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New Dev Blog at Red Alert - A Path Beyond

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The latest Red Alert - A Path Beyond dev blog was posted just a few days ago. This one in an interesting update that showcases some of the new maps like RA_CTT_Luna and RA_Pipeline. The overall visual appearance of RA_Pipeline is fantastic, as the sample below shows.

 

apb_luna.jpg apb_pipeline.jpg

Other updates include previews of the new look hands, Spring, Fall (Autumn), Winter plants and trees. And finally there is another one of the always important prop updates, the Shipping Container. Click here for the dev blog.

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What RA1 map are they talking about on the moon? Is it on an expansion pack - which?

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Oh thats right theres a map called: Something (Lunar)

And it has some weirfd effects on units.

looks temperate from what i can remember, on an expansion, dunno which one though.

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Counterstrike's Lunar Battlefield, it was a snow map with "craters" kinda drawn in using cliff tools. Pretty slick really.

 

While we intend to eventually have a "screwed up" level like that and have been planning on it for a while, it would be kinda strange to balance and get "right." CTT Luna is a "capture the token" map with low gravity and spawning weaponry, but it's all the standard variety. You are in a race to capture space agency crates that appear randomly across the cratered surface.

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Variety is the spice of life...

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Counterstrike's Lunar Battlefield, it was a snow map with "craters" kinda drawn in using cliff tools. Pretty slick really.

 

While we intend to eventually have a "screwed up" level like that and have been planning on it for a while, it would be kinda strange to balance and get "right." CTT Luna is a "capture the token" map with low gravity and spawning weaponry, but it's all the standard variety. You are in a race to capture space agency crates that appear randomly across the cratered surface.

Yeah that was RA1's best map :P

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