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Showing content with the highest reputation since 13/06/20 in all areas

  1. 2 points
    In his first update after the release of the Command & Conquer Remastered Collection, producer Jim Vessella has shown appreciation for the positive response following the release, shouted out the work of @CCHyper who has immensely helped the project and created the new "installation" sequences, and commented on the upcoming patch. His update, in full, is below: Fellow Command & Conquer fans, The Command & Conquer Remastered Collection has now been live for ten days, and our teams have been absolutely humbled by the response from players and journalists around the world. I’ve been spending the past week engrossed in streams, articles, and community comments about the game, trying to absorb every piece of feedback players are providing. But at the same time, also just smiling as I observe players being transported back to their childhood with waves of nostalgia, hopefully providing a positive moment during these times. Congratulations and thank you to everyone in the community for helping to make the launch such a memorable event. I wanted to cover a few topics in today’s post. The first is to highlight one of the most meaningful features of the Remastered Collection - the Installation Videos. Players from around the world have been loving these sequences, with entire articles being written about the emotional reaction they garnered. But unless you went into the Bonus Gallery to read the details, you may not know that these two videos were not created directly by our development teams, but instead by long-time C&C community member, Luke “CCHyper” Feenan. Luke has been an integral part of our Community Council since the beginning of the project. When I learned Luke was a graphics designer by trade, I asked if he would be willing to remaster the installation sequences into something truly special. He created a five-second test for us, and it was instantly clear he would be able to pour the passion and attention to detail into the project. So we contracted Luke to work with us, and over the course of six months he created the sequences, brainstorming with Petroglyph and myself on how to shift them from an “Installation” sequence to an “Upgrade” sequence. We would review the progress with Luke every two weeks or so to provide feedback, and Luke’s skills and creativity were surpassed only by his professionalism. I’m so proud of Luke for creating content that will go down in C&C history, and that the first thing anyone experiences in the Remastered Collection was created by a member of the C&C community. The second topic I wanted to discuss was our upcoming patch. We’re currently putting the final touches on this patch, as we continue to prioritize and react to player feedback. The goal of this patch is multifold: Complete several of the top community requested features which just missed the launch date, including items like Private Game Lobbies and a choosing sub-factions for RA Quickmatch Address many of the top bugs which have been seen in the launch version, including a potential improvement to the framerate stuttering issue Implement some additional quality-of-life improvements, such as enabling the “Deploy” hotkey to unload APCs and multi-queue units on the Repair Facility in Tiberian Dawn (same now as RA) Iterate on our Quickmatch ruleset to ensure we’re creating the proper foundation for competitive play In total, there should be several dozen items addressed in this patch, and we’ll provide a comprehensive set of patch notes when the patch is released. Regarding the Quickmatch rules, we’ve heard strong and unanimous feedback from our engaged multiplayer competitors. In fact, we’re actually able to make several of these changes on the backend and have decided to implement several of these changes effective later today. The key changes to Quickmatch as requested by the community are the following: Increasing the Game Speed from Normal to Fast Reducing the Starting Units to zero Removing Aftermath units from Quickmatch in Red Alert (due to extreme balance issues) Adding two more maps to the Tiberian Dawn map rotation: Monkey in the Middle, One Pass Fits All We’re hoping the community can play with these changes over the next week and continue to provide us feedback as we strive to improve this mode of the game. Thanks again for all the appreciative words over the past ten days, and please continue to provide your feedback so we can improve your experience with the Remastered Collection. Cheers, Jim Vessella Jimtern
  2. 1 point
    You may have seen a bunch of cute and chunky Tiberian Dawn unit videos floating around the community in the past several months. These come from Benjamin Tay, an animator who worked for Lemon Sky Studios (including the C&C remasters), who has decided to make a video series of short stories with such adorable unit designs. Direct & Dominate: Absolute Units follows a GDI light scout and APC scouting around a nearby Nod(dy) base. If you're new to the series, visit the official channel to catch up.
  3. 1 point
    Last weekend I released my megamod for C&C Tiberian Dawn. It's called C&C Dawn of Tomorrow, and has been 10 years in the making! This single-player adventure includes 6 playable factions, 2 new campaigns with fully voiced and animated cutscenes, and 30 diverse and challenging missions to complete. With C&C Remastered just around the corner, I thought now was the perfect time to release my mod for the classic version of the game so you had something to tide you over until remaster unlocks very soon. Check out the trailer below! You can learn more and download the mod from my website, kilkakon.com/c&c The following download mirrors are also available: - EXE: https://www.dropbox.com/s/jc6iti71tuivoax/c%26cdotsetup.exe?dl=0 - Zip: https://www.dropbox.com/s/znvdb4g47v16zrb/c%26cdot.zip?dl=0
  4. 1 point
    Hi Flibble, it's more than doable. Set the resolution in conquer.ini to 640x480. Then it should be in 4:3, double check ddraw.ini as needed.
  5. 1 point
    It's called Shadow Empire. What is Shadow Empire? Yeah, it looks old, it looks like a Wargame. But what is here is an innovative mesh of different strategy systems and 4X gameplay. It's absolutely frigging incredible! A few reviews: https://www.strategygamer.com/reviews/shadow-empire/ https://www.wargamer.com/reviews/shadow-empire/ https://explorminate.co/what-to-expect-shadow-empire/ Some player one liners: This game is complex and as fun as hell. So much so, it has a 349 page manual. I have even sidelined the C&C Remastered Collection because all I want to do is play this game instead. It's hard to explain it, so I'm just going to show it off. This is a decent Let's play of the release version: This is the Steam Page (Coming Soon): https://store.steampowered.com/app/1154840/Shadow_Empire/ Buy Now Matrix: https://www.matrixgames.com/game/shadow-empire Buying now will grant you a Steam Key when it's released there.
  6. 1 point
    Not bad, Mr. Flibble. Maybe if you finished modifying some of those FMVs, release them as a mod for C&C Remastered, and even Red Alert Remastered as well.
  7. 1 point
    the effect is most noticable on greenscreen footage. Look for hair, fabric and other things that supposed to have uneven or harsh border - they look too smooth and flat.
  8. 1 point
    Hi Purple! Yes I quietly uploaded version 1.01 and now 1.1 over the week, which correct two issues: CoA mission 6 is now playable and the FoT campaign endings now work. I am sorry that they happened As far as "stability issues regarding videos" I am not sure what causes these, they are not of my design. It's not something that I have been able to isolate to anything in particular, it works perfectly for some, causes long load times for others.
  9. 1 point
    Instead of stuffing this down in the RA2 forum where it probably won't be seen, I'm putting it here instead. These are too good not to share. Dunno who this guy is. But he likes Red Alert 2 MCVs it seems. Beautifully rendered, and very nicely animated too! And also he recently put together a making of video showreel of how that Yuri MCV came together. Stunning stuff. I've subscribed to him in hopes he'll do the allied one next, and who knows, maybe he'll move on to animating other C&C MCVs.
  10. 1 point
    I've been working on replacing all 49 (!) missions from the original c&c campaign. So far I've finished GDI 1-11 and Nod 1-12. This campaign is meant to run concurrently with the originals. For example, in GDI mission 1 you must guide a computer controlled Nikoomba back to his village (where in the original game, Nod kills him in their mission 1) Simply drop the .mix into your c&c directory select "start new game" (NOT new missions) and have at it. I'd appreciate any input I can get. If you love them or hate them, let me know! I'm also open to any ideas for future missions, just keep in mind build level and such. download: https://forums.cncnz.com/applications/core/interface/file/attachment.php?id=1610
  11. 1 point
    Here is the updated version of my Tiberian Dawn for Pros campaign. It now includes GDI missions 1-11 and Nod 1-12. It is meant to be occurring concurrently to the original game. This is the culmination of all of my trigger research, artistic training, and passion for Tiberian Dawn. If you're like me and could beat TD and Covert Ops blindfolded then this is for you! I've done everything in my power to counter the dumbass AI of the computer using all kinds of crazy scripting tricks and specific map layouts. Since I first played C&C back in the 90's I wanted to make this and I couldn't be prouder. Hopefully this will work with the remasters, but we'll see! here's the new trailer: https://www.youtube.com/watch?v=CL3l3oo8eog !TD4PROS_5_25.zip
  12. 1 point
    @Rich Nagel Found an odd bug on this subject... when I added sczounds.mix, the game refused to show the GDI/Nod choice animation on the New Game screen, and crashed when making the side choice...