PolterGeist 0 Posted May 17, 2006 Well.. As the tital says what's your guys "And Gals if there are" Ideas on units for the three sides? id'e like to see =). "If this has already been created just deleate this post ". Share this post Link to post
TheBlackOut 7 Posted May 17, 2006 Well we know some of the old school units are coming back. The mammoth tank and the Stealth tank. Share this post Link to post
PolterGeist 0 Posted May 17, 2006 I would like to see actuall Stealth Black Hand commandoes this time around as we know there technology should allow for it, hopefully the GDI will end up having more than just one mech i mean Come on?. Also the NOD artillary should be the most powerfull siege unit "If not most powerfull, at least have the longest range". Share this post Link to post
Out2kill 0 Posted May 17, 2006 I never really liked the fact that all of the NOD buildings could cloak, just seemed too star treky to me, but thats just my opinion. Share this post Link to post
PolterGeist 0 Posted May 17, 2006 I loved it actually, i mean NOD's whole basis is around Exotic technologies and there attacks are fast and ferious. GDI however relies on brute force and a constant battle of recorces, But do any of you have ideas? the RA3 threads had bunches =). Share this post Link to post
gammyleg 0 Posted May 19, 2006 I wasnt so fussed on the Stealth Soldiers on Renegade, they were kind of dumb, especially since they werent in Tib Dawn at all. Stealth tanks and generators are cool though. Share this post Link to post
PolterGeist 0 Posted May 19, 2006 Not in Dawn but this is how many years sence then? they should have the technology to stealth a unit. Share this post Link to post
gammyleg 0 Posted May 20, 2006 Artillery! I want to see Nod return with big kickass long range deployable artillery! Share this post Link to post
PolterGeist 0 Posted May 20, 2006 Heck yeah! some one who agrees with me on that aspect =D!. Share this post Link to post
Inferno 22 Posted May 21, 2006 Mobile Artillery indeed and BH soldiers! Or at least Elite Cadre 8) Share this post Link to post
gammyleg 0 Posted May 21, 2006 =D Ill make Gunners (real gunners - artillerymen, not the dead6 type) outta y'all yet. Share this post Link to post
Azrael 0 Posted May 24, 2006 Mechs will probably be less, cuz as stated in http://planetcnc.gamespy.com/View.php?view...tail&id=19: Mechanical Walking Technology (Wolverine, Titan, Mammoth Mk. II, Reaper, Core Defender) With the Earth's atmosphere thinning, leading to more meteorite strikes, and Tiberium rapidly changing the surface of the world, GDI's tank divisions posed a problem. Heavy tanks required solid ground for maximum efficiency, but Tiberium plant life tended to make the Earth mushy and soft, unsuitable for treaded travel. Meteor strikes were also making the terrain much more rocky and hilly. All these factors, combined with the already desperate need to update GDI's weaponry and replace its aging tanks led to the adoption of walking systems - first pioneered in commercial robots in Japan - as the new frame around which, it was envisioned, all future GDI weapons platforms would be built. Mechanical walking was actually already fairly well known, so no major research work was involved. Instead, a succession of walking prototypes with various weapons configurations (e.g. cannon on the top, or two cannons on the sides, or three cannons on top and sides, or missile launchers and a cannon) were all tried. Eventually, the most efficient design - a single large cannon mounted just to the side of the center of gravity - was adopted. Refinements in design produced the Titan, one of the most effective and also easiest to build tank platforms ever conceived. Similar work was done on a replacement for the Hum-Vee. Initially, GDI was experimenting with a form of advanced power armor, equipped with multiple high-tech weapons. However, the necessity to rapidly upgrade light anti-personnel platforms all but destroyed the work on power armor done at the end of the first GDI-Nod war. Instead, a (relatively) light suit of walking armor, equipped with dual chain guns, was adopted. The user simply sat in the upper frame and the mechanical arms were controlled by joystick. Thus, the Wolverine was born. There was, however, considerable controversy and opposition to its development. Eventually, GDI Colonel "Thunder" Jameson (who was having great difficulty against Nod infantry skirmishers in the Middle East) pushed it through the approval process in order to alleviate his situation. The model was adopted universally the next year, although many commanders preferred to simply ignore it and use more Titans instead. As it became clearer that "Tiberium is here to stay", GDI realised the need to reduce its anti-armor infantry component (due to the vulnerability of infantry to Tiberium's effects). Various solutions were proposed, but only one managed to capture the minds & imaginations of the GDI top brass - the Mammoth Mark II, a massive walking antitank and anti-air platform that could replace entire divisions of ground forces. Typical of GDI engineering thinking (e.g. "big is best"), the Mammoth Mark II II was basically everything that the Titan was, only more. GDI generals almost fell over themselves in support of it in order that they might claim the honour of being the director of the project. The first prototype took altogether far too long to build and cost far too much, but thankfully GDI's technical engineers were able to develop methods of construction that would eventually allow mass-production of the unit (which never actually occurred, although at least two were used in the climactic battle versus CABAL). Nod almost succeeded in stopping the project dead in its tracks when they managed to destroy the prototype unit, but most of the initial weapons tests were completed and the unit had already been deemed an unqualified success. The Brotherhood's attack only seemed to convince GDI more that the Mammoth Mark II was an ultimate weapon, albeit one that needed to be supported by anti-air units. The simple walking technology present in the Wolverine was easily captured and developed by Nod engineers, although they could find no useful purpose for it. Only when CABAL began his domination plans after the second GDI-Nod war was the technology put to use. CABAL needed easy-to-construct mobile platforms to serve as anti-infantry battalions. Existing Nod Buggies could be adapted for pilot-less operation, but were already deemed inefficient and ineffective. Instead, CABAL settled on a modification of his existing cyborg constructs to add a heavier platform and bigger weapons - the Cyborg Reaper. As a last-ditch defence, CABAL realised he would need something along the lines of the Mammoth Mark II. With insufficient resources to construct such a weapon and no information on the rail guns that were its hallmark, CABAL instead designed a humanoid (with, presumably, some thought given to the irony) walking construct to eliminate human resistance. In place of GDI rail guns, CABAL made extensive use of the Brotherhood's LASER technology - thus, the Core Defender. Now, in C&C3, GDI now has a technology to safley remove Tiberium, and with that technology, certain parts of Earth is now Tiberium-free, so we can expect less mechs, but there will be, as stated, the unique Mechs of GDI and Nod. Share this post Link to post
Inferno 22 Posted May 24, 2006 Except for the fact that we don't know whether GDI has a cure or not. Share this post Link to post
Out2kill 0 Posted May 24, 2006 But remember only 20% of the world is clear, the rest is either completly containmentated or close to it. so they will still need a large mech force to combat in those areas. and i hope the core defender doesnt come back, that thing was way way too powerful, i sent 50 titans at it once and they hardly scrathed it. Share this post Link to post
Inferno 22 Posted May 26, 2006 That's nothing. I once sent 100 Banshees towards that thing. They didn't even get the thing smoking. I guess the best way to beat him just destroying the core is either Disruptors or Devil's Tonque's. Share this post Link to post
Out2kill 0 Posted May 26, 2006 Exactly, that thing was way too powerful. unless GDI has something as strong or stronger they better not bring it back. Share this post Link to post
Luk3us 63 Posted May 27, 2006 It was a unique weapon. Its not going to make a comeback as a standard unit. Share this post Link to post
Inferno 22 Posted May 27, 2006 No, but as a hero for CABAL... in a slightly weaker and smaller version perhaps...? Share this post Link to post
PolterGeist 0 Posted May 28, 2006 Maybe.. I dunno' a hero unit that takes forever to construct and is a little bit weeker and slower does sound good =). BTW off topic i'll be offline for two weeks come monday, moving to my new home. Share this post Link to post
gammyleg 0 Posted May 28, 2006 I thought it was kinda cool having a Hero/Super/Boss unit to kill on the last mission. Kinda winds up the whole game nicely. Share this post Link to post
Luk3us 63 Posted May 28, 2006 For nod is was kinda simple. You just sent all you're stuff under a steath generator and as long as it couldn't see any of your units on the map it just sat there. Builiding walls around it was kidna fun. Share this post Link to post
gammyleg 0 Posted May 28, 2006 For nod is was kinda simple. You just sent all you're stuff under a steath generator and as long as it couldn't see any of your units on the map it just sat there. Builiding walls around it was kidna fun. Ha, couldnt it pass walls? Funny! I just sent 1000s of rocket soldiers against him Share this post Link to post
Inferno 22 Posted May 28, 2006 Why try to beat the dude when you can blow up the crappy core? And indeed Luke, Nod was too easy. Taking out the pp's with Devils Tongue's just isn't a challenge Share this post Link to post
Luk3us 63 Posted May 28, 2006 Ha, couldnt it pass walls? Funny! I just sent 1000s of rocket soldiers against him Well I should say firestorm walls... Share this post Link to post