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Brimspark

SUPERWEAPONS and their realism

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I feel that they could have done better to make the superweapons more realistic.

 

 

 

Ion Cannon

 

I think that they have done a great job to the Ion Cannon. The previous C&C's Ion Cannons were total crap like what take down one obelisk or make a war factory critically damaged but can be repaired anyway.

 

Still, notice that when you fire on unlevel ground, the white spread cuts through the ground and the white effect ends ABRUPTLY at the place where the higher ground starts. It totally sucks.

 

And I still feel that the area of effect is too small. The bright flash fills the whole screen and then you look back and see that half the base is still there.

 

They should have an EMP effect, so things cannot move out and buildings cannot be sold while you see the many small beams converge.

 

 

 

Nuclear Weapon

 

I like the shockwave effect.

 

But come on, since when was a nuclear weapon THAT lousy. It should level an entire base. Sure it would be too good, but that can be balanced out with increased waiting time (like as if 7 mins weren't long enough).

 

It ALSO has the white cut off effect when used on unlevel ground.

 

It does not have radiation and heat. People just walk out of the nuked buildings onto the ground that should be hot melted glass instead of safe treading soil.

 

It does not make things fly. Remember C&C Generals' Nuke MiGs when upgraded? They made tanks and their destroyed bits really take flight. Even building bits. But when you nuke a base here, the building crumbles like it's foundation has been removed. Walkers (Annihilator, Juggernaut, Avatar) can also take their time to fall to the ground.

 

It does not flatten everything. I think so far, C&C Generals had the best nuke. It had a pre-explosion shockwave that flattened trees and not only that, they were also flattened in the right direction. AND they got charred. Though Zero Hour was disappointing - they made new trees models but forgot to add the flatten part. (Some trees don't flatten from a nuke in Zero Hour). The Nuke here in TW leaves doodads (permanent things on the terrain like broken houses) standing, and the flatten tree radius is too little. Is it too hard to change a few numbers?

 

 

 

Rift Generator

 

The most disappointing superweapon of all. I thought it would be the coolest, but it turned out to be something that looks like a WINDOWS SCREEN SAVER.

 

It cannot even destroy a refinery. It's Damage Over Time, so people can just sell off the buildings.

 

It's lame that the building bits fall to the ground, instead of getting sucked up. If gravity > sucking force, then nothing should get damaged in the first place.

 

If they wanted to do it the cheap and easy way, at least have more distortion.

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The Ion Cannon is flawed in that it takes a long time before the actual "damage" happens. Which allows you those few cruical seconds to move anything out of the way or sell off any buildings in the immediate area...

 

Nuke could use some kind of radiation affect on the ground for a while after use but yeah its not that big of a deal....

 

As for the Scrin, yeah it looks cool but sucks. :P

 

But it doesn't matter that much, I mean I hardly ever use SW's online anyways, so I don't really mind that much that there are some aspects that could be better...

 

 

Actually the Nod Nuke should be like the Tiberium Bomb you get in the last mission for GDI... Not as powerful but same sort of effect. :nod:

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What this dude Brimspark really wants is the Havok physics engine in the game. That would be really cool, seeing infantry and stuff getting blown and vaporized here and there by the shock of a railgun hit or a nuke.

 

But as far as things like making nuke explosions huge, i dont agree with that. You know, this sort of thing is viable only in games where some of the core elements r realistic, I mean, making an ultra-realistic nuke would be OK in supreme commander, where the maps are large enough for this to work, but not in CNC3. CNC 3 is a different type of game. For me what cnc3 needs r a few balance patches and more viable late-game-units/ablilites.

 

 

 

 

.

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Rift Generator suck anyway...

yeah...EA never think of that anyway...

 

...and then infantry cant heal?

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GDI armory can heal infantry. I don't know about Nod, prolly the Temple.

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GDI armory can heal infantry. I don't know about Nod, prolly the Temple.

 

owh..silly me...

i tried to put 'em in barrack like in Gen.

off topic anyhow.

 

anyway, i'm demanding that, if any or what so ever expansion, able to build multiple SW.

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In a video on Tiberian Dawn the Ion cannon shhots to a nod base and it's totally leveld down, I'd really like a really powerful ion cannon...

 

Nukes should destroy allmost the half of the map (like in real life)

but it would be too unfair and it would be just like "who gets teh nuke wins" so it's not that good idea after all

 

rift is kinda useless

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Uhhmmm I don't know if you guys know this but..

 

If they made the SWs what they are like in the storyline, there would be no point. SW then turtle and you win. (Actually, you'd lose with the person)

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turtling with one SW?

i can imagine how the defence will be..

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I find it really odd that your questioning the realism of the super weapons in a video game that is far from anything resembling reality.

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Nuclear weapons are in real life. But they'd kill everything on the map in a game. Fun, right?

 

Ion cannon you can reference to the use of it in C&C 3.. The thing was more powerful than a nuclear bomb, again, fun a map, right? :roll:

 

So that's why they can't make the SW that powerful in MP games. That's why...

 

the graphical issues and stuff, yah, they can improve on that. :)

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Of course games depict reality, and everyone loves mass destruction, so why not have a realistic nuke. Haha. I'm sure they can balance it out.

 

And where can that Havok physics engine be found? In which game? I would like to play one of those. Would be cool.

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Superweapons are for missions and against AI, unless online when said player turtles up and uses nothing but that one SW.

 

The Rift Generator can be very devastating, its instantly deployed and activated, where as the other superweapons have travel/deploy time.

Its by far the best army killer and prevents you from instantly rebuilding on the spot, and since its Damage-over-time, it can allow you to create a free area for that time, allowing your army to move in.

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I agree with all of you really. But come on, somtimes realism isn't fun enough. Being able to just turtle and win isn't my idea of an amazing experience. However in singleplayer They do need to work on them. Graphically, yeah, they need a lot of work.

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