illumenatis 0 Posted March 13, 2007 Did you guys ever get a chance to play as/against the Scrin? Id really like to know if the scrin are a side to be considered. Share this post Link to post
RedBaron 0 Posted March 13, 2007 hi sorry I dont speak english too good :roll: C&C 3 will be dvd9 or a normal dvd? thanks!! :lol: Share this post Link to post
Saracen 16 Posted March 14, 2007 Did you guys ever get a chance to play as/against the Scrin? Id really like to know if the scrin are a side to be considered. These guys are an awesome faction. They play slightly differently in that they are slow to accumilate more resources and tech in the early game, but given a chance, they become the most hard hitting powerful faction by a mile. With sheilds, Wormhole transportation, and 2 superweapons, this faction is a side to be seriously feared on all levels. Where GDI are consistant in their brute strength through their tech tree, and Nod are more stealth and hit and run. The scrin are both human factions rolled into one. And the great thing about this faction is that they are seriously well balanced. hisorry I dont speak english too good :roll: C&C 3 will be dvd9 or a normal dvd? thanks!! :lol: The game will be on a Dual layer DVD9 Disc. The installation for the game is around 5.7GB, but you'll need an extra 2GB for virtual Memory to run the game solidly and about 300Mb for numerous saves replays etc. Hence the requirement of 8Gb. Share this post Link to post
Gben 20 Posted March 14, 2007 The game will be on a Dual layer DVD9 Disc. The installation for the game is around 5.7GB, but you'll need an extra 2GB for virtual Memory to run the game solidly and about 300Mb for numerous saves replays etc. Hence the requirement of 8Gb. 8GB! Man I remember playing Dune II on my 400MB drive. -gben Share this post Link to post
sith_wampa 6 Posted March 14, 2007 The game will be on a Dual layer DVD9 Disc. The installation for the game is around 5.7GB, but you'll need an extra 2GB for virtual Memory to run the game solidly and about 300Mb for numerous saves replays etc. Hence the requirement of 8Gb. Aww, hell, what do I know about game specs? Share this post Link to post
rEdaSbLood 1 Posted March 14, 2007 if you saw Hypno's videocast...can you say if any of the issues he mentioned are being looked at or were already addressed in the final version? ex-silos, no splashes in water...? also, are there any new technologies besides ones that roll over from TS? and what happens with the TS technologies such as disruptor crystals..? dumb question lol? one last question, do you think this is what CnC3 should be? has it turned out to be what you'd hoped for? is the strategy of CnC3 what you'd expect it to be? Share this post Link to post
sith_wampa 6 Posted March 15, 2007 One more thing, who the hell got rid of teh pwn3r cyborg commando?!? Share this post Link to post
Gben 20 Posted March 15, 2007 Does NZ crack a mention in the SP... well really I'm asking do you get to play a map in NZ? The screenshots show Nod missions in at least three Aussie locations, so GDI needs to counterattack from somewhere right. -gben Share this post Link to post
Luk3us 63 Posted March 15, 2007 Speaking of Aussie. Have you looked at the campaign map? Sydney isn't anywhere near where they put it... And I love the generic "outback" area... I mean really EA could have tried harder on that, not that I care that much I mean after all its just Aussie... [/end anti Aussie rant.] Share this post Link to post
Gben 20 Posted March 15, 2007 Don't worry it'll be explained in an upcoming archive piece how... IN THE FUTURE... Sydney was relocated as a response to tiberium infestation of our lovely Harbour. It was later explained, that Sydney bought out Melbourne in a hostile takeover and the two cities merged into a MEGA-CITY - complete with their own police force, riding lawmasters, and a hovercraft-surfing competition at Ayers Rock (Uluru). The merger brought the inevitable and subsequent job losses, as both cities were downsized. Nobody liked the new logo or jingle, and curiously this new city could still not produce a decent Rugby team. Canberra was simply ignored as being irrelevant. -gben Share this post Link to post
rEdaSbLood 1 Posted March 15, 2007 yea it will be "explained" like tiberium was...tied into the story how it "evolved" or w.e..... guess King is busy Share this post Link to post
Luk3us 63 Posted March 15, 2007 Canberra was simply ignored as being irrelevant. lol.. That sounds about right. Share this post Link to post
illumenatis 0 Posted March 15, 2007 Come to think of it, not many people know what Canberra is to be honest. [i do :roll: ] Share this post Link to post
Saracen 16 Posted March 16, 2007 if you saw Hypno's videocast...can you say if any of the issues he mentioned are being looked at or were already addressed in the final version? ex-silos, no splashes in water...? These issues have been looked at, and many are being resolved. The thing is though, that if you are experiencing slowdown. Turn down the graphics settings. Why should you need 200 squads anyway? OK I tried it on the Demo on Ultra with full 2x anti, managed to get 200 squads out and didn't experience much slowdown at all. But my PC rocks now with a 500w PSU in, so what can I say? also, are there any new technologies besides ones that roll over from TS? and what happens with the TS technologies such as disruptor crystals..? Most technologies including the Scrin tech can be found here. As for TS technologies and what happen to them, the Intelligence data that comes up through missions will contain a wealth of information regarding the transition from Firestorm to TW. I recommend when the full game comes out, you most definatately read it. Some of it is really good stuff. do you think this is what CnC3 should be? has it turned out to be what you'd hoped for? is the strategy of CnC3 what you'd expect it to be? Difficult to say if this is what C&C 3 should be. This is EA's creation with alot of Westwood concepts thrown in. So really it's up to the individual to decide that. Me personally I say it is and it isn't really. Single player is almost everything it's cracked up to be, multiplayer is a frantic blast. It depends on your own style of play, but if you love the demo, you'll most likely love this, no question. Strategically. Easy is way too easy, Normal isn't bad, but it won't really get to be a challenge until you've completed the GDI campaign and start getting deeper into the Nod campaign. Hard is a definate challenge alot earlier on, and brutal is beyond a joke after the first few missions. So depending on how well you've done in the Demo's Skirmish play, will depend upon how well you cope in General throughout the campaigns. But the good thing is that you can change the difficulty levels before each mission if you find it too easy or too hard. One more thing, who the hell got rid of teh pwn3r cyborg commando?!? Cyborgs died out once Cabal was defeated. It all gets explained within the intelligence data as the campaigns goes on. Does NZ crack a mention in the SP... well really I'm asking do you get to play a map in NZ? I never got to play a map in NZ. USA, Europe and Austrailia are the most prominent theatres of war I noticed. You'll just have to wait and see I guess. guess King is busy Yep, back to work and I'm having to do some long 12 hour shifts at the moment. The joys of reality. I will get this summit report out eventually guys, hang on in there. Share this post Link to post
rEdaSbLood 1 Posted March 16, 2007 no i wasn't complaining...i understand i have a busy schedule too.. ...thanx for answering tho Share this post Link to post
sith_wampa 6 Posted March 16, 2007 Inferior humans... CABAL will come back to bite nod in the ass one day... Share this post Link to post
Luk3us 63 Posted March 16, 2007 That useless machine is no doubt in a million pieces in some crappy cave somewhere. Share this post Link to post
sith_wampa 6 Posted March 16, 2007 No, CABAL is Kane, Kane is CABAL, one is just a machine. They are ONE. Kane comes back. CABAL will come back, someday... Share this post Link to post
Guest Rabbit Posted March 16, 2007 See, the thing you don't get here, is that Cabal is Kane, but Kane is NOT Cabal. Cabal is a copy of Kane. It's almost like, You have DVD. You copy the contents onto another DVD. You have two of them now, but whether or not you destroy one or the other, one is ALWAYS the original, and one is ALWAYS a copy. Cabal is the Copy. Without the original DVD, the copy can not be created. Without Kane, Cabal can not be created. However, without Cabal, Kane can still exist. Share this post Link to post
Gben 20 Posted March 16, 2007 See, the thing you don't get here, is that Cabal is Kane, but Kane is NOT Cabal. That's the most sensible thing you've said in a while! (I keep trying to rework the statement so it comes out as more of a compliment than a flame but that's what came out of da head.) -gben Share this post Link to post
rEdaSbLood 1 Posted March 17, 2007 well since CABAL is a copy of Kane, even an insurance policy if you will, then would it not be intelligent (which Kane is apparently) to keep the CABAL system up and running. Of course it would have to be modified so it doesn't rebel again, but im sure Kane is resourceful enough to handle that problem... although, Kane may have come up with a better technology to keep himself 'alive'.........or also he may have copied himself into CABAL because he saw it necessary, since Kane knows the future..so now maybe since he knows the future he knows CABAL is no longer necessary... hmm King-sorry but i fergot if you played the single player campaigns or not...if you did, does the conclusion of the campaigns infer a conclusion to the saga? Share this post Link to post