Jump to content
Sign in to follow this  
IcyBoyNY

What is ya favorite tank(s)

Recommended Posts

Well....I just put the firing animation onto the end of the rocket launchers, found a tutorial somwhere........

Share this post


Link to post

Coolsness. I'm not one for modding units though, I can't even make basic triggers work in maps that I've made. Read tutorials many times over, still dosen't work. :x But that would be something to see...hrm...a gattling weapon in place of the BF's main gun?

Share this post


Link to post

Too powerful....

 

course, I shouldnt talk, seeing as how my current Apocs have twice the armor, and have two spots for troops inside that can fire out, it cant be crushed, and it can crush other vehicles.

Share this post


Link to post

Don't suppose you could have a go? hehe, and if possible, maybe expand the BF's carrying capacity to 10 units instead of five, and give it more armour? Then it could be on par with you modded Apoc tank :twisted:

Share this post


Link to post

Na, I just put it on an even six.....you know, gotta keep the Soviets on top. In addition to their industrial plant (which now makes structures cheaper too) they get the old Cloning vats back again :twisted: once again allowing them to build up massive armies in quicktime. Yuri also has the Nuke in addition to his other two supers. :twisted::twisted::twisted:

 

Speaking of powerful tanks, Yuri doesnt seem to have any for the big brawl O' Iron happening out in the middle of a lot of battles. Seems to prefer subterfuge, I guess. Personally, while I enjoy sneaking and hit and fade, ya' gotta have the big guns (on tanks, preferably) for the big brawls.

Share this post


Link to post
:twisted::twisted::twisted: MAD! Don't suppose I could have a go with the new BF? Lol, although, like I said, I'm a dummy when it comes to editing.

Share this post


Link to post

What was the point of that / :?

 

All ya gotta do for most o' the stuff (editing) is simple, like change a 5 to a 6 on Passangers=5 to Passengers+6. Easy. Takes forever to scroll through the entire rules.ini Makes TiBed so useful, no scrolling!

Share this post


Link to post

hum...i changed my blackhawk transport count to 10, school bus to 25, flak to 8 guys. In generals, i gave humvee six slots, and troop crawler 10 spots. I also made realistic the game...like giving rpg trooper very slow rate of fire, equal to the reload time of a real rog, but able to kill tanks in 1/2 hots. Rangers kill quickly, like 2 bursts and death. Humvee increased machine gun damage, and tow missiles take 3 hits to take out tank.

 

In general, i made all machine guns more realistic, and tank guns more powerful, like 2 shot kill on another tank. Of course i increased building health, to make up for the extra firepower. Oh did i mention i increased tomahawk range, so it fires like a real tomahawk, a quarter of the map. Nuke cannon got longer range too, but less damage. Infernos slower, shoot slower, but 1 shot kill on guys, and a bit more on tanks

 

planes can kill guys with 1 missile, and take out guys with a few. A mig can now take out any tank 1 with hit. Commanche missile(not rockets) can take out 2 tanks before reloading, and rocket pods are deadly, etc etc

Share this post


Link to post
first of all i thought you meant literal gattling speed... i mean nuke shells that fast?! literally nothing would survive y'know? especially if it had some kind of anti-air thing like a gattling cannon ontop o_O i'd settle for the gattling nuke cannon thing... anti-air would just make it invincible y'know?

 

funny enough, when I first ever modded a game, Red Alert, I gave the harvester a vulcan cannon with nuclear warheads.

 

It was the ultimate nightmare! 'Stay clear of the ore fields' was constantly in my mind...

 

great laugh though

Share this post


Link to post

Armed harvesters with nukes, huh. The elite weapon of the Soviet War Miner is pretty good against enemies, even without the upgrades.

 

Gave Slave miners Desolator weaon to keep those pesky Seals off the slaves. :wink:

Share this post


Link to post

Yeh one time I gave an ifv nuke missiles....it went to hell then on, I then gave the GIs and Conscripts sniper weapons, made Boris and Tanya w/o build limits I had like an army of like 50 Boris's on Bay of Pigs, it was funny as hell

Share this post


Link to post

Haha, okay I know this is going to sound bad, but how exactly do you get to (and -then- edit) the rules.ini file? Sure, it's all well and good telling me to change this and that, but...I did mention I was a total n00b at this, right? :lol: :oops: I've had RA2/YR for how many years and I still haven't forayed into .ini editing yet? :lol:

Share this post


Link to post
Haha, okay I know this is going to sound bad, but how exactly do you get to (and -then- edit) the rules.ini file? Sure, it's all well and good telling me to change this and that, but...I did mention I was a total n00b at this, right? :lol: :oops: I've had RA2/YR for how many years and I still haven't forayed into .ini editing yet? :lol:

XCC Utilities. They're your friends. ;)

Share this post


Link to post

:D Cheers Fenring! Finally got the general idea, though I was pretty scared I'd bugger up the game and I'd have to do a complete re-install. Which is no biggie, really, but it takes waay too long.

 

Haha, although, Orange is the new Black. Not quite what I'd hoped (making Black a selectable colour instead of just replacing the values of an existing colour)...but, oh well. I'll just change it back to normal and make pink black instead. Problem is, when you build a superweapon, you can't view the counter, and the messages that appear in the top left don't show up either. Oh well. Hehe, still gotta see what the Allies look like with black beams for their prism towers/tanks. And black Black Eagles :lol: :lol:

 

And thanks Z, I'm gunna try the BF-with-gattling-cannon-thing now. And other things. I'll keep ya posted.

Share this post


Link to post

Impressive... Perhaps I should also try editing as well.

Share this post


Link to post

If your a newbie modder like I still somewhat am, Try TibEd It got me good at modding since I always F**k up editing the Rules and Art .INI directly :?

Share this post


Link to post

Oh Yeah, and my favorite tank is the Apocalypse tank, especally when I mod it

Share this post


Link to post

Without a doubt, it would have to be the Prism Tank. Their range exceeds mind control units and they cause splash damage to units around their target, which is very useful in quickly stopping a rush, or quickly taking a base apart as they can take out groups of enemies quickly, rather than smashing through one target and then aiming at another one.

Share this post


Link to post

Oh yes, most definately! Although the two most glaring weaknesses are the weak armour and lack of air defence, if you back 'em up with Battle Fortresses filled with Guardian GIs, or if you're opting for a cheaper alternative, Mirage/Grizzly Tanks, they are -the- most powerful. Hell, a bunch of Prism Tanks on their own is enough to take out tanks, just by simply outranging them, plus causing splash damage at the same time. Teh pwn so good! :twisted:

Share this post


Link to post

Acerz, hate to disapoint you, but the black prism beams are white. But the units look cool. And the replay screen is unreadable. Too bad, I got some real good stats.

 

And Yuri looks like his forces are ready to pwn in black.

Share this post


Link to post

:lol: Hehe, I know dude. I saw for myself..suxors...but oh well ^_^.

Made some Laser Tanks the other day for Yuri's Revenge, inspired by Laser General "Pinpoint" Townes of course: Behold teh Lasers! WOO!

 

:twisted: Teh pwn soo bad![/url]

Share this post


Link to post

why not give them nuke weapons. i gave grizzlies the nuke warhead used for the superweapon. It was nasty!! 50 nukes, going off at the enemy base....

 

exactly how does Tibed work? i use the rules ini file myself...

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×