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Sonic

First OpenRA Release of the New Year

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The very latest build of OpenRA, the open source reimplementation of Westwood's original Red Alert, has been made available for download. Version "20110109" is the first release for 2011. There is also a large amount of changes in this release, all listed below.

 

openra_sovietlogo.png

Launchers:

  • New GTK based launcher for linux.
  • Mod version, version check, and MOTD moved from the main menu into the launchers.
  • Fixes for non-standard mono installations under OSX.
  • Fixes for filepaths with spaces under OSX.
Map Editor / Maps
  • Fixed crash when using floodfill.
  • New map format (version 4). Open and resave maps with the editor to upgrade them.
  • Added support for compressed (.oramap or .zip) maps.
  • Removed .uid files from maps -- compute the hash on demand now.
General:
  • Mod versions are checked when joining a server. Clients with a different game version / wrong mods will not be able to join.
  • Added 'Stop' command on 'S'.
  • Stop units from autotargeting walls.
  • Added different pip colour for gems vs ore.
  • Fixed several exploits in support powers.
  • Continue to show selected units when firing special powers.
  • Fixed palette effects (nuke, chronoshift) being applied to fog / shroud.
  • Added a replay viewer.
  • Fixed building previews being rendered below bridges.
  • Forced the AI to leave gaps between its buildings.
  • Fixed captured buildings still drawing power from the original owner.
  • Fixed various crashes in the editor when trying to make a new map.
  • Support multiple bot types; added another bot difficulty.
  • Removed option to not save syncreports.
  • Fixed desync related to aircraft.
  • Fixed sync not being checked on World traits.
  • Pick a random available door on production structures with more than one (barracks, subpens, etc).
  • Fixed some rare Harvester-related crashes.
  • Added labels to the perf graph.
  • Locked teams by default.
  • Fixed "No games found" not being displayed when there was an in-progress (hidden) game detected.
  • Added support for multiple shellmaps. Chooses randomly.
  • Fixed dropdowns possibly getting stuck open when the host force-starts the game.
  • Improved scrollpanels - added scrollbars and mousewheel support.
  • Fixed potential desyncs in building refund calculation and unit repair.
  • Added black outline to text drawn over the world, so it can be seen in all cases.
  • Many performance improvements.
C&C:
  • Fixed footprint of ATWR.
  • Improved harvester docking.
  • Made Oil Derricks capturable.
  • Fixed nuke detonation sound.
RA:
  • Fixed Tanya not having the correct pip colour.
  • Fixed helicopters spawning in the wrong place.
  • Fixed Spy-related crashes when disguising as civilians.
  • Allow using C4 on friendly buildings.
  • Improved harvester docking.
  • Added proper shareable/revokable GPS.
  • Nerf 1tnk hard.
  • Increase cost of 2tnk slightly, but increase its HP too.
  • Require power to operate SAM sites.
  • Fixed missing tooltips for SHOK and TTNK.
  • Fixed chronoshift power requiring two clicks to cancel.
  • Fixed desync related to chronoshift.
  • Fixed bogus bottom-left spawnpoint on Central Conflict.
  • Production tabs with an item ready now light up yellow.
  • Fixed crash when a WEAP is half-destroyed before it finishes deploying.
The latest build can be downloaded from the OpenRA site.

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Cool I've been waiting for the latest version...

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EA could have released the original C&C and Red Alert as an open source software when they released it as a freeware software. I think they wouldn't have lost anything and old C&C fans could improve the old game.

 

Anyway, let's hope that these guys keep up the good work :) I have tested OpenRA and it feels good but still needs a work to do.

Edited by Jarzka

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Sonic, you gave us the wrong link. It's now: http://openra.res0l.net/

 

The original link domain has expired.

Edited by zocom7

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Our domain registration was supposed to autorenew, but our host stuffed up and let it expire without giving us any warning. They have yet to responded to our emails asking them to fix the problem.

 

We should have things fixed within a few days, either with open-ra.org, or a new domain.

 

Unfortunately, this means that our game server listings are also offline so you must use direct connect to a server's ip:port. We are organising and sharing servers in our irc channel, #openra on freenode.net.

Edited by pchote

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Bugger. Hope things get fixed soon for you.

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Sonic, you gave us the wrong link. It's now: http://openra.res0l.net/

 

The original link domain has expired.

Their original domain was working at the time of posting the news. But I see someone has updated the news post with the correct link anyway.

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I think from memory it just plays the one song endlessly. It doesn't skip to a different track.... so no jukebox effect.

But in previous versions you had to install the music separately anyway.

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The biggest issue is the slow action response, i.e when you click and command a unit, it takes about 2 seconds to comply, making micromanagement nearly impossible. this applies to to building construction and placing aswell.

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