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dodgevipergts

mixing two mods together

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sorry if this has been posted before...

I can't deside which one to play tiberium essence or the forgotten mod is there anyway to put both these mods together and have the forgotten mod with essence stuff for gdi, nob and scrin or the other way round cheers

Edited by dodgevipergts

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Yes there is. Combine those two mods with the official SDK after months and months of hard work. And a possible threat letter from the two mod teams :P

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[i'm posting a question here because it's related to my question]

 

I know this had been asked before but that was a long time ago, and I haven't seen newer answers.

My question is: Can you start two mods at the same time in TW?

 

I've seen that you can start mod: "CnC3 A New Experience" and for example Tiberium Essence mod at the same time, by adding a line in skudef file: look here: http://www.moddb.com/mods/cc3-a-new-experience/forum/thread/combining-experiences. I would like to do the same with my mod. So what do I have to do with the source files of my mod to be able to start it with Tiberium Essence mod via skudef file? (note: i don't want to change Tiberium Essence files)

 

my mod just changes the look of Nod Power Plant and Nod Hand, (which I think isn't modded in TE?)

Edited by valdyr

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It seems that you're not going to get much help on this forum, either because there are not many modders for this game or simply because those who know how to do it just don't care to tell you how to do it.

 

You see that what totally sucks about all the versions of C&C after Generals/ZH is that they made the game incredibly hard to mod because you need all these different programs to do what could have been done in Generals/ZH with just notepad.

 

A perfect example is when you try to resize a unit.

 

In Generals/ZH or you had to do was add 2 or 3 lines of very small simple code and your unit was resized but with games like TW you need a separate program to do it and then you have to figure out how to use it.

 

The main problem about these later games is that they're in no way to change somebodies mod because the mods are encrypted and unless they are willing to also release the source codes along with their mod then you can't make any changes.

 

The only modder who has done this is the creator of Kane's Wrath Reloaded for TW.

 

If you do build this mod then let me know because I would love to play it.

 

I will tell you this...if you play Homeworld 2 then your going to get a ton of help creating mods compared to this game and forum.

 

I've gotten very little help here except for Lauren and 1 or 2 other persons and that's it.

Just look at all my unanswered posts.

Edited by adamstrange

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The main problem about these later games is that they're in no way to change somebodies mod because the mods are encrypted and unless they are willing to also release the source codes along with their mod then you can't make any changes.

 

The only modder who has done this is the creator of Kane's Wrath Reloaded for TW.

When does this rumor go away? They are not encrypted in any way. The data is just present in a shorthand that is more easy for the computer to read and takes up less space. WrathEd can open any KW data, and could open TW/RA3/TT as well (including mods) if I would just add the structs for that.

It seems that you're not going to get much help on this forum, either because there are not many modders for this game or simply because those who know how to do it just don't care to tell you how to do it.

 

You see that what totally sucks about all the versions of C&C after Generals/ZH is that they made the game incredibly hard to mod because you need all these different programs to do what could have been done in Generals/ZH with just notepad.

 

A perfect example is when you try to resize a unit.

 

In Generals/ZH or you had to do was add 2 or 3 lines of very small simple code and your unit was resized but with games like TW you need a separate program to do it and then you have to figure out how to use it.

 

If you do build this mod then let me know because I would love to play it.

 

I will tell you this...if you play Homeworld 2 then your going to get a ton of help creating mods compared to this game and forum.

 

I've gotten very little help here except for Lauren and 1 or 2 other persons and that's it.

Just look at all my unanswered posts.

Well consider 2 things:

1st: It's people like you scaring away new people by saying things like "uh no it's all sooooo complicated" while it's easier than most other games.

2nd: rather complain to the people like the The Forgotten team or the MEC2 team who have general knowledge that they don't share just to feel special (and imo Golans, Bibbers, and mine outstrips their knowledge of modding newer SAGE games by far anyway).

 

Add that up and you'll see that you're lucky you got anyone to answer your questions at all. Most people wouldn't still be here like us because of how the stuff they try to explain is just followed up with "I don't want to learn, this is all sooo complicated". People never gave the mod community any chance.

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Hey...Hey,wait a minute Lauren.

I'm not the one who's scaring anyone away.

 

The fact remains that there has been more tutorials and help for Generals/ZH than the games after it and that I've read from other players at other forums on the difficulties of modding these games.

 

Also it doesn't help that dodgevipergts asked how to combine 2 mods but no one gave him any help on how to go about doing it.

I've downloaded models for games like Supreme Commander and Generals/ZH and the downloads came with README files on how to get the units into the game but with this game, the units that I downloaded like the Titan from one person, assumed that you new how to do it,nor would he explain to me how to do it rather than just take 5 minutes to just write how to put the units into the game.

 

I did though get the unit into the game because another player at another site told me how to do it.

 

Another thing is that I would like you to point out when did I complain to the The Forgotten team or the MEC2 because that's one that I really don't remember doing.

imo Golans, Bibbers, and mine outstrips their knowledge of modding newer SAGE games by far anyway

WrathEd can open any KW data, and could open TW/RA3/TT as well (including mods) if I would just add the structs for that

Then it would be nice if you guys wrote some tutorials on how to do it because I have the program and I can't figure out how to use it..

Edited by adamstrange

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There aren't any tutorials because people like you don't give it a chance and are unwilling to learn the basics of XML which would make most things that are asked explain themselves. Like how to add a model, hell even the Documentation of the TW SDK says exactly how to do it. There is no need for more tutorials of how you add this stuff because it already comes with the SDK. If the people don't read it/don't try to understand it it's their problem.

Another thing is that I would like you to point out when did I complain to the The Forgotten team or the MEC2 because that's one that I really don't remember doing.

I said if you want to complain you SHOULD complain to them. They are the ones who keep everything they know for themselves to feel superior and don't help others one bit. But no, these people deserve special treatment I see.

Then it would be nice if you guys wrote some tutorials on how to do it because I have the program and I can't figure out how to use it..

There is a documentation for how to use WrathEd to open stuff that comes with the program, adding the structs is a more complicated thing and needs some programming knowledge, which you don't have, or some time to learn, which you never showed you are willing to have. Edited by Lauren

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