GeneralZ 0 Posted January 30, 2005 Hey, there is stealth in RA2 open the rules.ini. go to the crate section, and change the percentage of each crate happening, and allow stealth crates. Share this post Link to post
GeneralZ 0 Posted January 31, 2005 I had a stealthed prisms, and it was very nasty for the enemy. stealthed units look weird, they look faint, and as if a chrono legionaire was zapping them, without the sparkles. Share this post Link to post
Cygnus X-1 12 Posted January 31, 2005 Kinda like underwater units. Having two stealthed seige choppers and a stealthed war miner definetly works to my advantage. Share this post Link to post
GeneralZ 0 Posted February 3, 2005 stealthed engineers, or seals running through the enemy base can really be nasty Share this post Link to post
Luk3us 63 Posted February 3, 2005 I only ever send conscripts or the same sort of unit to get crates... I have bad expeirences with crates..... :x Share this post Link to post
GeneralZ 0 Posted February 3, 2005 really :?: ? without editing the crates, i usually get promotion, speed, firepower, heal, armor upgrade. The rare shroud map, free mcv or unit, clear map, and free nuke. maybe its that u have bad luck :? Share this post Link to post
Cygnus X-1 12 Posted February 5, 2005 I dont think I've ever expirienced a bomb crate in RA2/YR. Until I put them in on mine. Share this post Link to post
Luk3us 63 Posted February 6, 2005 My bad experiences span back to TS... I always got a bad crate.. So I've been put off them entirely... Share this post Link to post
Cygnus X-1 12 Posted February 6, 2005 TS does have a lot of bad crates. Some good ones too, but for the most part, I ignore them. Share this post Link to post
Doctor Destiny 41 Posted February 7, 2005 The evil crates are a good source of humor and frustration alike. I love seeing the AI pick up an explosion crate in the middle of their base. :lol: Share this post Link to post
Cygnus X-1 12 Posted February 7, 2005 I've never seen the AI intentionally pick up a crate. Not to say I havent seen the AI pick up a crate, it just doent make an effort to. Share this post Link to post
Luk3us 63 Posted February 8, 2005 Thats a good thing.... We all know how stupid harvesters are.... Imagine if the AI was tasked to get crates... Crates in your base maybe??? Do you think the AI would care? Share this post Link to post
Cygnus X-1 12 Posted February 8, 2005 Dont even get us started on harvester crack heads. Ooooh, they pissed me off a lot in RA when I had to break up a one harvester traffic jam. Also when there are like 5 reffineries, and all 8 harvesters want to use the same one. It drives me nuts. At least the only stupid thing harvesters do in RA2 is drive into enemy forces. Share this post Link to post
Mario 0 Posted February 10, 2005 and wot is the point of stealth crates sure then enemy wont be able 2 see em and neither will u so it seems pointless 2 me Share this post Link to post
Cygnus X-1 12 Posted February 12, 2005 The enemy cant see them at all, just like they cant see your subs. However you can see your own subs, its just a fainter picture. Thats what the stealth is like, only it covers whatever picks up the crate. Share this post Link to post
alleylee 0 Posted February 16, 2005 stealth is used as underwater coding so that subs, boomers, dophines, and squids can "disappear".. somehow the stealth sometimes disapear when your unit walks over a building of your oppent's... or another unit... and sometimes the bomb my stealthed base... which is weird... also, you lost stealth when you chrono or enter a vehicle... Share this post Link to post
Cygnus X-1 12 Posted February 17, 2005 Yeah, the stealth coding for RA2 isnt quite like TS. Oh well. Share this post Link to post
alleylee 0 Posted February 17, 2005 it is so much fun having a cloaked (stealthed) unit that doesn't decloak when it fires it shots... talk about total ownage... Share this post Link to post
Wildshield 0 Posted February 17, 2005 and wot is the point of stealth crates sure then enemy wont be able 2 see em and neither will u so it seems pointless 2 me The if you code the INI rules right you can set it up that certain units could see the cloaked units. Sensors and other tags in the rules can make the stealth ability a nice add-on and something different. Share this post Link to post
Doctor Destiny 41 Posted February 17, 2005 Yeah, the stealth coding for RA2 isnt quite like TS. Oh well. It's the exact same as Tiberian Sun. The logic hasn't changed one bit. The purpose changed but the initial logic has not. Besides, if you're talking about cloaking structures causing lag, it's one tag that does it. DoubleThick on structures causes the lag, not tons of units. Share this post Link to post
Mario 0 Posted February 18, 2005 it is so much fun having a cloaked (stealthed) unit that doesn't decloak when it fires it shots... talk about total ownage... that is preety useful btw why dont u have a avatar pic? Share this post Link to post
Inferno 22 Posted February 19, 2005 Dont even get us started on harvester crack heads. Ooooh, they pissed me off a lot in RA when I had to break up a one harvester traffic jam. Also when there are like 5 reffineries, and all 8 harvesters want to use the same one. It drives me nuts. At least the only stupid thing harvesters do in RA2 is drive into enemy forces. Yes and when there are resoucres upon a nearby cliff they always go harvest there... even when there's a much closer field to go to. And they always like to drive longer towards a refinery than necessary... Share this post Link to post
Cygnus X-1 12 Posted February 20, 2005 One of Westwood's few problems has always been giving harverster drivers crack before they graduate from school. Honestly. Even Generals resource collectors wont go and find more supplies when they exhaust one pile. Geez, it gets annoying. Share this post Link to post