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someguy11

Help to load maps in mod

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Maps were always loading fine in WB with my mod loaded,

but recently when I tried loading a map, WB crashes.

 

However maps run fine ingame with the mod though.

 

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World builder is limit to 2 gb (I think) so you need tool that force it to use more ram, I assume you already know all of it though

 

I have some ram issues in-game after I added few skies textures to it and it made the game to crash and also to take more time in main menu even when the darn skies are not present

 

Been wondering why it happens

Edited by Egozi44

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I am already using the 4GB RAM patch tool for C&C3 and the Worldbuilder.

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Same here

 

There's tool And Also A patch that make TW itself to support 4gb, I never tried the tool on the game though (just on the WB) and there's no such a patch for KW

 

Did anyone here tried that tool on TW and KW and know if it really make the game to pass the 2 gb limit without crash it?

Edited by Egozi44

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It works, been using it for ages. You don't need a specific tool or patch writen for KW or TW, either use a program like CFF explorer and change the fileheader directly. or use this tool to patch most old exe files.

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I using this too http://www.techpowerup.com/forums/threads/large-address-aware.112556/

 

l and don't have clue what CFF is and how to mess with it

 

Is the Large Address Aware can also do the trick? also any idea if it will result in mismatch when you want to play with people that don't use the tool?

Edited by Egozi44

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Here are the error messages I get when I try to load a map

 

did you apply the 2gb+ patch?

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Also if you want to do it manually CFF seem to be really easy to use, one youtube check and you know how to let it use more than 2 gb ram

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