alleylee 0 Posted November 2, 2003 OK... Project: German Revival is where i am going to change the Allied country, Germany, into its own side with a new building tree and units. this is a big project since i am also going to make a mission with it and i like people to give me suggestions... add your ideas and also add the code of your unit or building if you have it down... if you don't, just tell me what it is like... i hope this will work... and please take the poll. Share this post Link to post
Catman 0 Posted November 2, 2003 how bout nuke subs that launch small nukes at very slow speeds at the target i ve got all the entries needed to get this to work, u want em? Share this post Link to post
fox34343 1 Posted November 2, 2003 make flame tanks and men that would be very cool Share this post Link to post
alleylee 0 Posted November 2, 2003 Ok... first thing... if you want me to create the things... please give me the codes... it just makes my job easier... second thing... i can't creat flaming tanks and infantry unless you give me the manual code... thx... Share this post Link to post
Guest prism7guy Posted November 2, 2003 if your making the mod for YR, there is a weapon you can use, not sure which one, but it apparently looks like a flame, you might need to change the colour of it, and slow it down, but i have heard it can be done, but only for YR not RA2. Hope that was helpful. cheers. Share this post Link to post
Catman 0 Posted November 2, 2003 rules [Nuclear Sub] UIName=Name:SUB Name=Typhoon Attack Sub Prerequisite=GAYARD Category=AFV Strength=600 Naval=yes Armor=heavy TechLevel=2 Underwater=yes Sight=4 Sensors=yes SensorsSight=7 Speed=4 CrateGoodie=no Owner=Americans,Alliance,French,Germans,British AllowedToStartInMultiplayer=no Cost=100 Soylent=1000 Turret=no Points=30 ROT=2 Crusher=no;gs yes Crewed=no Weight=4 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=TyphoonSubSelect VoiceMove=TyphoonSubMove VoiceAttack=TyphoonSubAttackCommand VoiceFeedback=SubFear DieSound=GenSmallWaterDie MoveSound=SubMoveStart Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1} SpeedType=Float MovementZone=Water ThreatPosed=20 ; This value MUST be 0 for all building addons Accelerates=true Cloakable=yes CloakingSpeed=1 VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF TooBigToFitUnderBridge=true Size=20 Image=your image Primary=your weapon CanRetaliate=no OmniFire=yes Share this post Link to post
alleylee 0 Posted November 2, 2003 Interesting code... i just think i will point out that i also need the warhead code, projectille, and the weapon code if you are creating a new vechile... I do like your idea though... if i ever finish this i might post the tibed file on this dissucion if i can or mail it to you if you want it... Share this post Link to post
alleylee 0 Posted November 3, 2003 If you had read my other topic... you might have discovered that i am having problems with Germany starting with German MCV... can anyone fix it? it is like the only thing i am stuck on... what is the point of continuing my project when i can't start with the German MCV... I will credit anyone who can help me... quite literally... Share this post Link to post
alleylee 0 Posted November 6, 2003 PEOPLE!!! I NEED HELP!!! I CAN"T START WITH THE STUPID MCV... Share this post Link to post
alleylee 0 Posted January 29, 2004 NVM... Fenring's website (sorry if i spell your name wrong) took care of that... i am back into mod making... after my exams... anyone want to put in ideas? i got the whole thing planned out with a new tech tree but inputs are always good. Share this post Link to post
Doctor Destiny 41 Posted January 29, 2004 ArgCmdr wrote a much better tutorial for making 'new' sides. It removes the need for a 4th MCV and much less AI coding. Share this post Link to post
alleylee 0 Posted January 30, 2004 The Problem is that i need a 4th MCV because it is going to have a new Tech Tree... Now i just faced the same problem that i thought i solved... do you have TibEd? i might be able to send you the File and can you see what is wrong with it? or just give me instructions on everything i need to change to add a fourth side inside TibEd. thx if you do... Share this post Link to post
Doctor Destiny 41 Posted January 30, 2004 You don't need a fourth MCV. Use the Allied Construction Yard and exclude the new German side from the Allied side. Add your structures as needed, making sure to keep the German ones exclusive to Germany. The only problem will be getting the Allies to build German stuff and vice versa. There's another minor problem, but you won't be able to have new EVA voices. Share this post Link to post
alleylee 0 Posted January 30, 2004 umm... i knew the problem that you can't built allied/german stuff... and i didn't know the other problem... I made the new MCV, i placed the mcv under the AI building thingy... and i don't know what is wrong with it still... thx if you help. Share this post Link to post
Doctor Destiny 41 Posted January 30, 2004 You don't need a new MCV. Use the Allied MCV. Share this post Link to post
Guest Posted May 2, 2004 Well, first of all, good on you for making a mod. Second Can i help. Third, what will the mission be about. FOurth, what's the time period, f thanx :lol: :lol: :lol: Share this post Link to post
Doctor Destiny 41 Posted May 3, 2004 Dead topic. I don't think he's going to make this anymore. Share this post Link to post
alleylee 0 Posted May 5, 2004 i started it.. and i ended it... because i have school and it is killing me... every teacher i know is dumping me projects... so i might come back to it during summer... Share this post Link to post
Guest Spydr331 Posted May 5, 2004 i hear ya on that bro... i just kept trying to add units and probably during the summer i will somehow put them all together in a real format and make sides... good luck with the project! Share this post Link to post