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Showing content with the highest reputation since 14/04/18 in all areas

  1. 2 points
    Seems more like a survey form to generate a semi-amusing mash-up name than any attempt to eve superficially capture what different people like in RTS games.
  2. 1 point
    Many of these questions are irrelevant to begin with. Setting, resource paintjobs etc. should not be given that much attention as the style of gameplay does. And you can tell how detached from the genre they really are when base-building is a yes/no question
  3. 1 point
    I never moded TW , even if both KW and TW are nearly the same their SDKs and codes work a bit different, so I don't sure my advices will help much but if you want to mod kw, tell me if one of these WEDs work for you (just to note something, WED can't open TW mods, just KW's) cnc3 KW wrathed_107gamma https://mega.nz/#!JswxhTDQ!Cf-XvyiaSBudI826U7A3PGdzUKaSg9-Dvo88vvxs6-8 Wrathed 1.07 BETA https://mega.nz/#!pkJg3ALT!GxdU0ykDmC6mgtNiFeZdJiZVl4Ugkkf7z3K4oahSsow cnc3kw_wrathed 1.08 https://mega.nz/#!txpjkKrK!gWxr1zNGJH5p0x4FDENeC0YbR4jFDswL4oVULi4Tno0 cnc3kw_WrathEd 1.08Gamma https://mega.nz/#!tsxjBIia!ripghGp5vY2T9VHDT3b-BT3FqqhuI9J6S1ofwohGBMM cnc3kw_wrathed 1.08 Bugged https://mega.nz/#!FlRilS6T!KfgAMMiePNyh_In4wnGKV0d3OEVJFjeJjfOD6TJDbDw
  4. 1 point
    it look alright but I can't say with my poor memory without site and compare it to my xmls, if you simple copied the GDI's SP through and through and just changed the IDs and spawn unit it should work... if you mod KW, and have Skype or Discord I can offer alternative means for nod transportation if you like though it different than the good old transport.
  5. 1 point
    I used them once and eventually had to make them from zero to fit my own needs ;P The commando will stop using animations at some situations while keep moving, and iirc it also had few missing codes. To change shader you need to either open the file with max or open it with notepad, press "F3" look for shader, When you find the shader name, change it to the one TW or KW uses depend on the game you mod
  6. 1 point
    The commander is really shy and will prefer if we won't disturb him xP 1. Jokes aside, that happens cause the SKN files still use TT's shaders, you need to change them to KW's shader, You will also have HC issues if you won't know how to edit the textures with PS or make them via max, the KWRELOADED xml are also not complete and will cause him to act funny at some situations due to missing conditions. 2. you need bibber's scaling tool, you need to choose all of the w3x files the commando uses and set the factor, 1.0 is the default and won't change anything, 1.1 + will increase the size while 0.9- will reduce it.
  7. 1 point
    Clear the Compilation folder (WrathEDSDK_Folder/Compilation/Mods/YourMod). If it is path related, move the SDK folder to the root of C drive and try again. Maybe also delete the userdata WrathED creates (Documents\WrathEd).
  8. 1 point
    Open a cmd and run the bat file from there to check the output. Maybe some paths could not be resolved.