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Guest GameFrEaK

Help with creating a new country

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Guest GameFrEaK

I need help creating a new country

How would I add it to the skirmish menu

and apply settings for it so a map comes up

next to it and the flag when loading the skirmish game

 

I have added the country to the menu but an error comes up :?:

i dont know what else to apply in the ini settings

help would be appreciated :D:D

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Guest GameFrEaK

oh yeah i forgot to say that its in red alert 2

and I am using tibEd and i am new to it

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i'm allmost certain it can be done, just not with tibed, if it can be done its complicated otherwise everybody here would have done it before

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Not Generals, RA2. Countries cannot be added. The game is hardcoded to recognize 14 countries in YR (13 in RA2).

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*sigh* It's possible in TS but it has its shortcomings. It does not work in RA2 or Yuri's Revenge (without the Rock Patch). Sides aren't hardcoded in TS but there are several things that can don't work or become tedious to fix/make: Harvesters (don't work; hardcoded to use HARV), the in-game AI (lots and lots of work needed here), new MCVs (cannot have a new construction yard). Countries and sides ARE hardcoded in RA2 and YR.

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Thanks!! i whas searching for this since yesterday.

i tryd to make a country to.

I think it is possible to add a new country but not with tibet.

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Countries and sides ARE hardcoded in RA2 and YR.
The game is hardcoded to recognize 14 countries in YR (13 in RA2).

So we could hex the exe to make it recognise more?

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oh yah, here`s a link to the ts new side walkthrough. (maybe it works for ra2?)

 

http://members.aol.com/ztxjim/editingd.htm

:)

 

Alright, that's pretty nifty!

 

Hmm, looks like I need some help though. I used the above method to add my own side in Tiberian Sun, but it seems that my new Construction yard (a clone off the old one, with some basic stuff changed) isn't functional.

 

The multiple MCV problem is negligable but the not being able to build is sort of an issue :P

 

So without starting a whole new thread about the subject, does anyone know how to fix that?

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Uh, you don't. There's no way around it as far as I know.

You have to use [GACNST] as every side's construction yard.

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Uh, you don't. There's no way around it as far as I know.

You have to use [GACNST] as every side's construction yard.

 

Tried that, didn't work either. I get the same problem, deploy the MCV, and even though there's structures I'm SUPPOSED to be able to build, there's nothing there.

 

So there isn't a real way to add a new side that can actually build stuff? Or is there some workaround for the problem?

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You can add fully working sides; I've seen it done many times before. You just have to accept the limits of the engine and use the normal MCV and Construction Yard.

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You can add fully working sides; I've seen it done many times before. You just have to accept the limits of the engine and use the normal MCV and Construction Yard.

 

Did you read my last post? Adding my new side to the new Construction Yards (and MCV's) owner doesn't allow me to build any of the structures I created for my new side. Or any generic structures. The Build list just shows up as blank as it was before I deployed my MCV.

 

And that's kind of the problem :)

 

Edit: I did a little 'research' on the problem and I've found that setting the owner of my new powerplant to GDI as well as my new side, causes the building to show up, but with a greyed out icon. I can click it (and Cabal tells me "building") but it doesn't actually build.

 

maybe this helps...

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Very well, relevant entries posted below.

 

[Houses]

0=GDI

1=Nod

2=SAF

3=Neutral

4=Special

 

[sides]

GDI=GDI

Nod=Nod

SatForce=SAF

Civilian=Neutral

Mutant=Special

 

[sAF]

Name=SatForce

Suffix=sAF

Prefix=G

Color=Blue

Multiplay=yes

Side=SatForce

 

; SatForce Power Plant

[sAFPWR]

Name=SatForce Power Plant

Strength=750

Armor=wood

TechLevel=1

Sight=4

Adjacent=2

Owner=SatForce,GDI

Cost=300

Points=40

Power=200

Capturable=true

Crewed=yes

Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

MaxDebris=6

ThreatPosed=0 ; This value MUST be 0 for all building addons

DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys

DamageSmokeOffset=450, 200, 300

TogglePower=no

Image=NAPOWR

 

; (Prequisite Entry for the power plant)

PrerequisitePower=GAPOWR,NAPOWR,NAAPWR,SAFPWR

 

additionally, I added SatForce as an owner for the construction yard and the MCV, The Tiberium refinery and silo as well as light infantry and a new vehicle

 

If I missed something that might be worth looking at, let me know.

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