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Luk3us

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That first screenshot that gamespot had looked pretty good. The new ones that we have seen from that Mag however look ****ing stupid...

 

I mean compare.

 

C&C3

 

flametankscnc3.jpg

 

 

C&C4

 

flametankscnc4.jpg

 

 

 

I mean it looks to me like all the units and such are all square ugly looking pieces of ****. I know RA3 graphics weren't everyone's cup of tea, but these are just. Ugh...

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Early days, alpha build, many months of development ahead, things change. Oh and **** looking scans from a magazine don't help. There are many reasons.

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The terrain looks like it has received a downgrade too, those tracks in the snow looks pretty low-detail.

I hope the graphics will be better by the time the game hits the shelves, but you're right, comparatively, it doesn't look very good...

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Well, as far as I'm concerned, I'm not much what to say, is it cheapskate? Almost, as though I saw they use lesser polygons than ever (Whoops, I comment only on the flame tank). I also remember there are people reminding themselves of the C&C3 GDI War Factory being recycled and reused for RA3's Allied War Factory, AND also RA3's barracks, all with the same double entrances, try to save time? I call that as part of a small excuse.

 

For the graphics overall, not much, it's just a little bit like C&C3 with minor things added or improved. :(

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Early days, alpha build, many months of development ahead, things change. Oh and **** looking scans from a magazine don't help. There are many reasons.

 

I hope so. I know the first Screenshot looked good. But these... :(

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Sometimes when in Alpha stage, the pictures don't look the same as in the final version, remember RA2's concept screenshots? The style isn't the same as the final version.

 

Alpha or concept screenshot

westwood_redalert2_profilelarge.jpg

 

Final version screenshot

red_alert2_screen001.jpg

 

But there's one problem, with them already worked on C&C4 for at least a year, are those screenshots we got are alpha ones or the final versions?

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Are you from there?

 

Alright let's talk about flame tanks.

 

It appears in TD, the curves and such, looks alright, very retro-ish.

 

Then in TS, it appears with dual capabilities, the primary flame cannons and the burrowing feature. Because of the awesome burrowing feature, the design was more boxy and less appealing.

 

In C&C3, Flame tanks return, shape like a bug and pays tribute to the classic TD design. I personally don't like the overall look, and find the 2 incendiary canisters looking very weird, and the chassis seem very weird and unstable too.

 

And now, this C&C4's rendition of the flame tank. More pics in my post here. I love the chassis layout. I love the overall look, I don't know why, its simple and nice looking overall.

 

And also, these models are subjected to changes yet again in this infancy stage. Don't bother talking about graphics at this point of time, if you look back RA3's alpha screenshot was bland and boring, look at the finalized work and compare, its so different, with added in shaders blooming effects etc etc.

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Err, no Mal. I haven't been on that forum for months already, and today, and I haven't been logging in back over there as well.

 

For the flame tanks, I personally prefer C&C3's, the current one we got is like a 2.45pm on the clock. So I don't like it, instead, when I make a comparison, apparently that the latest flame tank uses lesser polygons than the C&C3 one. But still, I don't like models with lesser polygons.

 

Lastly, are you really sure those C&C4 screenshots are alpha stage's? If they work on the project for a year already, they can't be in alpha stage for a very long time, they can't stay with the same graphics for that long, that's why my thought right now is they're more like final versions. If we receive alpha ones, we should have got them since between February & April this year.

Edited by Silverthorn

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Err, no Mal. I haven't been on that forum for months already, and today, and I haven't been logging in back over there as well.

 

I'm not referring to you, more like I'm referring to Luk3us, since his post sounds like the one in the link I posted. And no, I don't join C&C official forums, just lurking around to read fans comments, and in some cases, to LOL about it.

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Whoops, never mind. Anyway, we still need an answer about those screenshots, are those alpha or finals? It can't be alpha already since the project has been working on for at least a year.

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They can't be finals, so just relax, and mind you the beta isn't ready or else folks like us get to use the beta key to play already.

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1. I don't really care about the graphics, when did you guys started caring?

2. what sonic said

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I have to note that that screenshot is heavily zoomed in, since it's just a part of the full page.

 

I'd also like to note that due to SAGE's weird FOV, units can seem distorted when not viewed from the correct angles. Happened to the RA3 Apoc tank very often.

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No I'm with Luk3us, RA3 style isn't suiting the C&C universe so far. And I really like RA3's artwork style, so it's dissapointing.

I think they look terrible and way too boxy so far... like 640x480 at ultimate low resolution.

 

Silverthorn it would help if you compare apples with apples... which your two screenshots aren't.

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your just going to have to wait to see if you wasted your money on the game when it comes out. then you can chat all you want on what is or is not good.

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I'd also like to note that due to SAGE's weird FOV, units can seem distorted when not viewed from the correct angles. Happened to the RA3 Apoc tank very often.

Really. I've never seen such a thing. Care show us some examples?

 

No I'm with Luk3us, RA3 style isn't suiting the C&C universe so far. And I really like RA3's artwork style, so it's dissapointing.

I think they look terrible and way too boxy so far... like 640x480 at ultimate low resolution.

I don't see an RA3 style in the C&C 4 screen shots.

 

I just wish people would forget about what they are seeing the magazine scans. The screen shots will look crap in the magazine on paper to begin with, then someone comes along with their low budget scanner and reproduces them at hi-res..... end result is awful look pictures.

 

Once we get another round of officially released screen shots (not scans) the gallery of scan screens will be deleted from CNCNZ.com. Simply because of how bad they look. By that I mean the quality of the images not what's in them.

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The magazine maybe crappy because it was scanned, but people can visualize the final product or screenshot by using their own imagination. Honestly, it does look like it's from C&C3.

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Really. I've never seen such a thing. Care show us some examples?

 

I don't see an RA3 style in the C&C 4 screen shots.

 

I just wish people would forget about what they are seeing the magazine scans. The screen shots will look crap in the magazine on paper to begin with, then someone comes along with their low budget scanner and reproduces them at hi-res..... end result is awful look pictures.

 

Once we get another round of officially released screen shots (not scans) the gallery of scan screens will be deleted from CNCNZ.com. Simply because of how bad they look. By that I mean the quality of the images not what's in them.

screen39.jpg

 

Just look how short the Apoc tanks in the background look- much shorter than they really are, imho.

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Just look how short the Apoc tanks in the background look- much shorter than they really are, imho.

They look stubby, but I doubt it is the graphics engine, I think the designers just made it look toy-like.

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Early days, alpha build, many months of development ahead, things change. Oh and **** looking scans from a magazine don't help. There are many reasons.

 

thumb_concept3.jpg

 

This pick from the other thread shows a flame tank in pretty much the same boxy design as the magazine screenshot.

Which to me indicates a fairly finished design... concept to in-game.

 

EDIT:

 

I got it... I woke up this morning realising this flame tank reminds me of the Transformer's Animated artwork style...

 

animated_tf.jpg

 

It's a very stylised blocks.

Edited by gben

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