Sonic 296 Posted October 7, 2006 The Command & Conquer 3 Podcast for October is now available for download from the Official Command & Conquer 3 Site. Remember this is the first podcast hosted by Predator, our temporary community manager. It runs about 40 minutes! Details and download link here: http://www.cncnz.com/news/view.php?Action=...&NewsID=239 I didn't want to say this on the main page, but Predator's disguised voice fools absolutely nobody, its easy to hear who it really is :roll: Share this post Link to post
The Nker 0 Posted October 7, 2006 A very interesting podcast. It's nice to finally hear something new. And Predator fools absolutely no-one Hi Apoc!: http://www.zshare.net/audio/hi-apoc-mp3.html Share this post Link to post
Luk3us 63 Posted October 8, 2006 40 Minutes long? Bah, it better be interesting. Else it could take at least a month for me to listen to the whole thing. Share this post Link to post
rEdaSbLood 1 Posted October 8, 2006 is there a link to the podcast put into writing? Share this post Link to post
TheRoadToDawn 0 Posted October 8, 2006 Despite what imaginations of EA and "Predator" came up with, it's nice to hear EA speaking about the production of :cnc3: again. I think its cool that you can do more stuff with the MCV now , that there is more to the infantry than what we saw on the demo, and that they give more on detail of the mechs, despite that we havent seen more than a Juggernaut and Avatar (I STILL WANT MY 4 Legged Mammoth Walker.LOL). Its like they said *They come up and slice out things during the production of :cnc3: everyday*, so im not giving my hopes up yet. Oh and "Predator", we know you like NOD. :n: PEACE THROUGH POWER :n: :n: PEACE THROUGH POWER :n: Share this post Link to post
comander starlin 6 Posted October 8, 2006 i must admit that Predator sounds a bit like Barry White lol :lol: Share this post Link to post
Luk3us 63 Posted October 17, 2006 After reading through a brief transcript of the event, I feel more relieved about the mention of squads and the like. Maybe not here, but else where people have been bitching and moaning like heck about them. But its kinda sad there won't be any gates in the game. Cause I love base building. Meh... Share this post Link to post
TheRoadToDawn 0 Posted October 17, 2006 Thats what mods are for and who knows.. They might add them when they come out with a C&C3 expansion Share this post Link to post
comander starlin 6 Posted October 18, 2006 But its kinda sad there won't be any gates in the game. Cause I love base building. Meh... yea i agree i love base building as well :x Share this post Link to post
Mario 0 Posted October 18, 2006 you man there's gonna be no wall building either :shock: not that i ever build walls anywaysxD Share this post Link to post
comander starlin 6 Posted October 18, 2006 no walls YARRRRRHHHH! :x that is so not cool Share this post Link to post
rEdaSbLood 1 Posted October 18, 2006 i'd be much happier if they included walls and gates...i am a BIG fan of base building..i usually like to turtle up against a AI until i have a very pretty and top-notch base ...then i find their weak point and exploit it...while rushing the front with masses... Share this post Link to post
Luk3us 63 Posted October 18, 2006 No, they said there would be walls, just not any gates. So its not all bad really. Share this post Link to post
comander starlin 6 Posted October 18, 2006 yeah walls but if they can do walls, why can't the do gates? Share this post Link to post
TheRoadToDawn 0 Posted October 18, 2006 I guess they want to give C&C3 that Tiberian Dawn/Red Alert feeling. For those noobs out there: You could only make walls in C&C Tiberian Dawn and Red Alert 1 and 2. Share this post Link to post
comander starlin 6 Posted October 18, 2006 i hope you was not calling me a "noob". any way the gate is what a lot of people liked in TS and walls are awesome as well, so why can't they have the gate. and they better not be cheasy and hold it off for the expansion. Share this post Link to post
TheRoadToDawn 0 Posted October 18, 2006 First: Apologies to the community for the noob comment. Second: Maybe they just dont want gates and we will just have to complain about it until they release them in an update or an expansion. Share this post Link to post
Saracen 16 Posted October 18, 2006 To be honest, gates have only been a part of TS, not any other C&C game. They only really add to the bells and whistles of a base, and are always easily destroyed. They hold no real strategical value either. Share this post Link to post
Luk3us 63 Posted October 18, 2006 Well actually if you made a wall around a blossom tree and put a nice gate there it made a nice little harvesting field for your harvester... But yeah, whilst it may not have strategical, and thus real, value. Its still a nice gimmick. Share this post Link to post
Saracen 16 Posted October 18, 2006 Well actually if you made a wall around a blossom tree and put a nice gate there it made a nice little harvesting field for your harvester... Shooting yourself in the foot there too though Strategicaly for not allowing the Tiberium to spread. The amount of credits you could lose through doing that is immense! Plus there's extra expenditure outlay for the walls and the gate, so you are really screwing yourself! Share this post Link to post
Mario 0 Posted October 18, 2006 still thats not a bad idea if the blossom tree is too close to your base and you need the room to build Share this post Link to post
rEdaSbLood 1 Posted October 18, 2006 the gates and walls can prove strategic...im sure we all know walls are good because they can protect from engys...and the gates can alow for your own engiys to enter and repair a building...thats one strategic value...anothe would maybe be to protect against stealth and still allowing your own units to pass... plus, the looks of the units have nothing reall to do with strategy but it still counts doesn't it? why not add gates anyways? Share this post Link to post
Saracen 16 Posted October 18, 2006 I've always been someone who prefers to use walls to prevent engineers, but keep openings protected by base defenses. Strategically it's just as important to have powerful base defenses within the base as it is around your perimeter. A gate might stop things, but it won't kill em. :wink: Share this post Link to post
Mario 0 Posted October 18, 2006 hmm that is true and it seems some of us have forgotten that complainin about no gates Share this post Link to post