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Showing content with the highest reputation since 19/05/19 in all areas

  1. 1 point
    Not really sole survivor, its an OpenRA mod so basically a different game.
  2. 1 point
    May has been a very active month for the C&C Community in terms of modding, here is an update on what's been happening this past month: OpenRA's team is hard at work on their next release. They have released a new preview blog showcasing the new features and changes in the upcoming update, including Singleplayer Savegames, a Spectator UI, a new Sidebar for Tiberian Dawn, the ability to set support power directions, as well as a plethora of other more minor new features and polishing touches. C&C Final War, for Yuri's Revenge, has received updated Economy Structures for the Empire faction, a new Legion Barracks, as well as a plethora of new visual enhancements. Legion vehicles will also make use of a new Scrap Feature, not unlike the GLA in C&C Generals, which serves to demonstrate a unit's veterancy status. Additionally, the mod has reached beta status and is being actively tested. Tiberian Sun WarZone continues to receive many new and original visual updates, especially for animations. There are also better explosion animations for Tiberium, and new animations for GDI and Nod units. The upcoming update will include the ability to use TS-DDRAW, so it can run properly on newer PCs, as well as rescaled infantry, in the options menu. Red Resurrection will receive a 5-mission Campaign that's fully voice-acted, with cinematic cutscenes, as well. You play the Allied Forces in an assault on Lybia. Twisted Insurrection now has Tiberium Silos and Refineries for its Globotech faction. The standalone Tiberian Sun mod The Second Tiberium War, is progressing towards version 2.2. This upcoming version will have many new features, including an updated Temple of Nod graphic, ruined buildings and snow buildings and cities. Additionally, it will include several new multiplayer maps, a new Orca Transport aircraft for GDI, New Superweapon Icons, New Nod buildings for Campaign, as well as the option to have rescaled infantry. The Desolated Future has had its Sapper unit reworked into the Mad Bomber unit. The Wasteland Scavengers subfaction's unique arsenal has also been revealed. Additionally, there are new gameplay screenshots on their ModDB page. World Axletree for Yuri's Revenge has received a Revolution Upgrade power, a new Spike Tripwire support power a new unit in the form of the Archer SPG, new infantry death effects, as well as brand-new interfaces for the North American and Russia factions. The Yuri's Revenge mod Colony Wars has new and updated units & powers for each faction: Mobile Grinder (Syndicate), Pheromones (Chaos Cell), Cherub (Enclave), Rat Swarm (Syndicate), Siren Sub (Enclave), Prodigy Submarine (Syndicate), Sea Wolf Hydrofoil (Soviet), Riptide ACV (Allies), Ratkin Gunner (Syndicate), Puppet Master (Syndicate), Wight Bomber (Syndicate), Launch Bay (Syndicate), Hail Mary (Allies), Magnet Tower (Syndicate), Fire Ant (Colony) and Seismic Tank (Soviet). You can also now view their Allied Infantry Tech Tree. Doom Desire now has new buildings for the Vintarid faction: The Conduit (Barracks) and The Aligner (Refinery). Kane's Wrath Unofficial Big Bang Patch 1.04 now has beta and cinematic models of GDI units that can be placed in the editor. There are also going to be hostile Tiberium Floaters on certain maps. The standalone Tiberian Sun mod, Dawn of the Tiberium Age, has received 5 new maps: Rocky Ridge, Creepy Obstruction, Duel at Dawn, Idyllic Lake and Underwater Passage. There is also a short Easter Update. A new C&C3 mod, Star Wars: C&C: Tiberium Empire has released pictures of its Republic Peacekeepers Construction Yard and Planetary Deployment Vehicle (MCV). The OpenRA standalone mod Fractured Realms has received new art for the Quasar, the Conclave Factory Gate, new explosion animations and new interface animations. The C&C3 Crossfire mod has updated art for GDI units, as well as some new units for GDI, including: The Titan Mark II, MLRS Mark II (now Slingshot), Disruptor Mark II (now Shatterer), Juggernaut Mark II, Mastodon, Ark (now Zone Shatterer), Thunderhead (now MSRF), Battlestriker (now Hammerhead) and Mammoth Walker (now Behemoth). Operation: Firestorm for C&C: Generals has received 3 new units: The GLA Decimator Cannon and the Chinese Cyclone Launcher and Tu-60 Blackjack. You can read the latest development update here. The RA3 Science mod has a new menu screen, featuring the Scrin, unlocked alpha/unused Red Alert 3 cinematics in its video archive section, as well as alternate or unused loading screens. Additionally, new units will be added to the upcoming version: The Myeche, APC, Trotsky Airship, and Orca. Hybrid Ascension will have Salamanders for Nod, and they leave husks upon being destroyed. Mental Omega has welcomed back 2 Soviet vehicles from its 2.0 version, as well as new units for the Soviets (Shock Trooper) and Yuri (Ruiner). In addition, Speeder, the mod creator has revealed early concept art for some of the Foehn Revolt's Structures and a revamp of the "Money Sources" Co-Op Mission through Twitter. Robot Storm development has seemingly resumed if these 2 new screenshots are anything to go by. That's it for late April, May and early June.
  3. 1 point
    Be patient, these forums do not see extremely high traffic.
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