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Zapon

Ion Cannon/Nuke Missile recharge time editing?

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Zapon    0

So, Years ago(it's gone now, I've looked), I came across a youtube video of someone playing CNC95- but their Ion Cannon was ready every other second or So. I'd asked how they did it, and I think they directed me at the time to "Go get tibedit(I think) and chagne the setting- it's monkey-work easy"- or something like that

Fast forward to right NOW- after suddenly disovering the 1.06 patch from Nyerguds(who rules) and rejoicing at being able to play on a WIn 7 64-bit computer- I decided"Why don't I go ahead and fulfill my ages old dream?"

 

 

What I want to see if I can do is edit the Superweapon recharge times in CNC95. Now, for all I know(it'd be my luck)- weapon values aren't editable as of now-

 

What I've done- I grabbed the XCC utilities pack and went through the files with XCC mixer, but didn't see anything superweapon related in the rules.ini in the XCC window, so I extracted it somewhere, opened it up= nope, same stuff as always.

 

Went hunting through most of the game files -couldn't find anything about weapons at all.

 

Funny, I'd heard it was really easy to edit recharge times... Must have been way older editors i'd have heard about in the past, or mayb I was thinking of newer games like Generals, I dunno.

 

Grabbed Tibedit - I really can't find ANYTHING(However, I note that Tibedit just pulls up the ability to edit units -Surely I can do that with XCC mixer????? When I was bworsing with XCC, I could not , figure out how to edit units options like Tibedit seems to do. And I've seen a lot of hate towards Tibedit from modders saying you can learn easily by using XCC.)

 

I've searched the web, and aside from finding one topic on this site talking about weapons and hex numbers- As far as the original Commadn and conquer goes, there is no detail on editing superweapon data(For this particular CNC). I know on some sites like I think gamespot/faqs there's mods floating around regarding CNC95 Superweapons, but is there any way for me to find this using XCC mixer?

 

 

Then again, apparently I can't even figure out where the unit files are for editing individual units, using XCC mixer. :(

 

I am a ...really noob/entry level programmer(really , really, noob level) so I feel like a idiot for not being able to "figure it out" if it's so easy, and everyone and their grandmother can do it. Well, that's why I just registered here to see what I can learn.

 

 

I am aware the weapon's data might be hardcoded into the game like a lot of stuff is- and that might include Superweapons.. And if so, I suspect it's nowhere near as simple to just open XCC and open a file or two and bam - some setting with recharge times pops up, lets me set the time to something different, then open say a campaign mission and "ion Cannon Ready" ...

-perhaps ...too much effort by far to pursue.

 

-------Longtime CNC player who's literally just grabbed XCC and is new to this.

Edited by Zapon

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pichorra    4

The only way that I know to change the Superweapons load time is trough hacks. You can do it using Cheat Engine or IDA Pro in Debugger and aim C&C95.EXE. You will need to get the loading time and change it to somewhere else. I don't know where the value is, but I'm sure that Nyerguds do.

 

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Anyway, this is considerated Cheat. If you can't win wihout cheats, then simple don't play it. :P

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Zapon    0

The only way that I know to change the Superweapons load time is trough hacks. You can do it using Cheat Engine or IDA Pro in Debugger and aim C&C95.EXE. You will need to get the loading time and change it to somewhere else. I don't know where the value is, but I'm sure that Nyerguds do.

 

-------------------

 

Anyway, this is considerated Cheat. If you can't win wihout cheats, then simple don't play it. :P

 

First, thx for the reply. This site looked practically dead ^_^

 

Hm...If you have to go through that, then it ISNT "monkey work" after all. :rolleyes:

 

I laughed at the second thing-ages ago I'd beaten CNC95 multiple times without cheats. I wouldn't say you can't cheat- but ....it's not cost effective, lets say.

LOL, after "Winning without cheats" for years( :D:rolleyes: ), I wondered if it was easy to do, since I'd seen it ....

 

- - -Im a little surprised that it isn't more easily accessible - but then again a LOT of stuff ...is hardcoded, and seems impossible to access :/

I wonder how cheatengine does it.

 

"through hacks" - ...technically editing practically anything is a hack, no? :P

Like What tech tree/buildable units setting etc/(which I think I've read is super easy- and is not hardcoded)

 

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Any answers on the second bit about editing units through XCC? Seems there's not a lot of interchangability between these editors..

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Nyerguds    73

You can make superweapon timers of the ion cannon and airstrike reload every split second simply by adding a looping trigger for them in the mission. I got a missions pack on my disk where all missions are edited to have this. The people making that video probably used that pack; it's about as old as the Covert Operations :P

 

This instant-charging works for the Nuke too, but it won't change the fact you only get a single shot.

 

 

Note that the "Nuclear Missile" trigger only works for Nod, and the "Ion Cannon" trigger only works for GDI, since their normal use is attacking the player WITH that superweapon. So if you're Nod, and the Ion Cannon trigger fires, you get attacked by the ion cannon. If you're GDI, you get an instant reload of your superweapon. The "Airstrike" one works for both though.

 

Note that the ion cannon and nuke triggers won't work if the side it's for doesn't have the building (Adv. Com. Center / Temple) needed to fire the superweapon. That missions pack added them at the player start position in every mission.

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