-
Content count
12,760 -
Joined
-
Last visited
Everything posted by Doctor Destiny
-
Ballistic effects more than just the Artillery. What you need to do is use a missile-based projectile so you can use ROT properly. If you have Arcing=yes on a projectile, ROT breaks it afaik, Comment out Arcing=yes and slap ROT=100 on there. This may very well completely alter the behavior so it may not work as you really want.
-
Editing already modified TS with TibEd
Doctor Destiny replied to Orange's topic in TibEd Technical Support
XCC is just as fast as TibEd. Open Mixer, locate desired MIX file, extract files, edit as necessary, save, put into a MIX file, put new MIX in the \TS\ directory. Done and done. Faster, easier and no hassle. -
Editing already modified TS with TibEd
Doctor Destiny replied to Orange's topic in TibEd Technical Support
If you're using the XCC Mixer, you don't even need TibEd. -
Need Help With Mod
Doctor Destiny replied to killerman132's topic in Red Alert 2 / Yuri's Revenge Maps & Modding
Is it on the [infantryTypes] list? But it looks like you need to infiltrate a Soviet Battle Lab to get it so you won't see it by default. You'll need to remove the line that says "RequiresStolenSovietTech=yes" then set the Prerequisite to NAHAND,NATECH or something like that so you can only get it as the Soviets... unless you don't mind everyone being able to use it. Make sure your files are in the RA2 directory as well. It's recommended to make a new MIX file, but YR is okay with loose modification files. -
Editing already modified TS with TibEd
Doctor Destiny replied to Orange's topic in TibEd Technical Support
It's an option for anyone. -
Editing already modified TS with TibEd
Doctor Destiny replied to Orange's topic in TibEd Technical Support
Training wheels are for chumps. Besides, TSR makes changes that TibEd probably can't load. -
All this blather about Skyrim and yet I have given no ****s about it. Von K and Sanedisruption convinced me I should get it though.
-
XWIS Red Alert 2 Ranked Competition
Doctor Destiny replied to Plok's topic in Command & Conquer News
I'm not using anything special for a tournament. I might have considered it otherwise. -
Various Forum Changes / Updates / Additions
Doctor Destiny replied to Sonic's topic in Site / Forum News & Discussion
Should be that way now. -
Need Help With Mod
Doctor Destiny replied to killerman132's topic in Red Alert 2 / Yuri's Revenge Maps & Modding
Did you modify rules/art or rulesmd/artmd? Secondly, what doesn't work? Does it not appear? Is the unit invisible? etc. -
Gamersbook - social networking for gamers
Doctor Destiny replied to Plok's topic in Off-Topic Discussion
No thanks. The site is going to bomb in a couple of years honestly. -
Various Forum Changes / Updates / Additions
Doctor Destiny replied to Sonic's topic in Site / Forum News & Discussion
I don't know what you're talkin' about, bro. [EDIT] I do now. Wasn't looking hard enough. trolololol. -
rundll32.exe error
Doctor Destiny replied to slayer21's topic in Red Alert / Counterstrike / Aftermath
Looks deleted to me, bro. -
Various Forum Changes / Updates / Additions
Doctor Destiny replied to Sonic's topic in Site / Forum News & Discussion
I'd prefer the vb set so we get a better emot. And just some better ones overall. I have an awesome set over at FS. -
Desktop / Avatar / Sig Showing Off Thread
Doctor Destiny replied to Sonic's topic in Off-Topic Discussion
-
C&C5: Ascension - fanmade scenario
Doctor Destiny replied to Existor's topic in C&C 2013 [Cancelled Game]
No. More. Tiberium. Leave the story alone guys; it's dead. The work that went into this was good, but in the end, it's trying to resuscitate an abortion of a story. -
You've come to the right place. I'm certain nathan and Hyper would appreciate the assistance.
-
Need Help With Mod
Doctor Destiny replied to killerman132's topic in Red Alert 2 / Yuri's Revenge Maps & Modding
What game are you trying to mod? RA2 or YR? -
Need Help With Mod
Doctor Destiny replied to killerman132's topic in Red Alert 2 / Yuri's Revenge Maps & Modding
This is easier with the XCC Mixer and a text editor (Notepad suffices, but I recommend Notepad++). With INI files, a new unit can be done in a few easy steps, but a few more if you want a new graphic so we'll go that route. Step 1: Download a graphic from any resource site; YR Arg is the best place. Step 2: Download the XCC Utilities, which I linked to before, then 'install' them to your hard drive. Step 3: Open the XCC Mixer, then extract the rules and art files (ra2.mix > local.mix for RA2 or ra2md.mix > localmd.mix for YR). Step 4: Load the rules and art files into your favorite text editor (as said, Notepad will suffice but I recommend Notepad++ or Textpad). Step 5: Copy a rules section that matches what you've downloaded. If you're creating a new infantry, use an infantry and so on. Step 6: Paste the new section somewhere into your extracted rules file. It's recommended to create a section for yourself with a comment to make it easy to find. Step 7: Modify the infantry to suit your needs. Change the [RULESID], which should match what your graphic is named. For example, if your graphic is named trooper.shp, you should use [TROOPER] as the ID. The same applies to voxel-based units like tanks and ships. Step 8: Add your new unit to its respective type list. Infantry use [infantryTypes], vehicles, helicopters and ships use [VehicleTypes], true aircraft use [AircraftTypes] and structures use [buildingTypes]. Word of caution: going over 100 in the unit lists causes the AI to break and modifying the building list causes the campaign to break in YR. There are tutorials for how to avoid these issues however. Step 9: Repeat the copy, paste and modify routine with the art file using the same basic principle. If you're using an infantry, make sure to watch out for the sequence. Most decent downloads have these provided so check the readme file. Voxel-based units do not require these, but do require an HVA. Keep in mind, art needs to use the same name as the actual file; as per the example beforehand, trooper.shp should use [TROOPER] as the identifier. Step 10: Double check all of your code to ensure that it suits your needs. Step 11: Save your rules and art files, then copy and paste them into your Red Alert 2 game directory. The new graphic should also be placed into the directory as well. Step 12: Test your unit and see if it works. If you don't understand something, let me know but please try to work through this without any assistance first. I learned all of this without a tutorial years ago so you can easily do this too. -
Normally I laugh at these, but I didn't this time. A rare miss for you, N.
-
The beginning of hovercraft motorcycles?
Doctor Destiny replied to PurpleGaga27's topic in Off-Topic Discussion
I direct your attention here: http://www.cracked.com/article_15655_5-awesome-sci-fi-inventions-that-would-actually-suck.html Just read #5; explains why flying cars or motorcycles are actually a bad idea right now. -
The beginning of hovercraft motorcycles?
Doctor Destiny replied to PurpleGaga27's topic in Off-Topic Discussion
I doubt this would be viable. The logistics for a true hovering vehicle is just... too much for current technology. -
50% Off Command & Conquer Games on Steam
Doctor Destiny replied to Sonic's topic in Command & Conquer News
It has nothing to do with the suckiness of the game at all. I want a real copy, not digital only. -
50% Off Command & Conquer Games on Steam
Doctor Destiny replied to Sonic's topic in Command & Conquer News
I would buy C&C4 for $10, but only in the box... -
Rumour: Command & Conquer Dev Attached to EA BioWare Label
Doctor Destiny replied to Sonic's topic in Command & Conquer News
I said I was tired of the same boring ideas in C&C games, not that I don't still enjoy what's there already.- 23 replies
-
- generals
- Victory Games
-
(and 2 more)
Tagged with:
