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Command & Conquer 4 Developer Q&A #8

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Its time for some new Command & Conquer 4 information direct from the development team in the form of Developer Q&A #8, which has been posted on the Official C&C Forums. Check them out below.

 

Have any camera zoom changes been made in C&C4 from RA3/KW?

 

Yes! We looked extensively at the in-game camera and came to a few conclusions. First, we wanted to see more of the battlefield at a glance, so we pulled the camera back quite a bit. Second, we felt that the camera angle on RA3 didn’t provide enough visibility of the horizon, which is key to seeing what’s approaching your column of deadly forces, so we brought the pitch angle down a bit to allow you to see more of the physical battlefield. Last, we looked at the art style afforded by the camera, and made some slight adjustments that you’ll only see when you play the campaign, which allow us to create a more cinematic viewpoint as the story unfolds.

 

Will the defense structures be "insta-pop" like traditional C&C and the Allies in RA3, or will it be scaffolding style like the RA3 Soviets and Generals?

 

Most structures in the game are created instantly on the battlefield when production is completed, allowing a defense player to instantly reinforce any deployed ally across the map. We wanted defense class fluidity to exist, but via a method that is unique to their class. A few structures, namely the outposts for both factions, build up in the world over time, and are created by builder units in the world. These are the only structures that provide additional build radius outside of Crawlers, which can be a huge tactical advantage, and thus they are highly vulnerable during construction.

 

Are there any vehicle hijacking infantry units?

 

Nod has two different units that hijack enemies – the Hijacker and the Cyborg Commando. When the Commando is brought down to 0 health, he respawns in a legless form that can crawl quickly across the ground. If he reaches melee range with an enemy, he paralyzes the enemy in place and carves himself an entry into the vehicle. When the Cyborg Commando takes over a vehicle, it hits maximum veterancy immediately. The Hijacker is a quick, light infantry unit that can also capture enemy vehicles in melee. She has less health and speed, but is augmented with a variety of helpful abilities, including an aura that scrambles enemy weaponry and a powerful virus. When a hijacked vehicle is destroyed, the Cyborg Commando or Hijacker pops out, ready to take over another target.

 

How does the support class gain access to support powers?

 

Over time a trickle of “charge” builds up on the UI of the support player, which is what allows them to cast their powers. The charge gains more quickly when in combat or actively healing, ensuring that powers will generally be active at just the right time to turn the tide of combat.

 

What kind of weapons does the Crawler have?

 

Each crawler has a different weapon style that plays into the playstyle of the class itself. Offense crawlers, for example, are upgraded with guns, cannons, lasers, enormous fireball launchers, armor, speed, and stealth, all things that allow them to get in, do damage, and escape. Defense crawlers are upgraded with advanced repairs, stronger shields, and long-range artillery, allowing them to set up in an area and fire off a high amount of long-range damage. Support crawlers can heal while moving, fire off an array of rockets, become stealthed, and move more quickly, which makes support the fastest and most versatile crawler, but with the lowest damage potential when alone.

Have a question of your own that you would like answered in the future. Then post in the Ask A Developer thread on the Official C&C Forums.

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Camera stuffs: Yay! finally :)

Hijackers: W00t! Cyborg Commando sounds a bit OP though, especially if you got him into a Tier 3 or an Epic unit.

The rest: Not bothered, but nothing bad that i feel negative about.

 

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Hijackers: W00t! Cyborg Commando sounds a bit OP though, especially if you got him into a Tier 3 or an Epic unit.

 

 

I think he'll be just like kassad's hijakers or the scrin's cultists. Slightly annoying.and overpowering only against the noobiest of noobs.

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set a bunch of wolverines or other anti-infantery stuff next to your forces and problem is solved

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Anti-armor would be a better choice I think

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Yeah... CC's Pwnd against light vehicles if i remember rightly.

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Yeah... CC's Pwnd against light vehicles if i remember rightly.

if you did Movement + Q you could defeat a CC with one titan or a Hover MLRS :lol:

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