Doomgoggles 0 Posted October 18, 2003 Every other C&C game had walls. Do you think Generals should have walls? Why or why not? Share this post Link to post
fox34343 1 Posted October 18, 2003 i think generals should have walls and gates just like on tibsun. Share this post Link to post
Koen 2 Posted October 19, 2003 It would be cool... but I guess the AI would go wild about them (what should it do against them?) Share this post Link to post
osey 2003 0 Posted October 19, 2003 lol yeah u might need to ajust the AI a bit to know what to do when it has walls in its build list and when it has to get past walls maybe bring in a dozer to knock them down or use tanks to be very realistic about it Share this post Link to post
Guest Empire of Dirt Posted October 23, 2003 tunnel networks and sam sites are my walls Share this post Link to post
KyleBrogan 0 Posted October 24, 2003 There are gates, but they aren't buildable. Besides, Tanks and Humvees can knock them down anyway. Walls are an unnecessary part of the game, in my opinion. In all honesty, an infantryman could probably climb over it, or a rocket soldier could blow a hole in it. Gates would be cut or run down. They're not really needed. (Then again, chinooks would make them easy to "traverse" anyway, so I wouldn't be too worried.) For me, it's just not worth the trouble. Stick with base defenses. - Spartie Share this post Link to post
Guest MasterWonka Posted October 30, 2003 i had thought about putting walls into a mod im working on. let me know what you all think. also if you want to have your input used in the mod and get your name in the credits of the game contact me personally. tell your friends to tho the more the better. (for the record no money involved, i code for the art and fun of it nothing more) -MasterWonka Leetnet Admin Share this post Link to post
Azrael 0 Posted November 4, 2004 Walls? Walls are almost totally useless. Though they can stamp out Colonel Burton's C4s still long-range attacks get through. And if you manage to kill the units using long-rang attacks you can't repair it cause your worker or dozer can't get near the building. :roll: Share this post Link to post
Warmatt16 0 Posted November 4, 2004 Walls are never useless. Good way to keep buildings from being captured. Generals should have them, at least to pay homage to the other C&C games. Share this post Link to post
Warmatt16 0 Posted November 4, 2004 Many people do forget about that. Nice signature too. Share this post Link to post
fox34343 1 Posted November 4, 2004 Walls are never useless. Good way to keep buildings from being captured.Generals should have them, at least to pay homage to the other C&C games. well said Warmatt16 Share this post Link to post
Warmatt16 0 Posted November 4, 2004 Ya, and I didn't go off on a rant or anything! Amazing, huh? Share this post Link to post
chickendippers 1 Posted November 4, 2004 Walls can also be used oreate strategic choke points to concentrate your defences. They can of course be destroyed and bypassed, but they woul be invaluable against China's Infantry General. Share this post Link to post
FlaK 0 Posted November 4, 2004 To be honest, I'd think they'd look crap. Unless of course, a lot of time went into them, I dunno, I just can't imagine a wall around an airfield, it wouldn't fit. Share this post Link to post
Warmatt16 0 Posted November 4, 2004 At least it keeps it from being captured. It's functional, not fasionable. Did it look that great around the power plants in RA2? Share this post Link to post
TownesAdvocate 0 Posted November 5, 2004 Only thing I ever put walls around is my Con Yard... and maybe my superweapons... and gap generators... Okay, so walls are pretty usefull. Share this post Link to post
Mere_Mortal 0 Posted November 5, 2004 If you didn't realise already...Walls are in the FactionBuilding.INI And thanks for the Welcome, Warmatt16 & Fox, even if they were automated Share this post Link to post
fox34343 1 Posted November 5, 2004 And thanks for the Welcome, Warmatt16 & Fox, even if they were automated no problem, but it werent automated lol Share this post Link to post
Warmatt16 0 Posted November 5, 2004 Ya, we did send those welcomes. And we ment it, welcome. Share this post Link to post
VampireA05 0 Posted November 8, 2004 Walls?? Does it time consuming??? Nice idea but...????? Share this post Link to post
Warmatt16 0 Posted November 8, 2004 Time consuming but keeps buildings safe from capture. Plus can buy enough time for you to get reinforced. Share this post Link to post
FlaK 0 Posted November 8, 2004 I have been thinking about this, how about a wall deploy function, and you could use the walls like on the Strategy centre? Share this post Link to post