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Z3usw0lf

Changes not appearing

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Ive been using Tibed for about a year or so, and i haven't had this issue before. I have copied two units on TS :ts: and the deleted the origionals. Ive made the changes that i wanted(including weapons, strength,names, etc.), but they dont appear in game. Ive set the prerequisite structures and changed their faction requirements...but they just wont appear. Im really confused...Help?

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Need more information, post your codes.

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Which type of code do you mean? the code for the game itself, or what? because im not very knowlegable for any really complicated... :(

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The code for the units you changes, such as:

 

[APC]

Name= Amphibious APC

Prerequisite=GAWEAP,GAPILE

Strength=200

Category=Transport

Armor=heavy

DeployTime=.022

TechLevel=6

Sight=5

PipScale=Passengers

Speed=8

CrateGoodie=yes

Owner=GDI

AllowedToStartInMultiplayer=no

Cost=800

Points=25

ROT=5

Crusher=yes

Passengers=5

Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

VoiceSelect=25-I000,25-I002,25-I004,25-I006

VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022

VoiceAttack=25-I014,25-I022,25-I024,25-I026

VoiceFeedback=

MaxDebris=4

DebrisTypes=TIRE

DebrisMaximums=6

SpeedType=Amphibious

Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}

MovementZone=AmphibiousCrusher

ThreatPosed=10 ; This value MUST be 0 for all building addons

DamageParticleSystems=SparkSys,SmallGreySSys

SpecialThreatValue=1

ZFudgeColumn=10

ZFudgeTunnel=13

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I have same problem. The prog doesn't apply any changes to file RULES.INI. After progs closing/opening I see all previous values instead of my changes.

If I'm editing RULES.INI mannualy (with notepad) it's all ok in game (but I can't use 'SIGHT' more than '9'... why? :( ).

My game is from CNC The First Decade Disk.

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I have same problem. The prog doesn't apply any changes to file RULES.INI. After progs closing/opening I see all previous values instead of my changes.

You have to "Save changes to game" to alter the Rules.ini, and you have to save a TibEd file and load that file in order to keep changes after closing/opening.

 

(but I can't use 'SIGHT' more than '9'... why? :( ).

You should be able to use up to sight=10, but no higher (11 works, but not correctly).

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Oh those. ok, here:

; Clone of E1 (Light Infantry)

[Pvt.]

Name=Pvt.

Category=Soldier

Primary=M4A1

Prerequisite=GAPILE

CrushSound=SQUISH6

Strength=130

Pip=Green

Armor=none

TechLevel=1

Sight=5

Speed=5

Owner=GDI

Cost=120

Points=5

VoiceSelect=15-I000,15-I004,15-I012,15-I048

VoiceMove=15-I018,15-I024,15-I044

VoiceAttack=15-I044,15-I050,15-I044,15-I046

VoiceFeedback=15-I058,15-I064

VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6

Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}

PhysicalSize=1

MovementZone=Infantry

ThreatPosed=10 ; This value MUST be 0 for all building addons

Elite=F2000

EliteAbilities=Scatter

ImmuneToVeins=yes

 

Image=E1

_____________________________________________________________________

And that's all i've chaged so far. Hope this helps somewhat. :ts:^_^:ts:

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Nothing jumps out at me...

 

I assume you created the weapons [M4A1] and [F2000] as well? Although they shouldn't prevent the unit from appearing as far as I know.

 

The only thing I can think of is your unit's section title; [Pvt.], I'd suggest you change it to [PVT] and see what happens.

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Unfortunnatley, it did'nt work. But i think I have a clue. Could it be possible that it wont change because it checks for administrator access when i try to play? :huh:

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AH. Hahaha. I was right...It was the Administrator Privilege level under Properties. All I had to do was go to Compatability and turn it off. Well now that thats outta the way, thanks for the help anyways :D

Edited by Z3usw0lf

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