aha123 0 Posted March 1, 2008 (edited) If you play skirmish i know a way to have a great defense... set the tech level low enough to just about get pillboxes (no tanks ect) and build lots of these around your base and areas were you harvest and any entrance to get near your bases constantly maintain this and make gaps for basically gates to let your troops in and out. This should keep you safe and allow you to make constant attacks or build up a massive army to wipe the enemy out.... Add more tips in here!!! Edited March 1, 2008 by aha123 Share this post Link to post
Doctor Destiny 40 Posted March 2, 2008 That's boring. Real men defend with tanks. Share this post Link to post
aha123 0 Posted March 2, 2008 That's boring. Real men defend with tanks. The only good tank is a mamouth tank. Share this post Link to post
Doctor Destiny 40 Posted March 2, 2008 Heavy Tanks outclass them by miles. Share this post Link to post
aha123 0 Posted March 2, 2008 Heavy Tanks outclass them by miles. pssh 1 mamouth could probably take on 3 heavys. Share this post Link to post
Doctor Destiny 40 Posted March 2, 2008 I'll have more Heavy Tanks than you will Mammoths. I'll win based on sheer numbers. Share this post Link to post
BioBen 3 Posted March 3, 2008 Eat Technicians Bitch! But seriously Cruiser = win, generally if you have gps and can turtle well Share this post Link to post
EdmundW 0 Posted March 4, 2008 cost for cost heavy tank is worse than mammoth because the mammoth can shoot rockets at infantry and aircraft wheras the heavy tank cannot, however the mammoth is impractical becuase it is slow, takes longer to build and you need a higher tech level to build it. Share this post Link to post
Doctor Destiny 40 Posted March 4, 2008 I can squish infantry with Heavies and outrun aircraft. I win. Share this post Link to post
Inferno 22 Posted March 4, 2008 Heavies > Mammoths. I agree with the Doctor here. Share this post Link to post
EdmundW 0 Posted March 7, 2008 i wasn't saying that mammoths were better. i said they were impractical which means they are useless basically. Share this post Link to post
Guest Rabbit Posted March 8, 2008 I like having hundreds of light tanks. Especially online. It can really **** people off. Edit: Oh god our word filters are strong. Share this post Link to post
Azrael 0 Posted March 9, 2008 Hm... The Mammoth Tank in RA1 isn't really much... It's either the Heavy Tank or Medium Tank (for the Soviets and Allies, respectively) that win games. As for Cruisers, well, those things are killers... Long range, and with the GPS system of the Allies, it can wreck bases without much effort. Also, the Destroyer and Gunboats are nice escorts (although I prefer the Destroyer for its AA). And I agree with DD: real men defend with tanks. But I don't defend with just tanks; at the start, I spam Rocket Soldiers, thus making an excellent human shield, enough for me to get to the real weapons. I also like to use Camo Pillboxes and Turrets, but mostly they're ineffective against normal offensives by a human player. It always boils down to one thing: tanks. Mammoths may be the toughest in game tank, but they're inflexible; I only use them as a finishing blow, i.e. a naval invasion, ala D-Day, but they'll have Medium Tank or Heavy Tank escorts going ahead. They're all show, but no go. P.S. Did I mention Tesla Coils and Tesla Tanks? Those things are killers if used properly. As is the M.A.D. Tank (although it's too dangerous to use in real offensives; I prefer to use Engineers, and get access to a Chronosphere for a suicide M.A.D. attack). P.P.S. Can anyone confirm that the sometimes strange thing that appears, the, well, ball-shaped distortion that goes around the map and destroys anything that gets near it, is caused by the Chronosphere? Share this post Link to post
General Leang 0 Posted March 9, 2008 Tips for RA1 skirmish? For either side I find the best tactic is to utilise a tank rush, just the cheapest one you can but, en mass they can easily overwhelm a powerful force. V2 rockets are good for the Soviets and it is worth having an airfield to have the paradrop reinforcements. You can try and use Cruisers as allies but the money might be better spent on tanks. Share this post Link to post
Azrael 0 Posted March 9, 2008 Yes, and at times the ore does take quite a while to "grow". But anyway, a tank rush always ends an RA1 game, that's for sure. And the Superweapons? They have absolutely no real purpose whatsoever. Share this post Link to post
Doctor Destiny 40 Posted March 9, 2008 I drop the atom bombs on enemy tanks to soften them up. That's about all they're good for. Share this post Link to post
Inferno 22 Posted March 9, 2008 (edited) P.P.S. Can anyone confirm that the sometimes strange thing that appears, the, well, ball-shaped distortion that goes around the map and destroys anything that gets near it, is caused by the Chronosphere? Yus, it's some sort of side effect, vortex, like 20% chance If I remember correctly. Edited March 9, 2008 by Inferno Share this post Link to post
BioBen 3 Posted March 10, 2008 Yeah its a vortex that teslas stuff. If you go into the ra1 rules.ini theres a bit like this: ; Chrono side effects QuakeChance=20% ; percentage chance time quake will occur with each chronoshift use QuakeDamage=33% ; percentage damage to inflict when time quake occurs VortexChance=20% ; percent chance that chronal vortex occurs with each chronoshift use VortexDamage=200 ; damage inflicted by vortex discharge VortexRange=10 ; scan for victims up to this distance away [in cells] VortexSpeed=10 ; speed of vortex movement Share this post Link to post
EdmundW 0 Posted March 14, 2008 Yus, it's some sort of side effect, vortex, like 20% chance If I remember correctly. Never heard of that before Share this post Link to post