Sonic 296 Posted May 5, 2012 Just a couple of days ago, a new version of OpenRA, the open source reimplementation of Westwood's original Red Alert, was released. This one is a rather large update. The changes have been listed below. List of changes since the previous release: Maps Added a new RA Map by Nukem: Tainted Peak Dropped three RA Maps: Daejeon, Mjolnir, and No Fly Zone. [*]Added a Sound Engine game setting: Sound.Engine=AL. "AL" uses OpenAL, "Null" gives you no sound. [*]Warnings are shown to lobbies when a DEV_VERSION client joins. [*]General gameplay changes: Buildings now take 10 seconds to capture. New units now attack-move to the designated rally point. [*]RA changes: Spy Can infiltrate Refinery: Steals 50% of a player's cash, minimum $500. Can infiltrate Radar Dome: Resets exploration for the enemy team. Is equipped with a Silenced PPK. Use force-fire to assassinate an enemy unit (careful, your disguise will be dropped). [*]Gap Generator made available to Allies. [*]Tanya made available only to Allies. [*]Pillboxes now include a rifle infantry when built. Pillboxes are garrisonable, so swapping the unit inside changes the weapon fired. [*]Camo Pillbox was removed (temporarily). [*]Artilleries have a 75% chance of exploding on death, down from 100%. [*]Flamethrower received new art for its flame effect, as well as an overall damage increase. [*]AI: Replaced Normal AI with two new AIs: Rommel and Zhukov. Zhukov is a turtle, but sends large attacks with Artillery and V2. Rommel is a modified Hard AI; sends Artillery and V2, but doesn't like light vehicles. [*]CNC changes: A10's speed increased, Napalm Drop damage increased. Chinooks now carry up to 10 passengers. Sight of all infantry was increased by 1 tile. Chem Warrior/Flamethrower/Grenadier damage vs certain armor types increased. Artillery's attack range was doubled. Guard Tower's attack range increased by 1. Increased sight of Construction Yards and MCVs. Construction Yard armor type changed to Heavy (previously Wood). Harvester armor type changed to Heavy (previously Light). Reduced the probability of SpawnVisceroid from 10% to 2%. Reduced the damage and size of Grenadier death explosions. Units no longer target buildings when attack-moving or when idle. They still target defensive structures (except SAM sites). AI is now reasonable and playable. [*]General mod support and bug fixes: New CloakPaletteEffect trait for adding a shimmer effect to cloaked units. Cargo trait now allows initial passengers when units are built. Capture time length is adjustable Custom starting units can be used for each faction. General engine tweaks. Main menu no longer vanished after a lobby disconnect. Fixed a crash with capturing/selling buildings at the same time. Fixed a crash in server in StartGame if there were unvalidated connections. Fixed a crash in the CNC replay viewer. Fixed a bug in CNC where radar would not be shown if dead/spectating. Fixed a bug where passengers could shoot from transports. Improved error messages given with bad MiniYaml indentations Visit the OpenRA site to download it. Share this post Link to post
Jarzka 1 Posted May 5, 2012 Buildings now take 10 seconds to capture. Why ;_; Share this post Link to post
PurpleGaga27 40 Posted May 7, 2012 It's really pathetic to have engineers to have a 10-second delay. Even in KW and RA3, that was a 3-second delay. Share this post Link to post
Plok 327 Posted May 7, 2012 KW and RA3 It was in Uprising, not RA3, IIRC Share this post Link to post
The Commander 0 Posted May 9, 2012 So I tried this download out and the first thing that struck me as odd and off was the fact that right click issues orders. I can not find any options to change it to left click so this really broke the mood for me as I am used to left click. Share this post Link to post
Gben 20 Posted May 11, 2012 There are a *lot* of changes to the original game, and it's the author's intention. Whether they are good or not is debatable, but the Red Alert game mode is actually a "mod" of the engine and the authors actively encourage to make your own "mod" on their engine. Share this post Link to post