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The Commanders Challenge Speed Corner

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If your a subscriber to the monthly C&C newsletter you probably already know about this news. Featured in the latest edition of the newsletter is The Commanders Challenge Speed Corner. In this article, Red Alert 3 Developer Tournament champion, Michael Ombao teaches you how to get to grips with the Commanders Challenge in Red Alert 3: Uprising. Or more specifically he shows you how to get par times on the first two Commanders Challenge missions, Dead Meat and Blood Feud. Complete with screen shots, build orders and strategies. Here's a sample.

 

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In Dead Meat, the AI opposition from Commander Hill comes mostly in the form of dogs, dogs, and more dogs! With the AI so strongly focused on a single unit, and us firmly aware of what’s coming, we can devise a strategy that will quickly counteract the mass of incoming canines to grab a quick victory under the par time.

 

The Empire of the Rising Sun has a natural, if unorthodox, counter to masses of dogs (or bears) at tier 1 – the Dojo Core! To beat this map under par time, we will make extensive use of the dreaded Dojo Core Rush.

 

MikeO’s all-in go-for-the-throat base build:

  1. Create and deploy 2 Instant Generators. These will leave you with enough power for 4 Instant Dojos and one Ore Refinery.
  2. Create and deploy a single Ore Refinery. The money trickle will provide you with enough economy for creating Engineers while not sacrificing an early $2500 for another Refinery. Engineers play a vital role in beating missions below par time since they capture any unprotected structure in less than 3 seconds.
  3. Immediately sell off the Construction Yard (Conyard) after the Ore Refinery comes out. In Commander’s Challenge, selling off your Conyard does not get rid of your radar. You are going "all-in" with this strategy, and since you will not be creating any other structures from the Conyard, the extra $2500 will help tremendously. After selling off your Conyard, make sure to grab the closest Oil Derrick with the Engineer that is left behind.

Click here to read more.

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It nevr occured to me to switch factions to beat the par times... I've only done a couple and I've usually stuck to the one faction.

I wished the starting forces were pulled back even further... so that the first mission was securing a mcv for instance. But that's me, I like the slow burn!

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I've beat the challenge, I'm at about 67%. Though not sure if I feel like going back and doing hte par times on the ones I missed out on. On some my time is like 1 second out, that is always annoying. :P

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Still at 85%, too lazy to do the three remaining missions and too lazy to beat some of the par times :P

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Very informative stuff. I wish they could release such a feature every week.

 

I wish there is a strategy walkthrough on RA3 Uprising, with every SP mission in all 4 campaigna and every Commander's Challenge missions covered.

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