Jump to content
Sign in to follow this  
blood1995

How do I load .lua scripts into my mod

Recommended Posts

Well, I've searched in the forum and the only thing I know is that we need scriptevents.xml and scripts.lua, I tried to load them like normal .xml files but it didn't work, what shall I exactly do?

Share this post


Link to post

Those are put in the "Misc\Data\Scripts" in your C&C3 mod directory and... you should not mention those files in mod.xml. The compiler will automatically add them in.

Share this post


Link to post

Do I have to add the basic scripts too or only mine inside will be enought?

 

EDIT: Is is supported by KW?

Edited by blood1995

Share this post


Link to post

Yup, KW's SDK support it

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×