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AzianPhoenix

Hello all, I could use some help

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First off, I would like to say hi to everyone here. Anyway, I have logged probably 3 hours in C&C generals so far (skirmish), so I'm pretty new. My friend told me to buy this game, I am from another RTS game called Age of Mythology.

 

I can beat 2 brutal AI's on the same team with the GLA. Then here comes the catch, I am inconsistent with beating 2 brutal AI's with China or America. Can I get some general tips with the game?

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How many brutal AI's can people here beat? Just wanna see at what level I'm at right now.

 

In reply to Lee:

 

I do practice, but tips are still useful and speed up the process quite a bit.

Btw, what are you? Korean, Chinese, Japanese? Or you just like the name? lol

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British actually, and my first name is Lee.

 

7 Brutal AI's if playing as the Chinese.

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Wow I have a long way to go. Is there any specific tips for GLA (without xpack), I usually make 4 tunnel networks around my base and scorp spam with quad cannons mixed in. I use technicals with terrorists for quick base assaults.

 

How many workers should I have on a resource pile? With China I usually have 4 trucks, USA 2 gathering choppers, with GLA I have a dozen or so on a pile. Is that too much? Why? What is a good number to have? Would a second supply depot help?

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How many workers should I have on a resource pile? With China I usually have 4 trucks, USA 2 gathering choppers, with GLA I have a dozen or so on a pile. Is that too much? Why? What is a good number to have? Would a second supply depot help?

 

You can never have enough reasource gathers. :P But during early-game, it's best to have: 3-4 Supply Trucks (China), 2-3 Chinooks (U.S.A.) or 5-6 Workers (G.L.A.). Simply because of the fact you don't want to get caught out economcally early-game, right? As for the second supply depot, YES! Have a second one. But build that as an expansion. You only need one at your main base, however mid to late game it pays to build the secondary reasource provider in small bundles, so you can start to ease off supply gathering and on to protecting those secondary reasource means.

 

It's a good thing Lee's around, he's one of the best strategists out there. :P

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Thanks for the reply. I gotten better over the days, but I never-the-less stink. I use USA now, mostly for their LOS ability and their anti-super weapon powers. I'm mostly an infantry/aircraft person, even though my friend insists that I should build my war factory first/use more tanks. Is he really right?

 

The reason I build my airfield first is because it is 1000 cash cheaper, and the Chopper is a great raiding tool, especially with the USA spy satelite and spy drone scouting out the enemy for me. Alot of times I don't ever build the war factory the entire game prefering to spend the money on other things. Are tanks really so crucial to my ability to get better as USA?

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when playing against real opponents, the artillery in the war factory can play a crucial role

 

many AA weapons outrange comanches, and the comanches arent too bright unless you baby sit them

 

Humvees plus missile defenders make great hit and runs against enemy tank colums

 

if your us, or especially china, those tanks can really dish out hte damage. But if you like playing with airforce, i suggest you key up raptor to teams, and use them 1 vs 1 on approaching enemy tanks, kills with laser missiles and rank, very nive way to slim down approaching armor

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Guest MadBadger

..... god why?

 

Supply

 

GLA - 5-6 workers per supply stash

 

USA - 2 choppers

 

China - 2 trucks

 

This is all if it is; 1 supply dock and you build right next to it. add 1 chopper/2 trucks/5 workers for every other dock/pile that is close (ie within 1/2 screen radius)

 

 

War Factories

 

needed USA has hummers, medics and the Avenger all damn usefull units.

 

Aircraft

 

for me its norm 2 planes per team so you get a deff kill.

 

choppers

 

use for anti-hero defence in base, droping off inf/dozers around the map, scouting, killing enemy scouts and in larger numbers 10+ attacking the enemy base (round the sides without AA)

 

Base Deff

 

if there are blaitant choke points Ie cliffs or bridges, maybe build 1 AT def and 2 AA def it should just be there to slow your enemy so you know there attacking but your tanks should be in a posistion to attack 2 enterys to your base (make sure they have AA coverage as well)

 

Maybe AA deff on the back of your base to avoid 'sneak hero in' missions. also try and guard important buildings like money makers with 1-2 units like a hummer/gat/quad to help avoid rebel ambushes.

 

 

 

give us your GMT and user name ill try n get a match with you ;)

 

p.s its 3am so excuse my crummy grammer spelling ect ect.

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Wow thanks, but I really do suck that bad, and I'm playing many other games more than Generals, (original). I'll just train vs brutal comp for now. I'll send you an invite when I feel I'm ready. Only 2 trucks for china? I usually make 4. And GLA? I make like hordes of em. Doesn't more mean faster gathering? Should I build Airfield first or War Factory, or does it depend on civ I'm versing? (Usa)

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Guest MadBadger

Okay im ina good mood so here goes....

 

Supplys

 

at the very start max of 2 trucks/6 workers there wont be much of a gather bonus and you will need the extra money to repel any rushes that occur.

 

Maybe after 15-20 min then you could add another truck or couple of workers (if your cash is around the 5k-10k mark) if the supply's are depleted take the supply gatherers to another pile to gather supply's.

 

War factory or airfield?

 

It is mostly to your own discretion which you buy, both have there advantages and disadvantages. If you can be quick enough with an airfield and take out his war factory before he makes AA then you should win. But a war factory can produce Formidable ground units the USAs Avenger although expensive is easily the best AA in the game. Comanches although quick and good for hit and run attacks are almost useless unless used en-mass when up against AA.

 

The best tactic is to use air and ground units together IE. A strike force of Paladins (anti Armour), Humvees(Anti Infantry) and 2-3 avengers (anti missile/Aircraft) With support from say stealth fighters to knock out enemy defenses (2-3 S-fighters will kill most defenses) This is a very good attack and should work with very good precision and timing.

 

Just see what works for you.

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EDIT: /

 

2 Stealths will kill any and all def structurs if they get both their missiels off except for the Tech artillery platform, this needs at least 4 stealths (if not more, correct me on that number when and whoever figures it out)

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I have the original, no avengers, so the only real mobile anti air I have are Rocket Soldiers. I now build my war factory first and make crusaders along with my Rockets Soldiers so I have Anti Air, anti tank, and anti anti infantry covered. I still need anti infantry thou... Btw, will the scout drones on vehicles detect cloaked units such as Jarmen Kell, snipers, Black Lotus, Ect.?

 

What should I use for anti infantry? Are Humvees really that great against infantry, cause from I see they get massecred by everything and seem weak at their role. Would battle drones on almost every vehicle do the job? (This is before I have access to snipers)

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Guest MadBadger

Cygnus u cant kill bunkers with only 2 :D need 3 fully uped + attack jobby at strat center :D (inf bunkers need 4)

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I think he meant -powered- Base defences dude (or unpowered if you count the GLA ones. Meh, whatever). But yes you're right, both about normal bunkers and the Infantry General's bunker.

 

Oh, and the attack upgrade thingy is called the 'Bunker Buster' bomb upgrade. :P :wink:

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I have the original, no avengers, so the only real mobile anti air I have are Rocket Soldiers. I now build my war factory first and make crusaders along with my Rockets Soldiers so I have Anti Air, anti tank, and anti anti infantry covered. I still need anti infantry thou... Btw, will the scout drones on vehicles detect cloaked units such as Jarmen Kell, snipers, Black Lotus, Ect.?

 

What should I use for anti infantry? Are Humvees really that great against infantry, cause from I see they get massecred by everything and seem weak at their role. Would battle drones on almost every vehicle do the job? (This is before I have access to snipers)

 

scout drones = sensors, added sight and weapons range, this plus search and destroy is what i usually do, helps a lot when you can see and shoot your enemy and they cant do the same to you, plus its a huge range bonus for AA

 

Humvees are ok at anti inf, put 3 or 4 rangers in them and then you'll have some good anti inf. Or if you are quick enough you can use humvees to run over enemy inf :P

battle drones are worthless cept for the fact that they repair thier mother vehicle

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Guest MadBadger

Hellfires are good Aniti-Inf there missiles never miss (or very rarly but the splash damage is high) Also Mass Hummer (like 50+) is unstopable by most forces (unless you have 50+ tanks ect)

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Mass hummer < comanchees :P

 

keep it balanced. dont unti spam, cause you're always left with a glarrign weakness (unless you can unit spam everything)

 

best thing is to keep playing against the AI and develop your own strategy. I highly recomend ZH for hte generals challenge, really allows you to get your own person bests strategys worked out.

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Guest MadBadger

*koof* hummer TOW is AA *koof* :D

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But it's not a great anti-air unit. Sure, you could fill the Hummer will Missle Defenders, which would create a great Anti-Air unit, but seeing as how much time and money that creates, it's not feasible. Especially with 50+ Hummers. :P The TOW Missle itself isn't great, it only fires, what, once every two seconds? In order for 50+ Hummers to take out 50+ Commaches (for example) you'd have to fire on the 'copters one at a time, whereas the Commaches could just spread out and use their Rocket Pods, which would seriously mess up those nice shiny Hummers. :P

 

So Commaches > Hummers. :P

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Guest MadBadger

Hummer = 700

Comanche = 1200

 

:D

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Maybe, but Hummers + TOW missle upgrade + assortments of Infantry = More expensive than the Commanche + the Rocket Pod upgrade. :P

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Then the comanches get pwned by a pair of quad cannons that are just out of range

 

duno if any of you have ever noticed, but I have, comanches have shorter range than you would think, and if you dont babysit them, some smart-ass comander killes them with a pair fo quads or a few RPG troops from just out of range.

 

Hummers, on the other hand, respond to enemy fire by running towards it. Not the best thing, but when you've got say, 20+ hummers hanging aorund with troops, well, needless to say, unless they are using Nuke cannons with neutron shells, they are dumb for firing at your massede hummers :P

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I tried those massed upgraded hummers, they sure are fun.

 

I love the GLA mobs, they are like walls for you city lol.

 

Is there anything for the GLA to spam that have no direct counters?

 

I tried the quad cannon spam, that didn't work so well against tanks.

 

I tired the veteran technical spam, also didn't work well against tanks.

 

The rocket buggies don't do well vs anything, they just serve as a great hit-and-run platform.

 

I didn't try the Toxin truck spam but I doubt they would do well vs anything besides infantry.

 

I'm not even going to consider producing Scud Lauchers in large quanities.

 

How does a rebel spam fare?

 

On a side note, how do you destroy enemy superweapons as GLA? It is intensly frustrating to deal with them. The thing I loved about the USA was that a level 2 A-10 airstrike and a fuel bomb alone could take out a superweapon. Then the partical canon was also a great anti-superweapon weapon. Then you also had aurora bombers, in short, a superweapon against USA isn't a threat. The chinese can EMP the superweapon/defences, give themselves a 30 second window where the enemy is near-defenseless, and wail on it with 4 migs and a level 3 arty strike.

 

As the GLA it is hard enough to find the stupid weapon alone with radar trucks. Then once you do what do you do? A level 3 rebel strike fallowed by an anthrax bomb still doesn't take it out. You have no planes for a fallow-up, nothing to nuetralize defences temperarily... superweapons vs the GLA seem like a death-sentence. The only thing I found that works is to deploy a rebel ambush to distract defences while 6 technicals filled with terrorists suicide into the enemy base along with the anthrax plane. There are faults to this plan, the biggest being cost, 3 great general powers + the enormous costs of making 6 technicals and 18 freakin terrorists. This also takes alot of time to setup, sometimes I can't make the deadline, and the few times it was successful, they were close calls (last time I took out the enemy scud storm with a level 3 rebel ambush, fallowed my an antrax bomb that barely made it and my own scud storm that took it out while the missles raised up and prepared to launch, one missle did make it off the launch pad). Then the anthrax plane can be shot down if the rebels didn't draw enough fire or survive long enough, then not enough of those terrorists may make it. If the munuever fails, it's game over. Then what do you do when you have to take out 2 superweapons with a 4 minute warning...

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(Insert words here)

 

You seem to like GLA so try lv.3 Rebel ambush with suicide upgrades (obviously demo general) deploy them right in the middle of the enemy SW, make them fire 1-2 rounds, or if you captured the USA strategy center and set it to bambardment none at all, and commit suicide leaving 2 to finish it if its a scud storm.

 

Oh 2 last things, spamming rebels works surprisingly well. You just gotta send 'em in waves (numbering 30 - 50 - 100) while surrounding the enemy, and if its demo general, suicide them just as they're gonna be mushed by them shiny & polished tanks.

 

Which reminds me ... If teflon doesn't make stuff stick to it, then how do they put it on the pots and pans? :shock:

 

Last thing. Spamming scuds works good also ... in a suppression fire mode (which requires having reaction times and anticipating enemy speeds and directions for a direct hit like I alwasy accomplish. Not to brag :P) , just be prepared to take extensive losses from enemy aircraft if you're not prepared.

 

Whew ... 4 a.m... need sleep ... slave labor tommorrow :)

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