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neogrant

Campaign for lost source code

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It's not going to happen. The EA execs don't care about C&C anymore.

 

The closest we'll have to patches is Ares.

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EA's never gonna waste their time and money into these old games, regardless whether it's profitable or not.

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Even if it was profitable, I sure as **** don't want ANYONE from Strike Team anywhere near the source code.

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Even if it was profitable, I sure as **** don't want ANYONE from Strike Team anywhere near the source code.

What to fix cheating, exploitable bugs etc? Your quite the type doctor.

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I know quite a bit of inside info related to EA's comment on the source code or the older C&C games, and unless a miracle happens, there is no way your getting the source code, EA need it first...

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yay. So the only way the source was saved is if some programmer (illegally) took it home with him. And if such a person would ever admit it or release it he'd get sued.

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What to fix cheating, exploitable bugs etc? Your quite the type doctor.

I don't trust you Strike Team morons for benefitting everyone who plays Red Alert 2 and you'll forget a huge section of it - modders. Not to mention, I doubt if anyone there has the knowhow to fix the damn bugs, compile the results without crashing the compiler or the game where the fix was implemented and distribute it in patch form instead of releasing the entire goddamn game over and over.

 

So. No. I don't want Strike Team near the source code. Let the modders have it. The ones who will really extend the engine. Hey... might as well fix other Westwood dumbassery too so the game runs faster.

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I doubt if anyone there has the knowhow to fix the damn bugs, compile the results without crashing the compiler or the game where the fix was implemented and distribute it in patch form instead of releasing the entire goddamn game over and over.

 

So. No. I don't want Strike Team near the source code. Let the modders have it. The ones who will really extend the engine. Hey... might as well fix other Westwood dumbassery too so the game runs faster.

Olaf springs to mind. Yes, yes, far more knowledgeable than you will ever be and would handle a source code professionally.

 

Haha look, its not nice is it. I just typed that one out there without knowing what your abilities or tech know how are, kinda like your post about strike-team, no wait, it is 100% like your post. Pathetic. Stop trolling your own forum "moron"

 

yay. So the only way the source was saved is if some programmer (illegally) took it home with him. And if such a person would ever admit it or release it he'd get sued.

Good point, perhaps this source code is a total lost cause.

Edited by neogrant

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Olaf springs to mind. Yes, yes, far more knowledgeable than you will ever be and would handle a source code professionally.

He's literally the only Strike Team member I would even come close to trusting with the source code, but he'd be too pressured from players begging for SUPER INSTANT OMGRIGHTNOW fixes to be able to properly handle it. But, quite obvious, you haven't heard of Ares, which actually manages to fix most of the existing bugs without the goddamn source code, and manages to fix ridiculous things that slow down the game, so your entire argument is ridiculous, moot and it makes you look like a gigantic tool.

 

Haha look, its not nice is it. I just typed that one out there without knowing what your abilities or tech know how are, kinda like your post about strike-team, no wait, it is 100% like your post. Pathetic. Stop trolling your own forum "moron"

If you don't watch it, I'm gonna start slapping you with warnings for trolling.

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To be honest, the only people trusted with the source code are the people who actually have the intention of fixing the engine and experience with the game engine. DCoder and the Ares team would quite happily handle RA2 and YR; I have 5 years of experience and research into the TS rendition of the engine, and RA95 for that matter; Nyerguds would be more than happy with C&C95.

 

I think you need to understand that its not only Olaf who has put years into these games, there are more of us, not a lot, but we are here. But as i said, it don't look good on the EA front of them having the source code still.

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If you don't watch it, I'm gonna start slapping you with warnings for trolling.

Warn me for making a topic, posting replies until without provoking anyone AT ALL.. this happens:

I don't trust you Strike Team morons

 

So does that allow me to label CNCNZ morons too since you said it without any justification?

 

To be honest, the only people trusted with the source code are the people who actually have the intention of fixing the engine and experience with the game engine. DCoder and the Ares team would quite happily handle RA2 and YR; I have 5 years of experience and research into the TS rendition of the engine, and RA95 for that matter; Nyerguds would be more than happy with C&C95.

 

I think you need to understand that its not only Olaf who has put years into these games, there are more of us, not a lot, but we are here. But as i said, it don't look good on the EA front of them having the source code still.

Until recently (couple of months ago) I honestly didn't know about these other cnc projects, I only came across them whilst on my travels advertising cnctube. I do believe Strike-team needs to support modders more, and other cnc fansites as a whole. The CNC community itself does work together quite well, and sticking together in these hard times. (Most do at least)

Edited by neogrant

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Thats all fine and dandy, but your not gonna get the source code this side of the next big bang.

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I seem to recall we have been down the source code road before.

 

Anyway, I just wanted to add that these forums belong to me. And while Doctor Destiny is long time friend of mine his opinions are his own and not that off CNCNZ.com as a whole.

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Thats all fine and dandy, but your not gonna get the source code this side of the next big bang.

Perhaps, but the Strike-team branching out will hopefully, slowly but surely begin to happen :).

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But how are you gonna get the source code, if be true that EA themselves do not have it anymore?

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To be honest, the only people trusted with the source code are the people who actually have the intention of fixing the engine and experience with the game engine. DCoder and the Ares team would quite happily handle RA2 and YR; I have 5 years of experience and research into the TS rendition of the engine, and RA95 for that matter; Nyerguds would be more than happy with C&C95.

This. A thousand times this.

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Well as I've said a number of times before, I think the problem is that the current people working on RA2 are only interested in expanding modding, and fixing modding-related bugs, not in making an actual game patch.

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Not really true. If they had a list of game bugs fixable only through Ares, or the source code, they would fix them. They've already fixed a few in the process, and fixed some ridiculous functions.

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Hi all!

 

What is a game patch? What does tell it apart from Ares? Ares fixes crashes/bugs in the original game like the memory leak the Genetic Mutator causes when trying to mutate infantry sitting on walls. It enables unused stuff in the original game like the animated Paradrop and Chronosphere mouse cursors. It improves performance on Windows Vista/7 and enables higher resolutions. Of course the focus is shifted to re-enabling features from previous games and adding new ones for modders, but bugfixes to problems in the original game aren't just ignored. You can use Ares without any mods and you can take advantage of all the fixes and the faster rendering.

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You can use Ares without any mods and you can take advantage of all the fixes and the faster rendering.

Yeah, but won't that cause online incompatibility? THAT's the issue here.

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Yeah, it should. As long as the changes aren't just optical, it's impossible to not cause a desync. Full compatibility would mean bugs like the enemy harvester guard mode exploit couldn't be fixed.

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See, with or without Ares, you need one single defined version that is made available at one point. Seeing as Ares is an ongoing process, small updates will make it impossible to have compatible versions for playing online.

 

Ares is a nice project, but on itself it's not a game patch. It could be used to make a game patch though.

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You could use Ares 0.1 P1 as a patch and distrubute that. Modders will have newer versions constantly but players may not.

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