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Fragland C&C 4 Interview With Sam Bass

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Fragland have posted a new interview with Command & Conquer 4: Tiberian Twilight Lead Designer Sam Bass. In this interview they discuss game play elements, the storyline, the persistent player progression system and more. Here's a couple questions to get you started.

 

bass_photo.jpg

Will characters from the previous game make a reappearance, besides Kane?

Kane is our only returning character, but there are references to previous CNC characters woven throughout the campaign.

 

Why is GDI again producing bipedal units? In the previous C&C they were mostly scratched since they considered them to costly to produce.

From a fictional perspective, we’re tackling that in our unit profiles on the CNC website. The basic backstory is that administrations change, and with that change comes a new set of priorities and incentives, leading to the return of bipedal / walker units.

 

From a game design perspective, it’s a bit simpler. In CNC3, we were trying to get back to the feeling of Tiberian Dawn, with an emphasis on treaded and wheeled vehicles over more science-fiction oriented designs such as walkers.

 

With CNC4, we had a desire to explore more of the science-fiction side of the universe, allowing us to embrace Tiberian Sun-era units such as the Mammoth Mk. II (returning as the GDI Mastodon) and to examine where other forms of battlefield technology (such as hovercraft) would be in 2077.

Click here for the full interview.

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Tiberian Twilight is the final chapter in the Tiberium saga

They seem to keep jumping back and forth between, it is the end of tiberium, to no, it's just the end of Kane's arc and there may be more to the tiberium universe. I wish they would get it straight and stop changing their story.

 

From the get go, we wanted to move the series away from “campy” elements – which work so much better in the Red Alert universe – in favor of a “dark and gritty” narrative thrust, especially in our FMV sequences, with an emphasis on a believable world

I'll believe it when I see it.

 

9. Why is GDI again producing bipedal units? In the previous C&C they were mostly scratched since they considered them to costly to produce.

From a fictional perspective, we’re tackling that in our unit profiles on the CNC website. The basic backstory is that administrations change, and with that change comes a new set of priorities and incentives, leading to the return of bipedal / walker units.

 

From a game design perspective, it’s a bit simpler. In CNC3, we were trying to get back to the feeling of Tiberian Dawn, with an emphasis on treaded and wheeled vehicles over more science-fiction oriented designs such as walkers.

 

With CNC4, we had a desire to explore more of the science-fiction side of the universe, allowing us to embrace Tiberian Sun-era units such as the Mammoth Mk. II (returning as the GDI Mastodon) and to examine where other forms of battlefield technology (such as hovercraft) would be in 2077.

They don't want to admit they screwed up with C&C3 anymore than they'll admit they screwed up with C&C4.

Boss: "So our third game is taking place in the more distant future, what should we do to reflect the more advanced technology that will be available?"

Dev1: "Here's a plan, we remove the science fiction elements from the second game and revert it back to the setting of the first game!"

Boss: "Brilliant!"

Dev2: "Won't the fans notice?"

Everyone: "Ah ha ha ha ha ha!"

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They seem to keep jumping back and forth between, it is the end of tiberium, to no, it's just the end of Kane's arc and there may be more to the tiberium universe. I wish they would get it straight and stop changing their story.

 

 

They don't want to admit they screwed up with C&C3 anymore than they'll admit they screwed up with C&C4.

Boss: "So our third game is taking place in the more distant future, what should we do to reflect the more advanced technology that will be available?"

Dev1: "Here's a plan, we remove the science fiction elements from the second game and revert it back to the setting of the first game!"

Boss: "Brilliant!"

Dev2: "Won't the fans notice?"

Everyone: "Ah ha ha ha ha ha!"

 

That's a good one. :lol:

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They don't want to admit they screwed up with C&C3 anymore than they'll admit they screwed up with C&C4.

Truth.

10. Will the game have a random map generator or a map editor?

 

Sorry, can’t really comment there.

 

Anonymous

****, why couldn't he give a decent answer on the last question.....

 

4. At the end of the Scrin campaign of C&C3, the Scrin announced a full scale invasion of Earth. Will they be making their appearance again in C&C4?

 

While the Scrin – and their putative invasion - do play a role in CNC4, they will not appear in playable form.

 

Yay for Scrin, boo for nonplayableness.

 

With CNC4, we had a desire to explore more of the science-fiction side of the universe, allowing us to embrace Tiberian Sun-era units such as the Mammoth Mk. II...

 

"We had a desire to **** with the technology and canon to explore the rage of our fans..."

 

It's incredible how ridiculous this is. They just 'desired' to have old technology in C&C3? And now Sci-fi in C&C4? Give me a break...

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I'm not a fan of mechs, so I like C&C3 just fine, what I don't like is the flip-flops on exclusion/inclusion from the fiction/universe point of view.

 

I have no doubts in the gritty style of the FMV's, the teaser trailer was awesome, and it is so far the only shinning light for this edition.

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