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1 pointLooks like this is heavily inspired by Dune of all things. And, uh... StarCraft? Looks sort of nice.
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1 pointI don't know if I would say reincarnates. We obviously see him damaged several times throughout the series, including the Nod campaign in Tiberian, Sun, and in Kane's Wrath. This implies that he has extra human healing ability, or he somehow using the tanks for rejuvenation kind of like a bacta tank from Star wars. Which is not out of the question for someone like Kane. Low key absolutely loved the ending there of Firestorm that showed the clones plus Kane and his voice being superimposed over Cabal's voice. As much as I like Legion in Kane's Wrath, I'm still slightly bittersweet about the fact that the Cabal storyline was not further developed Thanks to EA's shenanigans.
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1 pointAfter a successful first version, GenPatcher 2.0 has finally arrived. As before, this tool streamlines the installation, patching and configuring process for C&C Generals and Zero Hour on modern systems, implementing multiple fixes at once and tackling pretty much all known causes for problems in setting the game up. This new version, which had been in beta since November 2021 and downloaded by 3000 users, introduces new fixes and also incorporates optional downloads such as GenTool, ExiLe's Control Bar Pro, GenLauncher for mods, Leikeze's hotkey preset, Adriane's modified Worldbuilder, and over 100 maps. Whether you're playing alone, casually with friends or competitively, this tool is an absolute must have. It comes in online downloader and full offline bundle versions, so you can even plan offline LAN parties like in the good old days. Full information and downloads are available on the author's website, Legi.cc.
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1 pointMyself and hifi have been tidying up the remastered dll source dump and adding a few bits that were missing to create a source tree that can build a new exe for the original games as well as build the dll files for the remaster. You no longer have to resort to ASM hacks to modify the original games now. Check out on GitHub. You can also optionally build the game in a developer mode which enables the in game map editor that has only really been seen in the leaked Red Alert beta. Currently the build still needs ddraw which is a limitation but an sdl2 port is in the works which should work better with modern systems. We are also working on cross platform and 64bit builds if you run something other than windows.
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1 pointSo I've been scouring old magazine coverdisks for promo screenshots and found these: You've certainly seen them all but these are in lossless, presumably original quality. I'm not sure if they are available like this before so posting here. The coverdisk they were found (originally in BMP format dated 13 April 1998) is for the Slovak magazine Riki issue No. 31 (CD 9), available here.
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1 pointYeah there is nothing else that comes close. I know people wanted a return to the 'talking directly to the commander' style after TS, but personally they were my favourite.
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1 pointWell for what it is, welcome back. Definitely lots of old teenager cringe posting in the archives.... Oof. I think we're all guilty of that
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1 pointI don't think there was ever consistent lore developed by Westwood for Kane's origins and nature. His final pose in the ending FMV seems more like a nod (no pun intended) to the original C&C's GDI ion cannon ending, while the missile itself is a kind of downer ending for the player ("You just blew up the Earth. Have a nice day!"), and at the same time an unexpected surprise because the Nod campaign narrative in TS went away from portraying the Brotherhood straight out evil to something more of "they have their own cause to fight for", only to find out that they were ultimately manipulated by Kane to wipe out humanity (apparently). The Nod ending in TS was probably not intended to be canonical for the planned sequel so they just went with what seemed cool I guess. Also in C&C Renegade (IIRC), Kane almost straight out states he's the biblical Cain, when the player discovers the tomb of Abel under the temple in the final mission. BTW, it's your best explanation of why Kane is immortal, and you could give it a sci-fi twist in the style of Stargate if you wish.
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1 pointWow quite a bit. Its fascinating touching base with old online acquaintances from a decade ago and hearing how things have been, like in this and a few other threads here. I was always planning on joining the airforce or dreaming of becoming a pilot. Ended up graduating with an Environmental Science degree, and worked more or less for the same employer for the past 9 years doing various environmental projects. Been involved in a few esports scenes, although very much as entertainment not work, and got addicted to Eve Online for a few years. Now playing soccer again and living with my long term partner. No kids yet though, but maybe someday.
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1 pointActually, I've not changed my name in quite a long time. I really only go by Doctor Destiny and The Astronomer these days. Since I've been, more or less, not around for a long time, I started gender transition, started working a full time job in 2015 and have moved from the bottom level of support to leading a department, among other responsibilities like bailing out gen tech and being the only web dev on staff. Stress from that kinda caused me a lovely psychotic break this week. So there was that too.
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1 pointRecently, two actors who have left their mark on the Command & Conquer universe have passed away: Gene Dynarski and Dimitri Diatchenko. Gene Dynarski is most familiar to us for his portrayal of Joseph Stalin in the original Red Alert. According to The Hollywood Reporter, he died on 27 February 2020 at the age of 86 in a rehabilitation center in Los Angeles. Dimitri Diatchenko, known in the community for his role of Oleg Vodnik in Red Alert 3, was found dead at the age of 52 in his home in Daytona Beach, after his coworkers had not head from him in several days, according to CNN. They will be missed, and our condolences go to their families and friends.
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1 pointI think the idea was that this is related to the chronosphere. That would kinda explain his abillity to teleport and give a reason for him beeing in Red Alert. Image it this way: WW was probably just starting to develop RA1 when TD was released and when they realized how popular Kane was, they knew they needed him back for the next Tib game. So why not use the teleportion device from RA to explain how he survived? Of course that raises more questions than it answers... Some of the IDBs in KW have Kane mention his "departed brothers", making it sound like he was marooned on earth by whatever group he belonged too. Maybe they left him some secret base or an hidden alien ship that he uses as hideout between the games that also houses some secret tech like the teleporter. After all, it seems they didnt want to kill him but imprison him, so maybe they gave him something to prolong his life. Then again, when he talks about the Tacitus in the GDI ending, he seems genuinely amazed by its powers and talks about "the next step in OUR evolution" as if he seems himself als a human, so your guess is as good as mine.
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1 pointI know this is an old topic, but I was wondering if anyone had any more information regarding the original C&C95? In old pictures, it looked like nod had medium tanks and guard towers. Building skins were also changed. Were these simply place holders or ...?
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1 pointI have found the legitimate Android version of it: You can get the C&C4 mobile for Android here (it's a small 1.3 MB download and it's free to download): http://www.mobile3k.net/View-details/Android-Games/Command-and-Conquer-4-Tiberian-Twilight-v1.0.77.apk.php Safer download link: https://www.mediafire.com/?xei023d2e6q3y32 My opinion.... C&C4 Mobile > C&C4 PC. At least EA did one thing right what C&C4 PC should have had..... capturing a TCN should earn you credits as you use credits to build units or defenses. I already had that idea put in my KW Reloaded mod. At least the missions are far better than the PC version, rather than capturing all sector points to accomplish a mission. At least the gameplay focuses on tactical squads to command and conquer, much similar to MechCommander. At least the game works offline and it's free to play and download. But the cons.... NO INGAME SAVES during missions! Once you accomplished a mission entirely, your game is automatically saved as a checkpoint. No support class factions for either GDI or NOD. Still no base building and harvesting for credits. Still has a limit on units on the field. Lack of more midi music. No multiplayer since the game was developed for a cell phone. No infantry to train with.
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1 pointRA1 was always refereed to as a prequel to C&C1 even pre-release. http://www.cgwmuseum.org/galleries/issues/cgw_149.pdf Page 52 Or just hear Adam Isgreen talk about it: https://picasaweb.google.com/113361105083292812413/RedAlertVideoArchive#6157603183682448930 However this changed when Red Alert 2 was announced and we ended up with the different universes we have today.
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1 pointI wasn't sure this topic has been mentioned before, but recently that thread started on Reddit: https://www.reddit.com/r/commandandconquer/comments/4e5f3c/if_westwood_hadnt_been_bought_would_red_alert_and/ To answer this question IMO, yes. When EA bought Westwood, they wanted they want to go in a different direction of universes and they stay separate, and that's how the C&C series went downhill, even after C&C3. Quite interesting to read Zee Hypnotist's rare post there.
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1 pointENTRY 50 - July 26th, 2013 - FINAL SCRIN MESSAGES The first Scrin message, released as concept art, was decyphered by Issvar, who came to the conclusion that Scrin letters are based on the Roman numeral system. We have seen some of these in the cutscenes as well, so I have taken the liberty of doing this myself (don't know if anyone else has done this, so please tell me). In order of appearance: TIBERIUM WARS 1 TIBERIUM WARS 2 TIBERIUM WARS 3 TIBERIUM WARS 4 KANE'S WRATH 1 KANE'S WRATH 2 KANE'S WRATH 3 Remaining: TIBERIUM WARS 5
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1 pointENTRY 49 - July 24th, 2013 McNEIL'S SURVIVAL (PARTIALLY) EXPLAINED The fact that Michael McNeil was not mentioned as a crewmember of the Kodiak during its crash at the start of the Firestorm Crisis has raised some question marks above our heads. Even though he was the ship's commander, he was officially absent from it at the time. Westwood originally intended to kill him that way, but the lack of any mention whatsoever, combined with a full studio change, led to McNeil's reappearance in the Tiberium Wars novel and the cancelled TIBERIUM, as well as a mention at the start of Kane's Wrath. Entry 50 will be the final one in the thread, at least until the next C&C is released and more trivia arrives.
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1 pointENTRY 48 - July 21st, 2013 CONFUSING RA2 AIRCRAFT DESIGNS Allied aircraft has mixed designs in Red Alert 2. The NightHawk Transport is, according to EVA Database, a fusion between the Boeing Vertol CH-46 Sea Knight and the Sikorsky CH-53E Super Stallion... ...while according to the working name of the unit, "Black Hawk Transport", it would be the Sikorsky UH-60 Black Hawk. The Harrier, on the other hand, is a McDonnell Douglas/Boeing AV-8B Harrier only in the cutscenes and the cameo. The voxel actually resembles the Grumman A-6 Intruder instead, which is confirmed by the units working name, "Intruder".
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1 pointENTRY 46 - July 15th, 2013 SIMILAR TIBERIAN INCURSION AND RENEGADE 2 UNITS Take a look at these three pictures. Although nearly identical at first glance, these units are quite distinct. The first one is a Soviet soldier from Renegade 2, while the second one is the Soviet heavy trooper, also from Renegade 2. The third one is the Nod heavy trooper from Tiberian Incursion, which is similar to the Soviet one, but has a complete mask, a differently shaped weapon, dual exhaust pipes and a more protected cybernetic arm. Notice the same style used in these concepts, which reflects the fact that both games were intended to merge the Tiberium and Red Alert universes. Curiously, all of them have a same date stamp (December 13th, 2001).
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1 pointWatch all 3 parts of Louis Castle's CommandCom Presentation on the History of C&C. If its not already selected, choose 480p from the video controls for best playback. Part 1 Part 2 Part 3 If you have any comments, please post them in this thread found in our news forum - http://forums.cncnz.com/index.php?showtopic=12448.
