pichorra 4 Posted October 10, 2011 Uhh. Hard Drive fails is bad. Anyway, Nyerguds, you can't stretch a Big Resolution to a small one using the OpenGL Wrapper (CnC-DDraw)? Also you can connect your monitor to your laptop Did you made an avance on it? i think you could relase as it is now if you will take too long to fix your computer. It's your "desision" (it is right term?) btw. [edit] I've found a bug. If you deploy a MCV, then you quickly deploy a Refinery (just after you deploy the MCV, pretty quickly), it comes wihout the harvester. Look at my savegame to confirm. savegame.rar Share this post Link to post
Nyerguds 102 Posted October 11, 2011 cnc-ddraw doesn't do resizing to smaller res; only stretching to bigger resolution. The word is "decision". When in doubt, Google And yeah, I am seriously considering releasing it as it is... still, I need to put some time into updating the setup tool, too, to give it all of the new cnc-ddraw options. As for my hard disk, it hasn't been acting up since then. I got the sneaking suspicion it was just because I only had a few gigabytes left... a big cleanup later, and it was all running smoothly again. So I hope that was all that was wrong. Share this post Link to post
pichorra 4 Posted October 11, 2011 [joke] On Linux, that would never happen. [/joke] Look for BadBlocks. If there's any, i recommend you to buy another one, because the one you are using will not handle for much time. Share this post Link to post
Nyerguds 102 Posted October 12, 2011 I think that on Linux, lack of caching space would most definitely ruin your system too actually And I already did a disk scan, it came out clean. Share this post Link to post
pichorra 4 Posted October 12, 2011 I think that on Linux, lack of caching space would most definitely ruin your system too actually And I already did a disk scan, it came out clean. No. Linux use a SWAP partition to avoid that. We are going Offtopic. let's stop! Share this post Link to post
Sonarpulse 1 Posted October 14, 2011 (edited) Yeah, that radar bug has been bugging you long enough, Nyerguds, I would just do the easy configurator updating, and then see how many people actually run into the radar problem. (bringing it back on topic for a change) Edited October 14, 2011 by Sonarpulse Share this post Link to post
pichorra 4 Posted October 14, 2011 Yeah, that radar bug has been bugging you long enough, Nyerguds, I would just do the easy configurator updating, and then see how many people actually run into the radar problem. (bringing it back on topic for a change) An auto updater should be nice! it will force the outdated players on cncnet to update the game! Share this post Link to post
Chimas 7 Posted October 14, 2011 Admit it: all you we want it is the new ice ream flavor!! Share this post Link to post
Sonarpulse 1 Posted October 15, 2011 An auto updater should be nice! it will force the outdated players on cncnet to update the game! Auto-update is hard, that's (partly) why *nix has package management. You could however make pull like an RSS feed or something just so people know what's up. Share this post Link to post
CCHyper 3 Posted October 17, 2011 Nyer, RAID some disks, best thing i have done in ages Share this post Link to post
pichorra 4 Posted October 17, 2011 Nyer, RAID some disks, best thing i have done in ages Can Windows XP do RAID? As far i know, only Windows Server Edition can do that... Share this post Link to post
Sonarpulse 1 Posted October 18, 2011 Windows RAID support is purposefully limited to very few editions, causing all sorts of unintended difficulties and incompatibilities. I read something A while back saying for example raid on vista ultimate somehow broke the windows-XBOX linkage thinggy. I don't mean to disagree with hyper, RAID itself is great, but from what I read windows and RAID is indeed risky business. Share this post Link to post
Nyerguds 102 Posted October 18, 2011 Looks like it's my motherboard's chipset cooler anyway (AGAIN X_x). Share this post Link to post
Frankaz 0 Posted October 22, 2011 Can Windows XP do RAID? As far i know, only Windows Server Edition can do that... Yes, press F6 at the very start of setup, requires drivers though. Share this post Link to post
Chimas 7 Posted November 1, 2011 Hi Nyerguds, I was wondering, would it be possible to have a C&C95 engine for Mapmaking activities with things like a deshrouder and/or a time counter in the sidebar? I mean, disregarding any TO DO list, usefulness or convenience, would it be possible to do it in short or long time or wouldn't it be possible at all with the actual knowledge? Just want to have an idea of the effort. Share this post Link to post
Sonarpulse 1 Posted November 2, 2011 Well, there was that remnant editing mode Nyerguds found. But I think it's pretty unusable and restoring it would not offer any benefit over the existing tools. Share this post Link to post
Nyerguds 102 Posted November 2, 2011 Sonarpulse pretty much summed that up. There's nothing left in terms of actual object or terrain placement tools, or systems to save maps and ini files. The actual ini writers for units, structures, etc still exist, but they're not used anywhere. As for map making aids like a displayed counter, that's actually a neat idea, but like the deshrouding, I'd make those cheat codes And surely you must know the deshrouding cheat by now, I've dropped it on the chat and in this forum at least half a dozen times Oh, small hint for timing... I think one time unit is one minute when you play on middle speed setting. Which, admittedly, is very slow Share this post Link to post
Nyerguds 102 Posted December 3, 2011 I finally fixed the radar crashing bug. The bug happened whenever the "currently viewed area" indicators on the radar minimap had to be drawn, but the cell they should be drawn on was beyond the end of the map (meaning, 4096 or larger), since then the function fetching the data from that cell tried to read beyond the map cells array. It turned out to be incredibly easy to fix; the function actually got that cell number as argument, so all I needed to do was make it abort if that number was 4096 or larger With that out of the way, custom resolutions are 100% reliable, meaning I can finally release this patch. (still no fix for the bottom row build bug though) I'm just waiting for my translators to get me the latest strings now, and then it's release day On a related note, I made a system in the installer to automatically rename all saveg_hi.### files to savegame.### files. This happens with independent counters, meaning that whatever number your saveg_hi.### file has, it will be renamed to the first available number in the savegame.### file range. I originally just made it rename saveg_hi.000 -> savegame.000 etc, and only do the rename if the target file didn't exist yet, but the current system is a lot more reliable. I could do a hybrid system though; first the first method, then the second to solve all conflicts. What do you people think? The installer also contains a full TFD cleanup system Share this post Link to post
Nyerguds 102 Posted December 4, 2011 Here's a look at 2 new colour schemes added to the game, as a request of Kilkakon: Fire and WarmSilver. WarmSilver is pretty much the light brown from RA1 I'll probably start working on a system to add these through ini files somewhere in the future. This would certainly make it a lot easier to add them for mods. Share this post Link to post
Sonarpulse 1 Posted December 4, 2011 YEA!! That's a nice simple, error-proof fix. I predict CnCnet usage will skyrocket even more soon. I like the hybrid method, preserving working numbers wherever possible. On a related note, remember a while back I proposed making the format something like save###.sav, so grouping by type, etc. wouldn't screw up view options? I think you said it wouldn't be too difficult. I don't want to selfishly request anything that would delay a release any further, but I figure since you already have the installer renaming saves, there is an Un an unrelated note, if does TD use the registry? does the install do anything besides file operations if TFD is not installed? Share this post Link to post
Nyerguds 102 Posted December 4, 2011 C&C has some registry stuff, but I think only WCHAT and XCC Mixer use them. The game itself works 100% fine without them. I make sure it's all added correctly though. As for the savegame names, the problem I got with that is that it would kinda ruin support for original C&C95 savegames, without a lot of renaming. Share this post Link to post
Sonarpulse 1 Posted December 4, 2011 what do you mean? does does use *.sav ? Share this post Link to post
Nyerguds 102 Posted December 4, 2011 No, I mean that any existing savegame packs for C&C95 will become unusable unless they get renamed. Share this post Link to post
pichorra 4 Posted December 5, 2011 Last strings? where can i get it? i need to translate it. I will be wihout the computer for a few days... so... simple give it to me and i will translate when i could Share this post Link to post
Chimas 7 Posted December 5, 2011 High Pressure CountDown: 5 days for the next patch ... and counting ... PS - Hurry up, Pichorra ... ehehehheh Share this post Link to post