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someguy11

More growth stimulator income

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Is it possible to make a growth stimulator generate more money periodically when built in a blue tiberium field?

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i'm always wondering how the growth stimulator distinguish between a green and a blue field too.

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Have you tried changing the values?

 

<TiberiumGrowthModBehavior
                id="ModuleTag_TiberiumGrowth"
                GreenTiberiumMultiplier="1.50"
                BlueTiberiumMultiplier="1.50">
                <DieMuxData
                    DeathTypes="ALL" />
            </TiberiumGrowthModBehavior>
 

As the blue crystalsfields and crystals are inherits of the green, i don't think they actually are considered blue. so i am not sure the blue modifier works.

Edited by Ravendark

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Is it possible to make a growth stimulator generate more money periodically when built in a blue tiberium field?

Also do you want the structure to generate money like a tiberium spike or increase the blue tib regrowth rate?

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Also do you want the structure to generate money like a tiberium spike or increase the blue tib regrowth rate?

 

i guess he's talking about the money income since he calls it growth stimulator and not sporepod/growth accelerator :P

reaper17's growth stimulator has the autodepositupgrade like tibspikes. normally it generates 15 every 5 secs, he wants it to generate more money on a blue field.

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You could probably use a broadcast event and lua to trigger a upgrade when placed no/near a blue tibfield. If you use the field object itself you need to replace them in all maps because by default maps use the vanilla fields, you could use the blue tib crystals to do it tho...you can use that upgrade to trigger the deposits iirc.

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Or just change the cost in general, though it not that creative compared to what he originally want

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In the 'AutoDepositUpdate' module, there are two attributes:

Upgrade="" and UpgradeBonusScalar="1"

How can blue tib fields give the GS an upgrade to enable the UpgradeBonusScalar?

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