Amunra 0 Posted February 7, 2014 (edited) Hi.......... I am looking to MOD Kane's Wrath/Tiberium Wars to run at 120 FPS without losing any game speed. However I am running into a few issues at the moment: I am using VSYNC to cap the games frame at 120 hz/fps (after editing usefps, is their any other way to cap fps to a certain value besides 30? 1)I cannot find a gamedata.ini for my Kane's Wrath Installation( I am on version 1.02), why is this? In Tiberium Wars In patch1.09 big their is a gamedata.ini, in Kanes wrath 1.02 their is not... 2) For Tiberium Wars, I used the ingame speed slider to get fairly accurate to normal gamespeeds however their was still 15 seconds of variance between normal game speed and the altered game (Tested by building superweapon and a timer. (FPS did not drop below 119 at any time) Is their anyway I could be , a little more accurate with the timing perhaps(some numerical value I could input in a text file over an ingame slider)? I would like to get as close to normal game speed as possible. 3) A big problem I am having, and was wondering if I could mod, is animations speed. Currently units function normally but in game animations are playing waaaay too fast (approx 4x faster). This is esp noticeable with buzzers and certain other units, objects and buildings as well as in game props (billboards, trees etc) 4) OFF TOPIC: Would it be possible to also mod RED ALERT 3 to run at 120 hz (while also slowing animations by 4x, as well as gamespeed)? I cannot find a gamedata.ini anywhere in the RA3 files! 5) Can I also do this to tiberium twilight as well? If anyone could give me some advice in this matter it would be greatly appreciated... Other then these small changes I do not plan on modding anything...............this is the main thing I want to do, to mod all SAGE ENGINE games to run at a higher framerate without changing gamespeed and modding animations to run slower according to the higher speed. Edited February 7, 2014 by Amunra Share this post Link to post
PurpleGaga27 40 Posted February 7, 2014 For RA3 and C&C4, your best chance to mod to 120 FPS may be editing all maps in those games because there was a script that can do this. For C&C3 and KW, there is a gamedata.ini in "Misc.big" in both directories. But also you have to edit all maps to do this as well. Worse than that, all animated art files are defaulted to 30 FPS and there are thousands of them, which are all possible to modify for both the C&C3 Mod SDK and the RA3 Mod SDK. Share this post Link to post
Ravendark 46 Posted January 27, 2015 IIRc RA3 (Sage2) doesnt utilise ini files anymore but does everything through xml files now (TW still uses ini aswell as xml in its sage1 engine). But i cant check atm, dont have RA3 or its sdk installed anymore for the time being. the TW gamedata holds a FramesPerSecondLimit = 30 line, wich could be used to up the frame limit. But like zocom said it could be thats just the start of the trouble not the solution. You can adjust the animation speed in the xml files of each unit....will be alot of work tho. Share this post Link to post
ztz2019 1 Posted January 30, 2015 For RA3 and C&C4, your best chance to mod to 120 FPS may be editing all maps in those games because there was a script that can do this. For C&C3 and KW, there is a gamedata.ini in "Misc.big" in both directories. But also you have to edit all maps to do this as well. Worse than that, all animated art files are defaulted to 30 FPS and there are thousands of them, which are all possible to modify for both the C&C3 Mod SDK and the RA3 Mod SDK. Hey, Gaga. I've downloaded FX Composer to modify the .fx file, but there's no selection to import .fx no matter it is uncompiled or compiled. It seemed that I could just copy the uncompiled code and paste in the FX project, but I don't think it's right doing like this. Share this post Link to post