dbjs2009 25 Posted December 22, 2009 i've downloaded units and buildings for ra2yr from YR Argentina but where should i put these shp files Share this post Link to post
Doctor Destiny 41 Posted December 22, 2009 This is the most basic thing in modding. Try thinking before asking a question. Share this post Link to post
dbjs2009 25 Posted December 22, 2009 (edited) im so sorry for asking so many questions but im realy new at this i dont know what to do about these shp files Edited December 22, 2009 by dbjs2009 Share this post Link to post
Doctor Destiny 41 Posted December 22, 2009 We were all new at one point but this is very, very basic. It's not hard to figure out if you think for a few minutes. I'll give you a hint. Think game install location. Share this post Link to post
dbjs2009 25 Posted December 25, 2009 (edited) im tired i've tryed every thing but nothing appears in the game, so how to add them ? .thanks Edited December 25, 2009 by dbjs2009 Share this post Link to post
Nmenth 291 Posted December 25, 2009 Just toss them into your RA2 folder... Share this post Link to post
dbjs2009 25 Posted December 25, 2009 (edited) do you mean the mix files or shp files? because i tossed them into my RA2 folder before but it didn't work and i used xcc program to make a new mix file or to add them into ra2.mix it didn't work too Edited December 30, 2009 by dbjs2009 Share this post Link to post
Doctor Destiny 41 Posted December 25, 2009 im tired i've tryed every thing but nothing appears in the game, so how to add them ? .thanks Did you add an entry to art(md).ini? Share this post Link to post
Doctor Destiny 41 Posted December 26, 2009 Does your art entry have the same name as your graphics files? For instance, if you had cyborg.shp, your entry should be named [CYBORG] in your art file. Subsequently, it should be the same in rules as well, but you can use Image=CYBORG on the infantry as well. Share this post Link to post
dbjs2009 25 Posted December 26, 2009 (edited) its the soviet air pad you can see it or check it out Edited December 26, 2009 by dbjs2009 Share this post Link to post
Doctor Destiny 41 Posted December 26, 2009 That one's got some problems. Here's a better one: http://zombapro.net/depot/buildshp1.html Share this post Link to post
dbjs2009 25 Posted December 26, 2009 (edited) thanks, i have to put these shp files in ra2.mix right? but it doesnt have a rulesmd and artmd coding is that ok? Edited December 26, 2009 by dbjs2009 Share this post Link to post
Doctor Destiny 41 Posted December 26, 2009 Do not ever put anything into a vanilla game MIX file. Never, never, never! Create your own or make them loose files. Everything needs an art and rules entry. How else will the game know to allow you to even build it? Share this post Link to post
Nmenth 291 Posted December 26, 2009 http://yrarg.cncguild.net/index.php?page=shps/shpsb1 Whoa, I made a small reactor like that one shown on there! I think mine looks better though, theirs is too cluttered and a pretty obvious Reactor/Radar hybrid (I'm biased, of course). Theirs: Mine: Probably not that original of an idea, I guess... but that little thing was the very first shp I created. Share this post Link to post
CraftManiac 1 Posted December 27, 2009 I'm interested... how do you make the modified looks? (like yours small nuclear reactor) [i wanna do that tooo ] Share this post Link to post
Nmenth 291 Posted December 27, 2009 Download OS SHP Builder. Got to warn you though, I can't think of anything more time consuming in RA2/YR modding than making your own SHPs. Share this post Link to post