipScale=Ammo Speed=14 ;PitchSpeed=0.9 ;PitchAngle=0 PitchSpeed=1.1 PitchAngle=0 OmniFire=yes Owner=Russians,Confederation,Africans,Arabs ForbiddenHouses=British,French,Germans,Americans,Alliance,YuriCountry Cost=1500 Points=20 ROT=3 Ammo=1 Crewed=yes ConsideredAircraft=yes AirportBound=yes ; If I ever need to land and there are no airports I crash because I can only land on them GuardRange=30 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=3 IsSelectableCombatant=yes VoiceSelect=BorisSelect VoiceMove=BorisMove VoiceAttack=BorisAttackCommand ;VoiceAttack=BorisAttackCommand DieSound= MoveSound=IntruderMoveLoop CrashingSound=IntruderDie ImpactLandSound=GenAircraftCrash Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} MovementZone=Fly ThreatPosed=20 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys AuxSound1=IntruderTakeOff ;Taking off AuxSound2=IntruderLanding ;Landing VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=STRONGER,FIREPOWER,ROF Fighter=yes AllowedToStartInMultiplayer=no ImmuneToPsionics=yes ElitePrimary=MissleE PreventAttackMove=yes (note:i made it sound like boris because when boris call an air strike) the problem is that when it loads it came from the war factory and it doesnt move or internal error happen if my code is wrong so give me the right code thanks. sorry for the fast comment but notice i copied that code from the harrier and this is the other code ; MIG 29 [MIG29] UIName=Name:MIG29 Name=MIG29 ;Image=MIG29 Strength=200 Prerequisite=NAAIRB Dock=NAAIRB Category=AirLift Armor=light TechLevel=1 Primary=Maverick3 ;Primary=ParaDropWeapon ; Doesn't really fire it; dummy weapon Spawned=yes ; Created by another object and therefore not player controllable LeadershipRating=10 Selectable=yes RadarInvisible=no Sight=0 Landable=yes MoveToShroud=yes PitchAngle=0 ; default is 20 degrees Speed=16; 18 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Points=30 ROT=2 Crewed=yes Ammo=1 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=2 Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} MovementZone=Fly ThreatPosed=0 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys ImmuneToPsionics=yes CanPassiveAquire=no ; Won't try to pick up own targets CanRetaliate=no; Won't fire back when hit MoveSound=MigMoveLoop DieSound= VoiceCrashing=MigVoiceDie CrashingSound=IntruderDie ImpactLandSound=GenAircraftCrash Fighter=yes ElitePrimary=Maverick3E Trainable=no DeathWeapon=BlimpBomb DeathWeaponDamageModifier=.1;gs needs a death weapon or it will do one laser blast's worth of crash damage. This gives control FlyBy=true ;GEF Don't slow down over your target third thing internal error is very easy to fix when i add and infantry,unit,aircraft internal error happen due to weapon i fixed the internall error the problem as i said first i have found my problem i put the unit in a wrong section sorry for bothering us and the first code worked and it worked i can now make them like harriers
  4. Hi guys , Im new in this forums , ok , i want add the soviet and yuri airpad in yuri revenge , but i will start with the yuri one but i have a little few problems with the new buidling Downloaded here:http://yrarg.cncguil...id=3&Itemid=102 ok , like i said , i downloaded this and put in the yr main directory i get this files: 1)Yuri Airpad ReadMe (Text) 2) ygspad_a 3) ygspad_b 4) ygspadmk 5) yuriairpadpreview (JPG) 6) pairicon 7) yaspad 8) yaspad_a 9) yaspad_b 10) yaspadbb 11) yaspadmk 2,3....11 are SHP files Then i edited Rulesmd.ini with the airpad , like this: [YASPAD] UIName=Name:YASPAD Name=Yuri Airpad BuildCat=Tech Prerequisite=SMIN,YACNST Strength=600 Armor=steel Adjacent=2 TechLevel=1 Sight=5 UnitReload=yes ;UnitRepair=yes;gs this is part of reloading + being an aircraft (Repair code is oogly, only Reload got rewritten for four ports.) Helipad=yes Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry ForbiddenHouses=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil Cost=1100 Points=70 Power=-50 Factory=AircraftType Capturable=true Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG MaxDebris=8 MinDebris=4 ThreatPosed=0 ; This value MUST be 0 for all building addons ;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=75, 270, 140 AIBuildThis=no NumberOfDocks=4 HasStupidGuardMode=false Radar=yes Spyable=yes ImmuneToPsionics=no ; defaults to yes for buildings, no for others RequiredHouses=YuriCountry artmd.ini like this: [YASPAD] Remapable=yes Image=YGSPAD_A Cameo=PAIRICON Foundation=3x2 Height=7 Flat=yes Buildup=YASPADMK BibShape=YASPADBB ZShapePointMove=60,30 DemandLoadBuildup=true FreeBuildup=true NewTheater=yes CanHideThings=True CanBeHidden=False OccupyHeight=2 ActiveAnim=YGSPAD_A ActiveAnimDamaged=YGSPAD_A ActiveAnimZAdjust=-5 ActiveAnimYSort=100 ActiveAnim=YASPAD_B ActiveAnimDamaged=YGSPAD_B ActiveAnimPowered=false ActiveAnimZAdjust=-5 ActiveAnimYSort=100 AddOccupy1=-1,-1 AddOccupy2=-1,0 AddOccupy3=-2,-1 AddOccupy4=-3,-2 RemoveOccupy1=1,0 RemoveOccupy2=2,0 RemoveOccupy3=1,1 RemoveOccupy4=2,2 DamageFireOffset0=-36,23 DamageFireOffset1=-21,6 DockingOffset0=0,-128,0 DockingOffset1=0,128,0 DockingOffset2=256,-128,0 DockingOffset3=256,128,0 [YASPAD_A] Normalized=yes Start=0 LoopStart=0 LoopEnd=18 LoopCount=-1 Rate=200 Layer=ground NewTheater=yes [YASPAD_B] Normalized=yes Start=0 LoopStart=0 LoopEnd=7 LoopCount=-1 Rate=200 Layer=ground NewTheater=yes Now , i start the game , and the cameo works , but the unit appears invisible , what could be possibly wrong?? Thanks in Advance BTW guys , someone have the yuri´s starflare bomber SHP from Mental omega?? will work for me , If u can send me the file plz ( link) Sorry for bad english , i dont know english very much ( like 53%?)
×