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Latest Version of OpenRA Released

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Just a couple of days ago, a new version of OpenRA, the open source reimplementation of Westwood's original Red Alert, was released. This one is a rather large update. The changes have been listed below.

 

UMZhi.png

 

List of changes since the previous release:

  • Maps
    • Added a new RA Map by Nukem: Tainted Peak
    • Dropped three RA Maps: Daejeon, Mjolnir, and No Fly Zone.

    [*]Added a Sound Engine game setting: Sound.Engine=AL.

    • "AL" uses OpenAL, "Null" gives you no sound.

    [*]Warnings are shown to lobbies when a DEV_VERSION client joins.

    [*]General gameplay changes:

    • Buildings now take 10 seconds to capture.
    • New units now attack-move to the designated rally point.

    [*]RA changes:

    • Spy
      • Can infiltrate Refinery: Steals 50% of a player's cash, minimum $500.
      • Can infiltrate Radar Dome: Resets exploration for the enemy team.
      • Is equipped with a Silenced PPK. Use force-fire to assassinate an enemy unit (careful, your disguise will be dropped).

      [*]Gap Generator made available to Allies.

      [*]Tanya made available only to Allies.

      [*]Pillboxes now include a rifle infantry when built. Pillboxes are garrisonable, so swapping the unit inside changes the weapon fired.

      [*]Camo Pillbox was removed (temporarily).

      [*]Artilleries have a 75% chance of exploding on death, down from 100%.

      [*]Flamethrower received new art for its flame effect, as well as an overall damage increase.

      [*]AI: Replaced Normal AI with two new AIs: Rommel and Zhukov.

      • Zhukov is a turtle, but sends large attacks with Artillery and V2.
      • Rommel is a modified Hard AI; sends Artillery and V2, but doesn't like light vehicles.

    [*]CNC changes:

    • A10's speed increased, Napalm Drop damage increased.
    • Chinooks now carry up to 10 passengers.
    • Sight of all infantry was increased by 1 tile.
    • Chem Warrior/Flamethrower/Grenadier damage vs certain armor types increased.
    • Artillery's attack range was doubled.
    • Guard Tower's attack range increased by 1.
    • Increased sight of Construction Yards and MCVs.
    • Construction Yard armor type changed to Heavy (previously Wood).
    • Harvester armor type changed to Heavy (previously Light).
    • Reduced the probability of SpawnVisceroid from 10% to 2%.
    • Reduced the damage and size of Grenadier death explosions.
    • Units no longer target buildings when attack-moving or when idle. They still target defensive structures (except SAM sites).
    • AI is now reasonable and playable.

    [*]General mod support and bug fixes:

    • New CloakPaletteEffect trait for adding a shimmer effect to cloaked units.
    • Cargo trait now allows initial passengers when units are built.
    • Capture time length is adjustable
    • Custom starting units can be used for each faction.
    • General engine tweaks.
    • Main menu no longer vanished after a lobby disconnect.
    • Fixed a crash with capturing/selling buildings at the same time.
    • Fixed a crash in server in StartGame if there were unvalidated connections.
    • Fixed a crash in the CNC replay viewer.
    • Fixed a bug in CNC where radar would not be shown if dead/spectating.
    • Fixed a bug where passengers could shoot from transports.
    • Improved error messages given with bad MiniYaml indentations

Visit the OpenRA site to download it.

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Why ;_;

What he said.

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It's really pathetic to have engineers to have a 10-second delay. Even in KW and RA3, that was a 3-second delay.

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KW and RA3

It was in Uprising, not RA3, IIRC :unsure:

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So I tried this download out and the first thing that struck me as odd and off was the fact that right click issues orders.

I can not find any options to change it to left click so this really broke the mood for me as I am used to left click.

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There are a *lot* of changes to the original game, and it's the author's intention.

Whether they are good or not is debatable, but the Red Alert game mode is actually a "mod" of the engine and the authors actively encourage to make your own "mod" on their engine.

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