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Guest FunkMastaJ

how do i build a b2 bomber?

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Guest FunkMastaJ

hey sup, im new here, i once played this cool mod and there was a B2 bomber and ive seen on sum ra2 and editing websites that i can make it. does anyone know how to do it? and same for teh bombs. and as a las thing, is tehre a cameo already in tehre?

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Guest catman

how wuld u make a super weopan that 2 planes come in and drop this bomb payload?

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Guest FunkMastaJ

waht do u mean by adding a new art entry and primary? priamary what?

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waht do u mean by adding a new art entry and primary? priamary what?

Primary weapon I think.

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waht do u mean by adding a new art entry and primary? priamary what?

 

Yes I ment to change the primary weapon to Bomb. Because if you clone the harrier it's primary would still be the maverick.

 

how wuld u make a super weopan that 2 planes come in and drop this bomb payload?

 

Use ether the American Paradrop Super or the normal Paradrop Super. Switch the rules so two planes fly in. Make a infantry unit with a deathweapon much like NUKE, Keep the image blank or add a Bomb SHP, and have one payload for each cargo plane. Now once the special is ready two cargo planes will come out and paradrop the nuke.

Since you really can't add a new super weapon you would have to use one that is in use.

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There might be a way for the two planes to come in an drop the bombs... well... you might be able to change it so that first of all 2 planes comes in... second of all... they use a weapon instead... since Boris from YR can call in a air strike, you can try editing so that there is a air strike for super weapons... then all you need to do is change the weapons... but i never tried this so i am not sure that this works... you can test my theory if you want...

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Well you could have the paradrop super have two (or more) planes. Both could have different units. You could set the first one to have normal infantry and the other the parabomb.

 

AmerParaDropInf=GI,PARABOMB;Types of infantry for the planes to drop

AmerParaDropNum=6,6;How many of each of those infantry

 

And you can have a unit use the same weapon as boris to call in airstrikes. You can change which plane and how many the new unit calls in. Only bug with this is you will hear the "Target Locked" voice from boris. You would need to disable the sound if you dont want to hear it or set it to their primary weapon.

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yea i tried that and it glitched rite when the plane was supposed to drop the 1st guy. U wernt very specific about any of this so alot of wat i did was guess work. this is all the ini coding that i did . as u notice there is no art file for the inf. i didnt no wat u meant .

 

infantry

 

[bomberguy]

UIName=Name:bomb

Category=Soldier

NavalTargeting=6

LeadershipRating=7

Strength=50

Armor=none

ReselectIfLimboed=yes ; If selected when limbo and attacking infantry, reseect when unlimbo

RejoinTeamIfLimboed=yes ; If in a team when limbo shooting infantry, write it down and try to rejoin when unlimbo

DefaultToGuardArea=yes ; the much awaited dog default to move and attack when resting

TechLevel=-1

Pip=white

Sight=9

DetectDisguise=yes

Speed=8

Owner=Russians,Confederation,Africans,Arabs,British,French,Germans,Americans,All

iance

ForbiddenHouses=Russians,Confederation,Africans,Arabs

Soylent=50

IsSelectableCombatant=yes

Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}

PhysicalSize=1

MovementZone=Infantry

;MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower!

ThreatPosed=20 ; This value MUST be 0 for all building addons

ImmuneToRadiation=yes

Bombable=yes

AllowedToStartInMultiplayer=no

Size=1

ImmuneToPsionics=yes

IFVMode=0

Trainable=no

Image=canister

Immune=yes

CanRetaliate=no

Explodes=yes

Selectable=no

DeathWeapon=Bombguybomb

 

Weapon

 

[bombguybomb]

Projectile=Invisible

Damage=225

Warhead=BomrguybombWH

Range=1.5

ROF=10

Suicide=yes

 

Warhead

 

[bomguybombWH]

Verses=150%,100%,100%,90%,100%,200%,100%,150%,30%,100%,100%

Sparky=no

Fire=yes

InfDeath=4

CellSpread=3

PercentAtMax=.5

;Dustin is experimenting with art stuff here.

Bright=yes

AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070

 

i dont what the problem is..... :evil:

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Is this right?

 

[bombguybomb]

Warhead=BomrguybombWH <-------------- Is that "r" a glich?

 

[bomguybombWH] <------------ Thats the name of the warhead right?

 

If the game is crashing this would be the reason.

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nope. didnt help i think that was just a typo. Are u sure the image is correct , i didnt put it in the infintry art ini. :x

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I know that image does work. But just for testing reasons just use the GI's image. If the game still crashes then at least we'll know it's not the SHP thats doing it.

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still doesnt work, can anyone that has pulled this off sucessfuly post the ini coding for it?

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ha ha ha i got it workin. Now i have a different problem. When the bombs land they sit there, when shot they explode but dont die, they keep exploding and exploding and exploding .......

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this is the coding for the bomb guy

 

UIName=Name:bomb

Category=Soldier

LeadershipRating=7

Strength=20

Armor=flak

TechLevel=-1

Pip=white

DetectDisguise=yes

Owner=Russians,Confederation,Africans,Arabs,British,French,Germans,Americans,All

iance

Soylent=50

IsSelectableCombatant=yes

PhysicalSize=1

MovementZone=Infantry

;MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower!

ThreatPosed=20 ; This value MUST be 0 for all building addons

Bombable=yes

AllowedToStartInMultiplayer=no

Size=1

ImmuneToPsionics=yes

IFVMode=0

Trainable=no

Image=canister

CanRetaliate=no

Selectable=no

DeathWeapon=Bombguybomb

Primary=Bombguybomb

Points=1

Cost=10

Speed=1

Explodes=yes

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Try to change...

 

Armor=special_2;might help in bug

 

Selectable=no; Unless you want to control the bomb after is lands.

 

For weapon add...

 

Suicide=yes; This is what I think you need.

 

For the WH you may need to add some sort of animation...

 

AnimList=

KTSTLEXP

CRIVEXP

MININUKE

VTEXPLOD

 

Are some good ones for explosions.

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i am wondering if it is possible for a airplane or a tank to "plant" infantries or units. if it is possible... it will be cool... another thing is that i discover how to "paradrop" tanks and units in red alert 2. if you can make the bomb as a unit, you can "make" bombs, like for 500 cash, and let's say when it explodes, it makes a demotruck explosion and damage. since it is not "selectable", but you might be able to make a carryall to carry the tank into the enemy's side or the battle field. if the carryall have a weapon, it will "drop" the tank, or paracute it, and shoot it's normal weapon. since the paradrop for america, and airfield thingy, they all need a dummy weapon or they don't discard their passengers. this is quite cool... but you can only carry 1 unit at a time, and size is also taken into place. if you make the bombs to be infantry, you can make them enter the plane and let it carry multiple of the bombs into the battle field. unfortunately, they are movable now and yuris will ruin the fun. can someone still find out if you can "drop"/"plant" infantries or units without buying them, i mean using them as a "summoned" weapon like the V3 rockets... it will really help now.

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