Sonic 302 Posted November 24, 2006 GameSpot have posted an interview with EALA Senior producer Mike Glosecki about the Xbox 360 version of Command & Conquer 3. In short the interview asks why EA decided the time was right for C&C to make it's long awaited return to console gaming. Plus the differences between the PC and Xbox 360 versions are mentioned as well. Here is one sample question. GameSpot: So what motivated you to bring the Command & Conquer franchise to the Xbox 360? Mike Glosecki: We paved the way for Command & Conquer (C&C) with our recent release of The Lord of the Rings, The Battle for Middle-earth II on the Xbox 360, which was widely acknowledged as the first "RTS on console done right." Our innovative new control system made the RTS experience accessible to a whole new audience. Now it's time to build on that foundation with Command & Conquer 3 Tiberium Wars (C&C3). With its fast, fluid, and fun RTS gameplay, C&C3 is a natural for the console. We're improving everything about the console RTS experience. We've made the control system considerably more accessible and powerful, improved frame rate, eliminated lags and hitches, pumped up the graphics, and upgraded the underlying technology in a number of other ways. For those that aren't familiar with C&C, it's worth a quick introduction to the franchise and the game: C&C is about controlling large armies of futuristic tanks, aircraft, and infantry on the battlefields of the future. The series is known for fast-action strategy gameplay, a great single-player campaign with a rich story, and terrific online multiplayer. C&C3 offers all of that and more. Click here to the read the rest. Share this post Link to post
Gben 20 Posted November 24, 2006 I'm still too old-school to even contemplate playing a RTS right now or even a FPS on a console for that matter... I'm just too rigidly used to a keyboard/mouse. And yet consoles are obviously the way of the future, and as demand matches creativity, hopefully it will translate into truely intuitive UI's and controllers. (HA - I can still remember playing Duke Nukem 3d with just a keyboard - and just getting pwned by a friend playing with a mouse at a friendly LAN game of QUAKE... So if they can solve the controller problem, then it will surely point to the end of PC gaming.) It's also hard to imagine how simultaneous releases on multiple platforms does not hinder the development and refinenment of both products. Why release 2 poor releases when you could release 1 good one? Sigh :roll: But the day when multiplayer games are not dependant on your console or hardware... ie Xbox v PS v PC is a day to look forward too! -gben Share this post Link to post
Sonic 302 Posted November 24, 2006 I used to think the same way about FPS games on consoles, in fact the first FPS I ever played on a console was Halo 2 on Xbox. My only experience with an RTS on a console was a quick play of the C&C demo for the PSone along time ago. Its all a matter of adjustment thats all. Share this post Link to post
comander starlin 6 Posted November 25, 2006 well that old RA game on the PS one got me some good 24 hour battles. lol old school, why cant it play like that any more, i like swearing at missions that i can not clock after 4 hours of playing it makes it more fun, un like the new US way of playing. you can now clock games 100% in less than 8 hours. they need to give us a tough challenge. Share this post Link to post
Gben 20 Posted November 27, 2006 Yeah great times in the old days... the SP missions of the original C&C were the absolute best of times. The frustration and eventual triumph or working out the solutions to problems is always very satisfying... like the mission where gdi lands their mcv under fire from 2/3 nod turrets or that nod mission where the river splits the nod forces and the gdi patrol boat goes through... and of course my all-time favoute mission the first time nod *cheats* and builts an obby in the middle of nowhere to attack your miners as they go past... so when I ran out of money I had to use my 2/3 orcas to kill it and let my miner get past, repeat the obby kill to get the miner back into base and repeat endlessly until I had the cashflow so I could take on nod again... I'm sure it's more a question of my noobie playing skills - but new games definetly don't have the same style or substance in the SP experience as when I first started playing C&C... They're talking this up in C&C3... so hopefully it comes through for me. -gben Share this post Link to post
Saracen 16 Posted November 27, 2006 Back in those days the scripted AI was quite unexpected. These days it's all about AI adaptation with as little amount of triggers, scripting as possible because of predictability and linear gameplay. No-one has really pulled it off yet, but if this adaptation works in C&C 3, I think we could be surprised. Share this post Link to post
comander starlin 6 Posted November 29, 2006 lets hope so, i want this game to be the best game i have played in a long run, and i hope EA have that in mind for us. because i would think most C&C fans are hoping for that. Share this post Link to post
TheBlackOut 7 Posted November 29, 2006 C&C on the N64 was LOL... but I loved it. Hopefully it'll do well and get some of my xbox loving friends to like C&C! Share this post Link to post
comander starlin 6 Posted November 29, 2006 i also enjoyed the N64 version and i loved the Sega Saturn and PSX version of the game. so i think that it will work well on the XBOX360, so i don't really have any worries. but what i would like to see is TD and RA1 come to the Nintendo DS and PSP, now that would be cool. Share this post Link to post