Alex06 39 Posted April 24, 2012 The Rise of the Reds mod for Generals: Zero Hour will include naval units, according to the latest news update. The update goes into further detail about the role of each naval unit and hints at the possibility of the navy system changing to allow for faction-specific naval units. As usual, a short story is included to draw the players into the game's universe. ' rel='lightbox'>http://media.moddb.com/images/mods/1/5/4333/Tech_Navalyard.jpg ' rel='lightbox'>http://media.moddb.com/images/mods/1/5/4333/Navy_Gunboat.jpg ' rel='lightbox'>http://media.moddb.com/images/mods/1/5/4333/Navy_Destroyer.jpg Check out the full update for more. Share this post Link to post
Plok 327 Posted April 24, 2012 Ouch, wonder how they're gonna make those Naval Yards buildable on water Share this post Link to post
Golan 6 Posted April 24, 2012 (edited) The Naval Yards will be pre-placed like all other tech structures (but on shallow water instead), you simply have to capture them. Edited April 24, 2012 by Golan Share this post Link to post