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C&C Remastered Collection Patch 2 Enters Public Beta

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The development of the second patch for the Command & Conquer: Remastered Collection is well underway, and players can test out its beta right now. Aside from an early version of LAN play, it has a feature that will bring a smile to many players - a slider which dictates the speed of Tiberium/ore regrowth, among other changes that will be officially announced once the patch is finished.

Here's Jim Vessella's full update:

Fellow Command & Conquer fans,

Today we are inviting you to try a Beta version of our in-development patch, which most importantly includes an early version of LAN Play. Our goal in sharing this Beta version is to get your feedback on LAN Play and ensure this feature is living up to your expectations. We’re looking for both qualitative and technical feedback on the feature, especially with regards to playing multiplayer LAN games with Mods enabled (either locally or over VPN). We reinforce this is an early version, and certain elements (including AI) may not work correctly in LAN play just yet.

Everyone who owns the Command & Conquer Remastered Collection on Steam is able to participate in this Beta version of the game. Please follow these steps to gain access:

  • Go to your C&C Remastered Collection page on Steam
  • Click on the Manage button (gear icon)
  • Select Properties
  • Navigate to the Betas tab
  • In the dialog box, enter “TDRABetaPatch1”
  • Click Check Code
  • Once the code accepts, select the “Public Beta” branch from the drop down menu
  • The game will now update to the Public Beta version, at which point you can play
  • At any time, you can update back to the standard live version via the same drop down menu

Please note, there are several dozen other improvements in this Beta version, which we’ll list out in more detail when the patch is officially released. However, please keep an eye out for these key items:

The ability to choose the speed of Tiberium / Ore regrowth. This is now a slider in the game rules section. (0 being disabled, 1 being default, and 2-9 being multiples on default). We’re eager to see if this feature satisfies requests from the community, and we’re also looking for feedback on what the new Quickmatch default regrowth setting should be.

If you saw increased framerate stuttering or launch crashing after the June major patch versus the launch version, we have an experiment you can try:

  • Go to your C&C Remastered Collection page on Steam
  • Click on the Manage button (gear icon)
  • Select Properties
  • On the General tab, select “Set Launch Options…”
  • In the box, enter “NOSPLASHPRELOAD”
  • Click OK and launch the game
  • This will effectively revert the texture optimizations we made in the June Patch, and may help performance / stability with certain hardware configurations (This launch option will also work with the standard live branch as well)

Please note, while playing in the Beta version, online play will be disabled and certain mods may not be compatible. Please play the Beta version and alter Launch options with caution and understand there may be a risk.

We’re looking forward to hearing your feedback on LAN Play and other improvements.

Cheers,

Jim

Jimtern

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Oh hell yes. Controlling Tiberium growth.... Every Nod Commanders wet dream

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Not sure I understand the "issue" with engineers.... From what I gather, people aren't happy that early engineer rushes are "too easy"? 

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On 17/07/2020 at 6:18 PM, Cygnus X-1 said:

Not sure I understand the "issue" with engineers.... From what I gather, people aren't happy that early engineer rushes are "too easy"? 

I'm guessing the issue is that the rushes can apparently be executed before the opponent has any chance of building up any kind of defense against such tactics, since the kind of high damage defenses that could actually stop an APC from reaching the inner buildings (tanks and defense buildings I guess; infantry can just be ran over) are much slower to make than an APC and 5 engineers. And since TD engies are insta-capture, once the APC gets there you basically already lost.

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Figured as much. Pair of guard towers will stop the engines BUT that cripples your ability to build anything else. 

 

Strategery!

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Not sure. If they all explode out of an APC together right next to your CY, even a guard tower may not get them all before one manages to enters.

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True.... That's why I said a pair :santa:

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