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PurpleGaga27

Recalling a psyonic unit ability

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I recall about a unit ability I proposed to make it work, but I cannot find the old thread that mention about this. Ravendark once gave me the code for it but it didn't really work leading to a game crash.

 

Now I need a working unit ability coding (via Pastebin) that can let a unit use a psyonic blast on any type of unit (excluding aircraft and structures). It should be similar to Yuriko Omega's ability but more like the Rage Generator ability. I want to apply this to the modified Prodigy unit.

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I think you need to add to any inf and tank new deathtype to make them fly... but it will only happen upon death, megumi have a code she/he made for the nuke weapon xD

Stygs made one for the Scrin SW where they all suck up to the blackhole

 

Raven may know way to make it work like RA3 though >.>

My knowledge is limit so I can't help ^^....

Edited by Egozi44

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What exactly does the ability have to do? If it is just a damage weapon, then that isnt much of an issue. Does it need to mindcontrol or does it stun etc. Abit more details would be helpfull.

Also i can't remember ever working of something like that and publicly sharing the code. If i had i would have had a video of it somewhere still on my youtube channel as proof of it working.

 

Edit: also im not much of a RA3 player so i dont remember unit abilities from the top of my head.

Edited by Ravendark

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"need" "want" how about doing something yourself for a change, ps?

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@Lauren, you're not helping.

 

@Raven, this is what you told me before using an Orca Sensor Pod ability:

 

More or less copied from the orca sensorpod ....a simple fireweapon specialweapon imo.
stitched together from some orca abilities...give it a go.

 

Warning:
-replace the firefx in the weapon code.
-check for syntax errors and use at own risk...farts can be deadly

 

 

<SpecialPowerDispatchSpecialPower
                id="ModuleTag_FartDispatch"
                SpecialPowerTemplate="SpecialPowerFart_Dispatch">
                <SpecialPower
                    SpecialPowerTemplate="SpecialPowerExplosiveFart_OnTheSpot" />
                </SpecialPowerDispatchSpecialPower>
            <SpecialPower
                id="ModuleTag_ExplosiveFart"
                SpecialPowerTemplate="SpecialPowerExplosiveFart_OnTheSpot"
                UpdateModuleStartsAttack="true" />
            <WeaponFireSpecialAbilityUpdate
                id="ModuleTag_ExplosiveFart_OnTheSpot"
                SpecialPowerTemplate="SpecialPowerExplosiveFart_OnTheSpot"
                SpecialWeapon="PorkAndBeansWeapon"
                UnpackTime="1.5s"
                PackTime="1.0s" />


<!------------------------------------------------------------------------------------------------------------->

<SpecialPowerTemplate
        id="SpecialPowerFart_Dispatch"
        ReloadTime="60s"
        TargetType="NONE"
        NameOfVoiceNameToUseAsInitiateIntendToDoVoice="VoiceSensorPod"
        WaypointModeTerminal="false"
        Flags="FOGGED_SHROUDED_CELLS_OK"
        Money="1000"/>

<SpecialPowerTemplate
        id="SpecialPowerSpecialPowerExplosiveFart_OnTheSpot"
        TargetType="NONE"
        NameOfVoiceNameToUseAsInitiateIntendToDoVoice="VoiceSensorPod"
        Money="1000"/>
            

<SpecialPowerButton
                Id="Command_ExplosiveFart">
                <State
                    Image="Button_AbilityPulseScan"
                    Title="NAME:AbilityPulseScan"
                    Description="DESCRIPTION:AbilityPulseScan" />
            </SpecialPowerButton>

<LogicCommand
        Type="SPECIAL_POWER"
        id="Command_ExplosiveFart">
        <SpecialPower>SpecialPowerFart_Dispatch</SpecialPower>
    </LogicCommand>

<WeaponTemplate
        id="PorkAndBeansWeapon"
        Name="PorkAndBeansWeapon"
        AttackRange="9999.0"
        FireFX="Addsome psycho rings or so"
        AcceptableAimDelta="20d"
        ClipSize="=$UNLIMITED_CLIP_SIZE"  
        AutoReloadsClip="AUTO"
        CanFireWhileMoving="true"
        AntiMask="ANTI_GROUND">
        <FiringDuration
                MinSeconds="1.5s"
                MaxSeconds="1.0s" />
        <Nuggets>
            <DamageNugget
                Damage="5000"
                DamageTaperOff="1000"
                Radius="500.0"
                DamageType="=$GDI_IONCANNON_AUXILIARY_DAMAGE_TYPE"
                DeathType="=$GDI_IONCANNON_AUXILIARY_DEATH_TYPE"
                CylinderAOE="=$GDI_IONCANNON_AUXILIARY_CYLINDERAOE" />
            <SuppressionNugget
                Radius="25.0"
                Suppression="10"
                DurationSeconds="1.0s" />
        </Nuggets>
    </WeaponTemplate>

 

I was more leaning towards the rage generator ability but instead of changing units' behavior to attack each other, they should be destroyed instead, just like how Alma did in the Fear game series and Yuriko Omega in RA3 (you know, the psyonic rage).

Edited by zocom7

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So basicly a abillity that does damage around the source unit? Just take the Redeemer code and change the specialpower, shouldnt be to hard.

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But I don't know how to apply the damage flag define in AttributeModifier. Instead of the flag EMOTION_DISSIDENT, what am I supposed to input there?

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That idd looks like something i would post..the fart humour gave it away :o

 

Ill look into it over the weekend. The yuriko thing is where she lifts the vehicles and crushes them iirc?



But I don't know how to apply the damage flag define in AttributeModifier. Instead of the flag EMOTION_DISSIDENT, what am I supposed to input there?

is the ability centered on the caster or target?

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That idd looks like something i would post..the fart humour gave it away :o

 

Ill look into it over the weekend. The yuriko thing is where she lifts the vehicles and crushes them iirc?

 

is the ability centered on the caster or target?

It's Yuriko's special unit ability on infantry, not the primary attack. That primary attack, I already know how to do that, but I haven't implemented that sort of attack in C&C3.

 

Also I forgot to mention the Shogun Executioner's unit ability that also uses a destruction rage ability to destroy everything on the field nearby the unit.

Edited by zocom7

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But I don't know how to apply the damage flag define in AttributeModifier. Instead of the flag EMOTION_DISSIDENT, what am I supposed to input there?

 

As far as I can see, the whole RageGen thing is triggered through a weapon anyway - just replace the one in the Redeemer with any other weapon of your choice and replace the specialpower with the one from this topic (so you dont need to select a target) and you should be fine.

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A shockwave that emits from here and kills/dmgs evrything arround her?

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Yuriko had two weapons, one is main weapon that send and spin the enemy unit to the air while it deal damage

The other was like Yuri second ability from RA2 where she release some effect around her that kills all inf or deal big damage,

 

 

 

 

 

Edited by Egozi44

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Since Stygs gave me a clue, I'll try modifying the Rage Generator weapon (to become the psyonic rage weapon) to do max damage and exclude using the AttributeModifier of the flag EMOTION_DISSIDENT.

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