Sonic 296 Posted September 5, 2009 Community manager, APOC, has posted a rather large update on the Official C&C Forums to bring everyone up to speed on what's happening with Command & Conquer 4, its current status and what is coming up in the near future. Hey everyone, I’d like to provide you an update on Command & Conquer 4, our current status, and some things you can look forward to. It’s fairly obvious, many of you are salivating for more info, though I have to be honest, a TON of info was unleashed at CommandCOM regarding the game. I’d strongly advise everyone read all the CommandCOM reports across the C&C community to get a well-rounded opinion of all the details learned and everyone’s reactions. Hit up the CommandCOM blog for many links and impressions: http://www.ea.com/blogs/commandcom It’s been a crazy couple of weeks recuperating from CommandCOM and interfacing with 100 of the top C&C Community Leaders world-wide. Despite having KANE’s bald head in my face for 24 hours, it was an amazing event for two reasons: 1) We brought together the core of the C&C family in unprecedented fashion. They represented YOU. I’m hopeful that what we accomplished at the inaugural CommandCOM, has planted the seed for a future CommandCOM that we can open up wider. No promises! But, you now know my grand master vision. 2) CommandCOM was the ultimate feedback group for Command & Conquer 4. Everyone should understand that what the community played was very early code, and really a minor slice of the entire game. But, we absolutely wanted everyone to get a taste . They played a small slice of single-player on a map infested with Tiberium; the kind of environments you’ve come to expect and request in C&C 4. And important for many of you, they played a 1.0 version of our Multiplayer Beta with only a handful of Tier 1 units from the Offense and Support classes on one map. They did not experience any Tier 2 or Tier 3 units, nor did they experience Defense Class. Furthermore, what they played is still very much a work in progress that we are constantly fine tuning and testing daily. To simplify – they did not test a final multiplayer experience by any stretch of the imagination. Which brings me to this: we received the most important feedback for C&C 4 to date at CommandCOM and it has made a huge impact on our development team. Believe that C&C community, if you dare. It helped confirm some prior ideas and thoughts, and also brought about some new ideas not previously considered. Overall, our development team is taking every ounce of feedback in to consideration for the overall design. To be honest, in my 5 years as C&C Community Manager, I’ve never had the pleasure of seeing the amount of passion and concern our dev team is taking with the feedback that’s been received from the core community. Not just at CommandCOM, but from what we read on the boards daily. We’ve got a lot of stuff in the pipeline for everyone that’s clamouring for more info. Plenty of news will be revealed in the next couple weeks, and I guarantee the vast majority of that info will ease your collective minds. In summary, I kindly request those of you on our message boards seeking to lay an atomic bomb on every person who attempts to share constructive ideas positive or respectful negative comments, please adjust your attack strategies or we will have to take action. Our message boards here are a place of constructive ideas, a place for us to talk to you, and a place for you to talk to us. We appreciate when respect is given both ways, and we appreciate all and any opinions. No matter your opinion, the boards can be a place to share in respectful and constructive manners. We hear you, but you don’t need to yell or pounce in every thread, that’s just not cool. Positive or negative, we ask for people to be more respectful. Trust me, that will make sure you are heard. A new episode of BattleCast Primetime strikes down soon today and I hope you enjoy our show. See you on the boards and looking forward to showing a lot more about C&C 4, especially as it evolves with you. Cheers, APOC Click here for the original thread. Share this post Link to post
recover 2 Posted September 5, 2009 From such a big update I got very little new information. It can be condensed to: "read the blog posts from commandcom." Share this post Link to post
Silverthorn 0 Posted September 5, 2009 Me too, when I read it, big update but with little new things. Oh well, that's all much the dev team can give, don't want to spill too many beans. Share this post Link to post
Aaron Kaufman 0 Posted September 6, 2009 (edited) The update overall was more/less to settle people on our official boards down. Its my quarterly reminder to everyone that the boards should be a place of welcome discussion and that we have a lot to discuss. All too often, a lot of people expect us to just pull the entire sink out of the kitchen and slam it down on the table to analyze, hehe. I think this is my 8th game as Community Manager....it never fails, never. Plenty more to come. -APOC Edited September 6, 2009 by EA Apoc Share this post Link to post
Wee_Ooh 0 Posted September 6, 2009 Hey! Apoc! Not really any new information, but it sounds like some good stuff is coming down the pipe. Share this post Link to post
Guest Stevie_K Posted September 6, 2009 C'mon people. No news is good news I guess. Anywho.. I'm glad to hear the dev team is taking the feedback from the community leaders seriously. It really begins to seem like they put a lot of spirit into to this. Thumbs up Share this post Link to post
Koen 2 Posted September 10, 2009 Of course they listened, and I'm sure it will improve the game. But you can't please everyone, so some people will still go crazy Share this post Link to post