Sonarpulse 1 Posted December 12, 2011 (edited) From an old attempt to copy the movies from my TD CDs, and I don't even know what else, I have over 45 *.mix files in my TD folder. If somebody could tell me which ones I actually need, that would be great. I have plenty of space on my hard drive, but I don't want overwrite anything v1.06Cr2 fixed, etc. Just to be clear this isn't something Nyer's installer caused, or any other bug. List of mix files: cclocal.mix conquer.mix deseicnh.mix deseifre.mix deseiger.mix desert.mix general.mix sc-000.mix sc-001.mix sc-gcmaps.mix sc-n64.mix sc-psx.mix sc-spec.mix scmapsn3.mix scores.mix snow.mix snowicnh.mix snowifre.mix snowiger.mix sounds.mix speecfre.mix speecger.mix speech.mix speecjap.mix talkeng.mix talkfre.mix talkger.mix talkjap.mix temperat.mix tempicnh.mix tempifre.mix tempiger.mix transit.mix updata.mix update.mix update02.mix updatec.mix updtremv.mix winter.mix winticnh.mix wintifre.mix wintiger.mix zounds.mix Edited December 12, 2011 by Sonarpulse Share this post Link to post
Nyerguds 100 Posted December 12, 2011 The huge amount of mixfiles is mostly due to the combination of me adding a new theater (Snow) and adding the French and German languages (since each theater requires its own icons mixfiles, one for each language). Well, and the fact that, for that language adding, I wisely separated unit speech from the general sounds.mix into its own talk*.mix files, but that technically only adds one extra item, namely the original (now sound effects only) sounds.mix, since I'd need a separate archive for each voice set no matter how I did that. Anyway... only three of these aren't part of the game. I indicated which ones: cclocal.mix - game fonts and basic language files conquer.mix - Unit and building graphics deseicnh.mix - Desert icons (English) deseifre.mix - Desert icons (French) deseiger.mix - Desert icons (German) desert.mix - Desert theater general.mix - Campaign missions sc-000.mix - Dinosaur missions sc-001.mix - Covert Operations missions * sc-gcmaps.mix - Some map pack? sc-n64.mix - N64 Special Ops missions sc-psx.mix - Playstation Special Ops missions * sc-spec.mix - Could be an old version of the PSX SpecOps missions. If so, best delete it. * scmapsn3.mix - N3tRunn3r's map pack scores.mix - Game music snow.mix - Snow theater snowicnh.mix - Snow icons (English) snowifre.mix - Snow icons (French) snowiger.mix - Snow icons (German) sounds.mix - Game sounds speecfre.mix - EVA voices (French) speecger.mix - EVA voices (German) speech.mix - EVA voices (English) speecjap.mix - EVA voices (Japanese) talkeng.mix - Unit voices (English) talkfre.mix - Unit voices (French) talkger.mix - Unit voices (German) talkjap.mix - Unit voices (Japanese) temperat.mix - Temperate theater tempicnh.mix - Temperate icons (English) tempifre.mix - Temperate icons (French) tempiger.mix - Temperate icons (German) transit.mix - Campaign side choice animations and sounds, and score and map music updata.mix - 1.06c update of fonts and map selection screens, and hi-res title screens. update.mix - C&C95-specific fonts and all .vqp tables used for stretching videos [*] update02.mix - 1.06c update of added music (remixes and the credits theme) updatec.mix - C&C95 GUI graphics, and the v1.06c inbuilt language definition files updtremv.mix - Fix for the fact the Hospital could be sold [**] winter.mix - Winter theater winticnh.mix - Winter icons (English) wintifre.mix - Winter icons (French) wintiger.mix - Winter icons (German) zounds.mix - Beta sounds; can be activated in rules.ini (damn, forgot to migrate that setting back to conquer.ini) [*]: Update.mix is the only mixfile vital to the game that is not updated by patch 1.06, mostly due to its huge size (10 mb) and the fact the few files in it that needed updating (the fonts) being overridable through the use of updata.mix (earlier in the alphabet - general rule is that contents of mixfiles that are read first get highest priority) [**]: updtr*.mix files are special; any files added in them are registered but not read, effectively preventing the game from reading the real versions, or; in other words, "deleting" these files as far as the game's concerned. I used this to remove the build-up animation of the Hospital, making it unsellable as it should be (and as it was in DOS C&C). Share this post Link to post
Sonarpulse 1 Posted December 12, 2011 Sweet, that is quite the list. Guess I will delete sc-gcmaps.mix and sc-spec.mix, better safe than sorry. I know at least sc-spec probably go there when I was copying MIXs from the covert ops CD, remember there being a couple of new things from there. sc-gcmaps.mix looks like some other mappack then. Thanks so much, Nyerguds. Share this post Link to post
Nyerguds 100 Posted December 12, 2011 From the name, it might be Godly-Cheese's map pack You can always check what's inside them with XCC, you know. btw, there is no "sc-spec.mix" anywhere in the original files; you must've downloaded that yourself. The only extra mixfile you could have from copying stuff from CDs (from the CovOps one, more specifically) is "local.mix", the DOS C&C version of "cclocal.mix". Share this post Link to post
Chimas 7 Posted December 12, 2011 Let us see what is inside sc-spec.mix ... Share this post Link to post
Sonarpulse 1 Posted December 13, 2011 Okay... though I doubt it will be anything interesting. sc-spec.mix & sc-gcmaps.mix both contains maps only. spec has 6 missions, and gc-maps has some 6-player maps. MysteryMaps.rar Share this post Link to post
Nyerguds 100 Posted December 13, 2011 Exactly as I thought. An outdated version of the PSX Special Ops (without the 1.06c laser orca option in the patsux one), and Godly Cheese's multiplayer map pack. Share this post Link to post