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I edited the nod cloning special power to make units, vehicles and defensive structures act as exact copies of their original counterparts.   Almost everything works except the nod fanatic.  When they use their suicide ability to explode on a building, they just blip out of existence and do no damage.  Where as almost every other unit functions properly.

I edited this section of the NodFanatic.xml file.  Here I added the additional weapon line for the cloned bomb.

<WeaponSetUpdate
				id="720F4A50">
				<WeaponSlotHardpoint
					ID="1"
					InterleavedStyle="INTERLEAVE_FIRST_AVAILABLE"
					WeaponChoiceCriteria="PREFER_MOST_DAMAGE"
					AllowInterleavedFiring="False">
					<Weapon
						Ordering="PRIMARY_WEAPON"
						Template="NODFanaticBomb"
						Upgrade=""
						ObjectStatus=""
						IsPlayerUpgradePermanent="False" />
					<Weapon
						Ordering="PRIMARY_WEAPON"
						Template="NODFanaticBombCloned"
						Upgrade=""
						ObjectStatus="CLONED"
						IsPlayerUpgradePermanent="False" />

 

I then opened up the weapontemplate.xml file and copied the existing entry for NodFanaticBomb and changed the name to NodFanaticBombCloned

 

I also edited the AttributeModifier.xml file to include this:

 

<AttributeModifier
		id="AttributeModifier_Cloned"
		Category="NONE"
		Duration="0s"
		MetaDuration="0"
		StartFX=""
		EndFX=""
		ModelConditionsSet=""
		ModelConditionsClear=""
		ObjectStatusToSet=""
		StackingLimit="1"
		ReplaceInCategoryIfLongest="False"
		IgnoreIfAnticategoryActive="False">
		<Modifier
			Type="HEALTH_MULT"
			Value="300%" />
		<Modifier
			Type="DAMAGE_ADD"
			Value="300%" />
		<Modifier
			Type="DAMAGE_MULT"
			Value="150%" />
		<Modifier
			Type="VISION"
			Value="130%" />
		<Modifier
			Type="SHROUD_CLEARING"
			Value="130%" />
	</AttributeModifier>

 

Any ideas?

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Cloned units cannot use special powers.

Fanatics rely on a special power they trigger when they die/fire.

Cloned fanatics cannot use that.

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22 hours ago, Lauren said:

Cloned units cannot use special powers.

Fanatics rely on a special power they trigger when they die/fire.

Cloned fanatics cannot use that.

really? that sucks. all kind of specialpowers? what about beamcannon's attack?

Edited by ravage

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Is it an internal setting?  Because both fanaticbomb and fanaticdeathbomb are listed in the WeaponTemplate.xml file. And both game object xml files for nodfanatic and  nodfanaticsquad make no mention of any special power being used? 

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Cloned units also don't "die" so the death bomb won't trigger.

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