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J-Fire_Man

Dogfight

ZH Dogfight...  

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Unless its yellow squadron on Seige of Farbanti (at the end, second to last mission) but even they arent that hard, especially in the S-37A

 

so would you recomend Lock On: Modern Air Combat to us pilot wannabees out here?

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Unless its yellow squadron on Seige of Farbanti (at the end, second to last mission) but even they arent that hard, especially in the S-37A

 

so would you recomend Lock On: Modern Air Combat to us pilot wannabees out here?

 

Definitely.... its probably most realistic and challenging air combat simulator out there, and the game looks great even if it's over a year old.

 

For example, F-15's air superiority relies on its superior radar/missle system, which means you will be blowing most of your targets beyond visual range, you also need to be adept at ECM and how to detect enemies through their interferences, aircraft carriers can and will shoot your missles down with their PDS, missles are DEADLY, blackouts, you can create your own battle, choosing real world location around the black sea, etc.

 

If those features look too realistic to be fun, well the game's option also features many things that will make the game more arcadish (with stronger engine power, no blackout, easy radar, adjustable missle effectiveness, etc.), but once you get hang of the aircrafts in it I doubt you would want to dumb the game down =)

 

It has much more limited selection of aircrafts you can fly (but it has lot of non-controllable aircrafts) due to developers wanting realism in aircraft controls, but still amazing.

 

Back on topic, one of the big problem with Zero Hour's dogfight is that with the air force general's anti missle lasers aircrafts last way too long against missles. I think simply making other aircrafts' missles invincible will solve this problem.

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Back on topic, one of the big problem with Zero Hour's dogfight is that with the air force general's anti missle lasers aircrafts last way too long against missles.

 

Thats why there's gattling cannons for the Chinese, quad cannons for the GLA, and avengers for the Americans :roll: :)

 

I think simply making other aircrafts' missles invincible will solve this problem.

no, then it would be boring

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Guest MadBadger

AC5 damn it there is a baddd asss dog fight in there lkike 20 v 4 yellow squad are rubish. and i still cant get more than 30-40 missiles.

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Cool specs on the game 8) 8)

 

Might actually get it, been looking for a good Fighter simulation game, but I dont have a PS2, so i can only play Ace4 at my friends house. ANd he doesnt have AceC5 yet, so.....

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Guest MadBadger

you gota get AC5 it owns gota good story line as well i would remiss but dont wana spoil it as its so damn good.

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Thats why there's gattling cannons for the Chinese, quad cannons for the GLA, and avengers for the Americans :roll: :)

 

Yeah, but those are not aircrafts, so they don't make dog fights anymore interesting.

 

Cygnus, Lock On Modern Air Combat is for PC =)

 

You should be able to find one for $20 or less.

 

Edit: yeah, AC5 is a great game (I own the game and probably won't sell it unless AC6 comes out so :) ), but it bothers me when A-10 and SU-37 are flying with identical aero dynamics :P other then max speed difference.

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Guest MadBadger

noo try and pull out of a dive in the A-10 and the SU-37 at 150 mph at 300 ft trust me the A-10 wont need a grave dug it smacks into the ground like a bitch. Anywat check the Mig-31 and the A-10 deff diff in manoveability.

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Ah yeah, the turning rates are different too, but I was talking about "feel" of the aircraft. A-10 certainly feels slower then F-22 or YF-23(can't remember the number lol), but it doesn't feel much different otherwise.

 

Just give lock on: modern air combat a try, then you will understand what I'm saying :) You can do a "wheelie" like manuver, (while the aircraft is moving, it's in about 40 - 50 degree angle with its front up and rear low and the aircraft's elevation is not changing 8) ), and it's freaking satisfying when its done properly :)

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Guest MadBadger

I may try that. Is it like when you take a plane to full burn to a high altidue in BF2 and turn it and you go BACKWARDS while still moving at 1000+ mph in the original direction? it can screw everything up you gota slow down till your in free fall then boot the engines back up while still going down then try and pull out before becoming a crater.

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Yeah, but those are not aircrafts, so they don't make dog fights anymore interesting.

 

If the other aircraft's missiles were different, then the only difference between the King and regular raptors would be number of missles, and that would screw the air force general, as he relies on King Raptors quite a bit :wink:

 

Also, u mean the raptor's missiles are only invincible to the kr's lasers, not avengers, right :?:

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Yeah, that's sort of the idea Madbadger, except in BF2, the physics system for aircrafts are kinda funky so you can pull off some strangely odd stuff in weird ways. In Lock On, the game's physics is entirely dedicated to flight so such tricks would make more sense :)

 

As for more detail, you don't need to go to high altitude to properly perform the trick (since it was design to impress the viewers on the ground during airshow). What happen is while you are flying the aircraft, you turn off the engine, or low the power close to being off, tilt the forward of the airplane up so that you are in 45 degree angle, and then somehow keep your airplane in that angle while the airplane is moving foward not going up nor falling down. Simple to look at, but the timing and the adjusting the power of the engine is such a pain. Also it might sound really easy, but just doing a complete roll while keeping the airplane flying straight is pretty hard in the game due to realistic aerodynamics. Touch&go at high speed on F-15 is always fun 8)

 

F15pilotXP, yeah currently the airforce general's king raptor relies heavily on the damn lasers(its sorta strange that superweapon general has better aura bomber then the airforce general to me), so he would need a different type of buff to compensate.

 

Perhaps with some HEAVY coding, one might be able to pull off a mod in which aircrafts would perform evasive manuevers(would work kinda like flares, except the visual would be lot more different and satisfying to watch), and airforce general's aircrafts has the highest chance to perform it.

 

I'm gonna try to get it working. The basic idea I'm having is give all aircrafts another flare like ability, and instead of flare dropping animation, the aircrafts would perform sharp dives or turns. This means I'll probably have to create a whole new animation :( but I think it shouldn't be TOO hard. If any generals mod team is currently reading this and know anything about it, any advices would be very much appreciated :)

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F15pilotXP, yeah currently the airforce general's king raptor relies heavily on the damn lasers(its sorta strange that superweapon general has better aura bomber then the airforce general to me), so he would need a different type of buff to compensate.

 

Perhaps with some HEAVY coding, one might be able to pull off a mod in which aircrafts would perform evasive manuevers(would work kinda like flares, except the visual would be lot more different and satisfying to watch), and airforce general's aircrafts has the highest chance to perform it.

 

I'm gonna try to get it working. The basic idea I'm having is give all aircrafts another flare like ability, and instead of flare dropping animation, the aircrafts would perform sharp dives or turns. This means I'll probably have to create a whole new animation :( but I think it shouldn't be TOO hard. If any generals mod team is currently reading this and know anything about it, any advices would be very much appreciated :)

 

yeah, that makes NO sense :roll:

 

sounds really good...tell me where the link is when you finish so I can download it :clap::D

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Ok, from looking at the INI files of the F22 raptor, I think the easiest way to pull this off would be to create a modified death animation since its the easiest way to change the airplane's movement through trigger event.

 

Simple advice to those who might also want to try this is that, the aircraft needs to get back on its standard flight height somehow after the "dodge" animation(if it can be pulled off :( ) so it'll probably need second animation, since the death scene is one way only. My idea is perform modified death scene with entact aircraft model (which will immitate sharp dive), and then pull it back up by somehow reversing the fall using same death animation. I got that much figured out, but I think I need some help regarding the ModuleTag_## cause everytime I mess around with that my game doesn't launch :( and I believe I need to create new ModuleTag in order to add this feature into the aircrafts without messing up with their currently existing features.

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Guest MadBadger

the A-10 straf attack goes to ground and back up you might be able to edit that with a roll. And the alitiude thing in BF2 is just where the game starts screwing up i went to 5000 ft and fell all the way down opeining my parachute about 5 meters off the ground and survived soooooo not v realistic there.

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lol thats kinda interesting.

 

What are the specs for Losk On: Modern Air Combat ??

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Ah the A-10's attack patter, thanks Madbadger I'll look into that one. That also reminds me... the Spectre Gunship's circular patter might also come in handy.

 

I'll try to find the box for my copy to see the minimum specs, but this screenshot http://www.lo-mac.com/screens.php?id=4977 should be able to give you some idea.

 

Working navy units http://www.lo-mac.com/screens.php?id=4681 http://www.lo-mac.com/screens.php?id=921 :)

 

Good pic of different types of ground vehicles in the game http://www.lo-mac.com/screens.php?id=359

 

Bombs http://www.lo-mac.com/screens.php?id=384 8)

 

More screenshots at http://www.lo-mac.com/screenshots.php :)

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Thems looks really cool. Might need a new graphics card though :?

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Guest MadBadger

Hrrrrm nice sale there i think ill have 2 of everything. Looks much more realistic than AC and Battlefield BUT can you fly a MIG into a fully loaded blackhawk? cos that never gets dull.

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Them are some pretty burds 8)

 

The second and third ones were "replaced" by the B2 stealth, but have been still used in various conflicts up to yesterday. The Valkyrie looks just....dead sexy. Theres a ship I would love to fly around in.

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Yeah, but the B-1a was very fast for a plane of its size, and would probably be a fast as the aurora....that's why I picked it

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Guest MadBadger

F15pilotXP ur pic under the star thing vanished i saw it about 5 min ago.... spooky. But them some nice planes ill have 2 of each in black.

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Weird... I wasn't messing w/it then....I know I love the F-15

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Guest MadBadger

meeeh its changed. i dunno where it went maybe it went to refuel and rearm or somin.

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