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  1. 2 points
    Another month, another update from Jim Vessella regarding the Command & Conquer remasters, this time focusing on the campaign screens in Tiberian Dawn, and how they will now be available for selection individually like in some of the later titles. Here's the full update from the C&C subreddit:
  2. 2 points
    Part of me is hoping they don't beautify the game too much. There should be a firm respect for what the first two games managed to do with their art style. Of course, I'd be really amazed if they manage to find the original footage to re-render cutscenes.
  3. 1 point
    What C&C3 you referring to (TW I assume)? May it was taken from KW or even from TT. I don't recall if I saw this texture myself but there is always the chance I just passed by it and forgot... Actually... dam, bibber's folder in the image is called TT (in the directory), So I guess we got our answer xD
  4. 1 point
    Greetings, in this way i want to announce upcoming campaign I am working on. I called it [Tiberium Resurrection] - it tells story after Nod mission Sheep's clothing (where NOD undercover as GDI mass-murdered mutants and captured Tratos), so the relationship between GDI and Mutants is really bad. It will contain 3 missions for now (maybe i will add more later), few multiplayer / skirmish maps and some changes to environment (New tiberium type, paved cliffs - thanks to Holland.) It is not complete yet, however now I can tell that map will not be very big but there will be many triggers, and so i recommend you actually checking every black tile for text speech, bonus money or maybe something else . I will update this topic so you can see my progress and maybe some screenshots soon. I want to release first mission in november. Also, if you have any suggestions / requests / wishes / feedback, etc. just reply. Thats all for now, have a good day. <----------> MAPS <----------> 1st - [LOST SHEEP] Map progress: 100% Triggers and objectives progress: 1st - single unit: 100% 2nd - partial control: 90% 3rd - total control: 0% [SHORT BRIEFING] -  2nd - [NEVER-ENDING STORY] Map progress: 55% Triggers and objectives progress: 50% [SHORT BRIEFING] - 3rd - (0%) [THIRD TIME'S THE CHARM] [SHORT BRIEFING] -  - Most of the map should be city. OFFICIAL TRAILER: https://www.youtube.com/watch?v=OgjC6DZTYyY OFFICIAL POST: https://forums.cncnet.org/topic/9186-wip-tiberium-resurrection/ DOWNLOAD: http://www.mediafire.com/file/sna0ugbpyolt47p/Tiberium_Resurrection.zip/file Do not forget to report bugs and share your opinions about this project!
  5. 1 point
    4 000 views on cncnet, 3 000 views on ppmsite and 650 views on other sites THANK YOU! As promised, I released trailer and updated version of Tiberium Resurrection (2 campaign, 2 skirmish maps). Enjoy and do not forget to leave your feedback here!
  6. 1 point
    I think there was a potential draft of the story for C&C 3 and Tiberium, where the Scrin were actually human: https://forum.cncsaga.com/gallery/image/3151-travail-sur-scrin/ Which was then altered to look like this: https://forum.cncsaga.com/gallery/image/3152-scrin/ This is official art from C&C 3. Both pieces come from the same artist. Worst of all is the former is what appears to be a final, colorized version, so this means it likely wasn't just a "what if" idea, they put a lot of thought and development into it, before it was scrapped and the aliens became "generic Hollywood aliens". Now, remember, the C&C 3 and Tiberium "story bible" did take inspiration from the scrapped TS Story Bible (like the Tacitus being recovered in 2028), as well as some elements seen here: https://translate.google.com/translate?sl=de&tl=en&js=y&prev=_t&hl=en&ie=UTF-8&u=http%3A%2F%2Fwww.chrissyx.com%2Fc%26ctib.php&edit-text= Kane was originally in contact with the Scrin, at one point, and he was the member of an ancient, highly advanced human civilization. Not too dissimilar from what Westwood had in mind, from what I can recall (well, the ancient civilization, that Westwood had in mind, was from Mars, at one point, but that was scrapped). We'll never know the answer...But it ties in everything pretty neatly, if Scrin are humans. 1. They've evolved to become a cult of addiction instead of a race (Kane's Wrath Intel Database). They were humans and we're all prone to addiction. Reason why we don't see "the addicts is because they're humans and most of the Scrin harvesting force are just bio-mechanical constructs made by advanced nanotech. This can also explain why it's so easy for them to mind-control Humans (who's to say an alien brain and biology are both compatible with Human brains?) and to turn them into "Scrin" (Traveler-59's Cultists (and they're called by a typical Nod name!)) 2. They know Kane cause he was their prophet, in the past. They were part of that same ancient civilization. 3. The "Brotherhood" that was the "enemy" of "The Scrin" (as mentioned in that GDI Intel Database entry) can only be Nod. There was also the word "Ascended" thrown in there. (Read, under "InOps" here, find the entry titled "Alien Origins, Connections to the Tacitus": http://cnc.wikia.com/wiki/Intelligence_Database) This explains how Kane knows of the Scrin and understands their technology and seems to know their origins. The Scrin were originally on Earth...Not as invaders, but rather, they were Humans, whom were later exiled (or simply left). This is why Kane can regenerate so well and so easily compared to us mortals, why he can give his DNA to others (C&C4...But let's ignore that one). This explains why they came back for Earth, specifically. Kane is also seemingly immune to Tiberium (C&C3) and this explains why some mutants exist, why some humans are seemingly not dead, but only mutated after Tiberium exposure (think of it like Marvel's Inhumans and Tiberium is Terrigen Crystals / Terrigen Mists) - Those mutants were part of the "ancient advanced human race" that roamed Earth millennia before (or a Human/Ancient hybrid). This isn't too dissimilar of the concept of the Nephalem in Diablo 3, the Precursors/Isu from Assassin's Creed (or a potential Human-ancient hybrid, like what the Assassins and Templars are) or the half-God/half-human hybrids of Greek mythology. Heck, even Halo has its lore settled on the concept of there having been an ancient space-faring Human race 100 000 years ago, just close enough to today for humans to have had the chance to fully evolve to Homo Sapiens, but distant enough so that any trace of that civilization can have completely vanished, without leaving a trace, so to explain as to how we don't have far advanced technology today, and to avoid contradicting how civilization truly started 10 000 years ago for us. So...Yeah, that would've been a cool twist. Think they're aliens? Nope! They're humans. Oh, also CABAL is part of them, because he was reborn from an ancient Scrin AI. So technically, the 3rd faction is not only the Scrin, but also CABAL and The Forgotten. It's all 3! That would've been mind-blowing. Imagine the devs telling us whenever we asked if it was The Scrin, CABAL or the Forgotten, and the devs would always say "Yes", but we'd be like "they're trolling us! Which one is it?!" and then it turns out they were telling us the truth.
  7. 1 point
    20 years ago, Command & Conquer: Tiberian Sun was released in North America, 7 days after its international debut in Germany. It was the first Command & Conquer game which used an isometric view with voxels portraying vehicles, aircraft and certain turrets. While technologically more advanced than prior titles in the series, its development issues were showing. Nevertheless, its campaign had arguably unrivalled worldbuilding within the Command & Conquer franchise, taking a darker and gloomier direction for its lore and its unforgettable soundtrack. Even its cutscenes got higher-profile actors than before (Michael Biehn and James Earl Jones). Even now, people still play and modify Tiberian Sun. It was released for free on 12 February 2010 with its Firestorm expansion, and thanks to our friends at CnCNet, it's accessible to install and play offline and online through their custom installers! Tell us your most memorable experiences in the game.
  8. 1 point
    I didn't know where to post it since it actually works with all classic westwood games (td, ra, ts, ra2, dune 2000). DDrawCompat is a DirectDraw proxy dll just like cnc-ddraw, ts-ddraw, ddwrapper. It improved the performance dramatically for everyone who tested it yet (went over 14000 FPS in ra1 for me!!). It also solves the alt+tab bugs on windows 8/10 (and the menu bugs too). It should work fine on Vista, 7, 8, 8.1, 10. (We had no one to try Vista yet) Even if you don't have any issues with the games, it's still worth a try. It prevents slow downs in big battles online or even in skirmish with AI. Give it a try: https://github.com/narzoul/DDrawCompat/releases Note: use the latest experimental release
  9. 1 point
    For those interested in C&C Rivals' development, since last year, there have been several new updates to the game. The game interface has been updated. Competitive ladder seasons have been introduced to the game. A brand new competitive event, called CABAL's War Games, has been released. It involves choosing from a limited pool of units to construct a deck and defeat other players over the course of a few matches. A Cloning Chamber feature has been added to help players clone cards of a chosen type after 30 battles. Daily Bonus and boosts have been added. One can also buy these. Vanity Skins have been added to the game, including "Explojis", Commander Emotes and Unit Skins. Several new units heave been released this year for the game: The Laser Drone (Nod), Mohawk Gunship (GDI), Cyberwheel (Nod), Centurion (Nod), Orca Bomber (GDI), Grenadier (GDI), Mutant Marauder (Nod), Slingshot (GDI), Fanatic (Nod) and Shatterer (GDI). That's all for the first half of 2019.
  10. 1 point
    But why play that when you can play a real game?
  11. 1 point
    Hi folks. I am a long-term C&C fan, though its been a while since I last played the games - probably, I think, before I got a modern res monitor and still on my old XP drive (which lasted well into the Win 7 era for various reasons!) I am looking at starting again, but obviously, the first hurdle is getting stuff working on a modern res monitor and Windows 10. I have the majority of my old original discs, but it seems more likely that I will need to get one of the modern versions, either TFD or the UC. (I'm leaning towards the former, I could grab one from Amazon uk, either actually, if it comes to it, for under a tenner). So I would like some advice as to what is the most optimum solution, i.e. whether to get either of the versions or if the various fan-patches and whatnot will make the original version work. (Though TFD (+RA3) sounds nearly better than trying to install them all individually! As a final note, I also want to make sure I patch the voices of the guest characters back in in RA2 mission 2 (Hollywood and Vain). I even - rather hilariously - found a post made by none other than myself how I did it last time[1] - good on me for writing it up for other people, bad on me for not being comprehensive enough!) So if anyone knows whther the current patches do this or how to do it otherwise... (I vaguely gather something about using the unofficial YR 1.002 patch through launchbase would do it). Help and advice would be greatly appreciated. [1]2011, apparently.
  12. 1 point
    Any other theoretical story about the Scrin can't be any worse than the story was told in the official games at this point.
  13. 1 point
  14. -1 points
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