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EALA Looking For Art Director For New FPS Project

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Change what?

The style.

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Perhaps the change of style in the cancelled Tiberium was to invite more casual players/gamers into the world of C&C?

 

Funny, Tiberium's gameplay style wasn't original to begin with. The teamwork style and the interchangeable weapon platform was oddly familiar to Star Wars Republic Commando.

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Tiberium's gameplay style wasn't original to begin with.

Exactly my point. Renegade was somewhat unique, at least I've never seen another game with a like MP style. Dumping the uniqueness for ennui? Don't understand it.

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Well that's EA's approach. The staff probably believe that mimicking other FPS gameplay concept will boost sales for their new product.

 

Well it works as it draws attention of simple casual gamers.

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Well that's EA's approach. The staff probably believe that mimicking other FPS gameplay concept will boost sales for their new product.

 

Well it works as it draws attention of simple casual gamers.

Which is the largest target audience. However making a classic is to get the attention of both groups.

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Which is the largest target audience. However making a classic is to get the attention of both groups.

 

Some of us are aware that whenever EA makes a product there is a specific short dateline. Creating a product to please both groups will probably seem less likely, even if that happens its very rare. Logically speaking, the best route for them to choose will be targeting the simple casual gamers.

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Yeah EA usually plays safe. But I think they did a great job on RA3 though.

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Second that. RA3 was close to be a classic that pleases both hardcore fans and the mainstream gamers. It was clever for them to deliberately use the "silliness" and "rewriting history" as the theme.

Edited by Malevolence

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Which makes me wonder why EA wanted to change it for Tiberium...

I guess they wanted their own thing. Or perhaps because it failed in the eyes of the wide audience as well as financially.

Not to mention that the general idea (Vehicles) would have just seemed like a copy after Battlefield came out, even though Renegade had them first.

 

Disagree however on the Republic Commander analogy. RC was one squad, and was more character- not to mention action-oriented. Tiberium would have been more tactical, focusing more on key figures instead of your squadmates. SWAT4 or especially Ghost Recon would fit the description more, control over 1 squad aside, but Tiberium still would have had two things going for it: 1) Indirect control even over vehicles and planes 2)Flexible controls including sliding, first-person cover and a quite intriguing aiming mode.

Shame they wasted time and money on the title without making too much progress, since what I've seen from the game was fascinating. Little bit bland, a tad generic, but charming nonetheless.

 

Oh and I agree that RA3--->Win. Except for the pathfinding, which is epic fail. Units, music, map design and attention to detail though, top-notch stuff and genre-leading since WCIII. I'm very curious what EALA is up to next, as well as how SCII will turn out.

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I don't get why they couln't just include a "C&C Mode" in tiberium mp.

There is oodles of death match, capture the flag etc modes, why not the classic C&C?!?

 

It would be hedging their bets and widening the appeal...

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I don't get why they couln't just include a "C&C Mode" in tiberium mp.

There is oodles of death match, capture the flag etc modes, why not the classic C&C?!?

 

It would be hedging their bets and widening the appeal...

 

Yea, that was one of the forgotten complaints in these current C&C titles. (TW, KW, RA3, UR) I hope they implement these things in a future product. The worst they can do is to enable such features in expansion/booster packs.

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