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Stealth Units in RA2

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Hey, there is stealth in RA2

 

open the rules.ini. go to the crate section, and change the percentage of each crate happening, and allow stealth crates.

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I had a stealthed prisms, and it was very nasty for the enemy. stealthed units look weird, they look faint, and as if a chrono legionaire was zapping them, without the sparkles.

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Kinda like underwater units.

 

Having two stealthed seige choppers and a stealthed war miner definetly works to my advantage.

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stealthed engineers, or seals running through the enemy base can really be nasty

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I only ever send conscripts or the same sort of unit to get crates...

 

I have bad expeirences with crates..... :x

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really :?: ? without editing the crates, i usually get promotion, speed, firepower, heal, armor upgrade. The rare shroud map, free mcv or unit, clear map, and free nuke.

 

maybe its that u have bad luck :?

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I dont think I've ever expirienced a bomb crate in RA2/YR. Until I put them in on mine.

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My bad experiences span back to TS... I always got a bad crate.. So I've been put off them entirely...

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TS does have a lot of bad crates. Some good ones too, but for the most part, I ignore them.

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The evil crates are a good source of humor and frustration alike. I love seeing the AI pick up an explosion crate in the middle of their base. :lol:

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I've never seen the AI intentionally pick up a crate. Not to say I havent seen the AI pick up a crate, it just doent make an effort to.

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Thats a good thing.... We all know how stupid harvesters are.... Imagine if the AI was tasked to get crates... Crates in your base maybe??? Do you think the AI would care?

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Dont even get us started on harvester crack heads. Ooooh, they pissed me off a lot in RA when I had to break up a one harvester traffic jam. Also when there are like 5 reffineries, and all 8 harvesters want to use the same one. It drives me nuts. At least the only stupid thing harvesters do in RA2 is drive into enemy forces.

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and wot is the point of stealth crates sure then enemy wont be able 2 see em and neither will u so it seems pointless 2 me

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The enemy cant see them at all, just like they cant see your subs.

 

However you can see your own subs, its just a fainter picture. Thats what the stealth is like, only it covers whatever picks up the crate.

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stealth is used as underwater coding so that subs, boomers, dophines, and squids can "disappear".. somehow the stealth sometimes disapear when your unit walks over a building of your oppent's... or another unit... and sometimes the bomb my stealthed base... which is weird... also, you lost stealth when you chrono or enter a vehicle...

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it is so much fun having a cloaked (stealthed) unit that doesn't decloak when it fires it shots... talk about total ownage...

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and wot is the point of stealth crates sure then enemy wont be able 2 see em and neither will u so it seems pointless 2 me

 

 

The if you code the INI rules right you can set it up that certain units could see the cloaked units. Sensors and other tags in the rules can make the stealth ability a nice add-on and something different.

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Yeah, the stealth coding for RA2 isnt quite like TS. Oh well.

It's the exact same as Tiberian Sun. The logic hasn't changed one bit. The purpose changed but the initial logic has not. Besides, if you're talking about cloaking structures causing lag, it's one tag that does it. DoubleThick on structures causes the lag, not tons of units.

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it is so much fun having a cloaked (stealthed) unit that doesn't decloak when it fires it shots... talk about total ownage...

 

that is preety useful btw why dont u have a avatar pic?

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Dont even get us started on harvester crack heads. Ooooh, they pissed me off a lot in RA when I had to break up a one harvester traffic jam. Also when there are like 5 reffineries, and all 8 harvesters want to use the same one. It drives me nuts. At least the only stupid thing harvesters do in RA2 is drive into enemy forces.

 

Yes and when there are resoucres upon a nearby cliff they always go harvest there... even when there's a much closer field to go to. And they always like to drive longer towards a refinery than necessary...

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One of Westwood's few problems has always been giving harverster drivers crack before they graduate from school. Honestly. Even Generals resource collectors wont go and find more supplies when they exhaust one pile. Geez, it gets annoying.

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