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Firnagzen

Tiberium flora & fauna

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They will be making a return, right?

 

Are there going to be any new varieties?

 

Random thought: We now produce light infantries as squads. When they die over tiberium, how many visceroids do they spawn? A squad of visceroids that moves as one unit? :shock:

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lol. one more reason to get rid of the squads or limit them to one unit type

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You guys need to get over the whole squads thing. They're here and that is that. ;)

 

Besides, I like squads. :P

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Yea, but a squad of visceroids is a horrible thing. One visceroid can wreck a lot of things, 'specially if you're not careful. *shudders at the memory*

 

Imagine making 5 squads of infantry and kamikazing them on your enemy's tiberium field. Then the visceroids wreck all his harvesters and whatever he sends against them. Ouch.

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squads are good for middle ages type games with swords etc. but in a game like cnc3 it doesnt fit well unless its Nod cannon fodder. There was an unnaturaly large ammount of infantry soldiers in the november trailer. Also kind of eliminates the possibility of missions with a small squad of units

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No it doesn't, it simply means there is only "one" squad, as opposed to 6 or 7 guys, representing "one" squad. ;)

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but if both sides have infantry in squads you wont be able to outnumber any group of enemies

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Play Warhammer 40k: Dawn of War. It's the RTS game of 2005. They use squads and they work stupendously well. Once you've played this game you'll understand squads alot better and how much of a benefit they are over a single guy. Anyway, it makes infantry battles more epic and overall a hell of alot more fun.

 

squads are good for middle ages type games with swords etc. but in a game like cnc3 it doesnt fit well unless its Nod cannon fodder. There was an unnaturaly large ammount of infantry soldiers in the november trailer. Also kind of eliminates the possibility of missions with a small squad of units

 

I'm sorry that's bull****. The squad mechanic works every time in RTS games. All this negetivity about squads comes from people who have not played a wide range of RTS games and are clueless as to how they work.

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Ok i havent played that many games with squads only EAW, BFME games and Dawn of War. Maybe if they keep the squads small to like 5 or so men it will be ok but some of the screenshots looked like they had about 16 per squad. This just seems far too many.

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well a very good game that has squads is Company of Heroes, by Ralic. I uses squads the way C&C3 should use them.

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First: Its C&C3! There has to be tiberium mutations everywhere!

 

Second: Squads can make the difference! :twisted:

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you have a point nod sent up that Tiberuim Missile so most of the planet should be covered in Tiberuim and New Zealand should be covered in it.

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That missile never went up. As that basically translates as end of the C&C series really. ;)

 

New Zealand isn't a tiberian hot zone. Its simply the among the first to be liberated by the glory that is the Brotherhood!

 

And I believe that Sydney and Melbourne to be used by the Brotherhood to co-ordinate their nuclear missiles. Just to make sure they're accurate. ;):P

They were to use Canberra, but hopefully it'll get wiped out as well from the stupidly high yield warheads being used. :P

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well of coarse New Zealand will be liberated by Nod, because we have Peace Through Power, and Kiwi's should not agree with the GDI, we don't agree with the UN as a nation, we find that it is a waste of out defense force.

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Guest Maul

visceroids rock, maybe it depends on how many peeps die?

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