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MR UNSEEN

Good game, bad plot

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i like the gameplay but why does the storyline suck, i mean the u.s. becoming isolated and china becoming the only superpower doesn't suit the game doesn't it

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Well, this is kinda a rather old discussion. What do you expect from EA :P Just hope that RA3 will be better than ZH. And, I don't see that the US is isolated if you play teh US campaign.

 

i mean the u.s. becoming isolated and china becoming the only superpower doesn't suit the game doesn't it

Hmmmm......no actually, depends on which campaign you played. I think the US army is overjoyed when the US campaign is over and not isolated.

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Guest MadBadger

......... doo you live in the modern world? look how its going.... US is starting to become isolated from the crummy european countries :P (not england da best) and china is growing in strengh.... aslo Al Queda can fill in for the GLA..... sorta.

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Generals really did not need a plot or storyline. It basically took the war on terror, the war in Iraq, for people to fight. I refer to it as a war on terror sim and last I checked NBA Live, Modern Air Combat and Gran Tourismo did not have the plot of a feudal Chinease war time thriller.

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i like the gameplay but why does the storyline suck, i mean the u.s. becoming isolated and china becoming the only superpower doesn't suit the game doesn't it

 

Me thinx its right in what is happening now.

 

China will surpass the United States in Power in a couple of years. See what they did with the farming? and the automobiles? and the other stuff? the person in charge just need to say the word and it will happen...it will...

 

Thats why i plan on becoming a ChiniZe citizen, or what ever. So i can join THEIR military. The world will be so dam confused with the war, nobody would care aout lil ol me :lol:

 

Eithere them or the Soviets they are coming back like it or not

 

Atleast thats what i believeyou can make fun of i all you want, but it will not change my opinions

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Guest MadBadger

Yer i realy wanted a plot in gran turismo was well pissed off when i found out it didnt :evil:

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Yeah. There was also the case it was made by EA, it did not have GDI or Allies, the game was pretty insensitive, it needed high system requirements, and a few other things you will probably help me with. Still, people going 'ZOMG GENERALZ IZ TEH SUX0RS WITH NO STORY LOLZ!!!' is mad.

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Like ive said, the Gameplay makes up for the lack of a story, Generals IS a great game, mainy because I rarly play Campaigns in C&C games, mainly do online, or Vs. AI. (and the Skirmish AI is far ahead of YR)

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:roll: Hasn't anyone figured out that the default order for the campaigns, in Generals, is China-G.L.A.-U.S.A., and in Zero Hour, it's vice-versa: U.S.A.-G.L.A.-China.

 

If you played all the campaigns in order you'd find out why the U.S.A. looses it's superpower status... :wink: I think it's kinda interesting.

 

Random Plot Summary for both games:

 

Generals:

China at first pushes back the G.L.A. advance (When you play the Chinese campaigns in Generals), but then the G.L.A. retaliate, very swiftly and brutishly (when you play the G.L.A. campaigns). Good ol' U.S.A. comes to the rescue of the Chinese forces and whoops the crap out of the G.L.A.

 

 

Zero Hour:

As the U.S.A. mops up the remaining G.L.A. and convoys supplies into a shattered Europe, the G.L.A. are pushed back so much that their true leader, a corrupt Chinese General (if anyone cared to notice), had to flee. But, like your Comms. Officer says, "Like Roaches, they are still alive." They retaliate against the U.S.A. with such force that the U.S.A. was booted out of Europe, and the fact that their own Particle Cannon was used against them to destroy their Aircraft Carrier by the regrouped and reformed G.L.A. (your doing of course when you play their campaign :wink: ) basically meant that they had no means of airstrikes, which as we all know the U.S.A. relies heavily on. So they were forced to retreat and defend their own borders, and if a Superpower cannot defend another country in the way that the U.S.A. can in real life, then of course they are no longer deemed a Superpower anymore. Seeing as China is the only country still capable of stopping the G.L.A., they take on the mammoth task of completely eradicating the G.L.A. from Europe. Which, if you play they Chinese campaign, you'll know that they are successful. Thus, this earned China their new World Superpower title.

 

I think it's a bloody good storyline. It would've been nice to know what happened to the U.S.A. after the Chinese victory, but, meh, dosen't matter. As Leang's said, it may have been a cash in on the "War on Terror" but if it was directly related then the U.S.A. would've kept their superpower status...no? :wink:

 

Something to think on anyways. :nod:

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Guest MadBadger

tisnt that bad a story if you think.... i mean the original timespliters didnt have a storyline did it.

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I liked how each campaign logically led onto the other in ZH, its just a shame that the FMV sequences ingame were so bad.

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You have not seen bad video until playing an old Sega CD game called Crime Patrol. It would be on par with the Wing Commander movie, to give an idea as to just how bad it is.

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:lol: This should be good..give us a run-down anyway, because I haven't seen Wing Commander. Good thing too, by the sounds of it. :P

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The Wing Commander film, in short, simply does not do the game justice. Think of it as your run of the mill summer teen flick. Jaded fans claim it as the Second Coming of Christ but before you believe the people behind the film are Gods you might like to read a review of it.

 

http://movie-reviews.colossus.net/movies/w..._commander.html

 

Crime Patrol is one of those Full Motion Video shooters along the lines of Mad Dog McCree, where you have to shoot at the screen at the right place at the right time, otherwise you die. You start out as a lowly patrolman with a tough female partner, who beats Alexandra hands down in the bad acting department. Once you finish the missions there you move to undercover where your partner is some donut chomping overweight cowboy. Clear those missions and you work with another tough female partner, this time for SWAT. Apparently you eventually get to play as Delta Force, but after getting a little misty eyed at how wowed I was seeing the game ten years ago it quickly became apparent just how bad the game is.

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:haha: Oh man..why does that remind me of some cheesy B-movie?

 

I suppose movies and games have something in common: They both have a B-grade section where all the crap games and movies go. :P

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:roll: Hasn't anyone figured out that the default order for the campaigns' date=' in Generals, is China-G.L.A.-U.S.A., and in Zero Hour, it's vice-versa: U.S.A.-G.L.A.-China.

 

If you played all the campaigns in order you'd find out why the U.S.A. looses it's superpower status... :wink: I think it's kinda interesting.

 

Random Plot Summary for both games:

 

Generals:

China at first pushes back the G.L.A. advance (When you play the Chinese campaigns in Generals), but then the G.L.A. retaliate, very swiftly and brutishly (when you play the G.L.A. campaigns). Good ol' U.S.A. comes to the rescue of the Chinese forces and whoops the crap out of the G.L.A.

 

 

Zero Hour:

As the U.S.A. mops up the remaining G.L.A. and convoys supplies into a shattered Europe, the G.L.A. are pushed back so much that their true leader, a corrupt Chinese General (if anyone cared to notice), had to flee. But, like your Comms. Officer says, "Like Roaches, they are still alive." They retaliate against the U.S.A. with such force that the U.S.A. was booted out of Europe, and the fact that their own Particle Cannon was used against them to destroy their Aircraft Carrier by the regrouped and reformed G.L.A. (your doing of course when you play their campaign :wink: ) basically meant that they had no means of airstrikes, which as we all know the U.S.A. relies heavily on. So they were forced to retreat and defend their own borders, and if a Superpower cannot defend another country in the way that the U.S.A. can in real life, then of course they are no longer deemed a Superpower anymore. Seeing as China is the only country still capable of stopping the G.L.A., they take on the mammoth task of completely eradicating the G.L.A. from Europe. Which, if you play they Chinese campaign, you'll know that they are successful. Thus, this earned China their new World Superpower title.

 

I think it's a bloody good storyline. It would've been nice to know what happened to the U.S.A. after the Chinese victory, but, meh, dosen't matter. As Leang's said, it may have been a cash in on the "War on Terror" but if it was directly related then the U.S.A. would've kept their superpower status...no? :wink:

 

Something to think on anyways. :nod: [/quote']

 

well a Generals 2 coould easily see the US vying for World power again, and some Chinese resentment at the US coming back into things, maybe things go sour between the two, and Europe steps in ot calm things down, but actually make it worse, meanwhile Chinese units all over Europe, and US jumping back in.....maybe something like that.

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