Viper79 0 Posted December 12, 2007 When playing GDI what is the best air defence against Scrin when it send it's planetary assault carriers and the warship ? I find the Zone troopers can do some damage but it's never enough. The GDI Air Defence towers can't penetrate there shields. I've been playing using the the newest c&c Retarded mod with the snipers that fire EMP bullets.. Those I get a kick out of. Share this post Link to post
Luk3us 63 Posted December 12, 2007 lol.. The retarted mod is kinda odd really, I mean basically everything can kill air, and a lot of stuff is really odd. Fun though. As for normal games, just send up some firehawks they deal with carriers rather well. Share this post Link to post
Azrael 0 Posted December 12, 2007 Yup. Or a wave of Mammoth Tanks. Whichever you prefer. However, for Nod, I find that Vertigo Bombers are excellent for stalking Scrin aircraft, and also for hit-and-runs, but Venoms still make the Scrin aircraft fubar. Share this post Link to post
Redmond Boyle 0 Posted December 12, 2007 Firehawks really drill through the scrin carriers, so I use them. Them or mammies. Share this post Link to post
Inferno 22 Posted December 12, 2007 Mammoth Tanks are too slow, and firehawks often get damaged by their own missiles (or did that get fixed in a patch, dunno). Venoms just plain pwn the skies, they're cheap and don't need docking. I also think the rear AA turret on the vertigo is largely underestimated. It does about the same damage as a non-upgraded venom. Share this post Link to post
Viper79 0 Posted December 20, 2007 I tried all these suggestions and they work great. However playing against them using the mod on the hardest setting with turtle personality is just impossible.. I cannot see any way you could build fast enough to fight them off and if you did how to keep them off. You fight off the first wave and then it sends in wave after wave. It's never ending. You can't pump out enough units fast enough or even generate that kind of cash that fast. You would have to have like 10 airships and pumping out like 10 avatars/stealth tanks at a time..Even then I don't know if it would be enough. Share this post Link to post
Azrael 0 Posted December 21, 2007 I can't think of a solution, as I never tried that mod... Or any mod for C&C 3, in general... :? Share this post Link to post
Viper79 0 Posted December 21, 2007 I found out if you can hold off them off and build up a good defence then your mammoth tanks and mostly juggernauts will get rid of any Tripods. The computer sends in the Tripods ahead and has the ships close behind. Then it will slowly crept forward. By this time it's in range of my air missiles and they wipe out the scrin ships. However I had to use GDI and Scrin air missiles along with the firehawks to really fight off the ships. The thing is I have not learned how to fight them off and still build up a defence fast enough at the same time. I had to use the plasma force shield to protect my units till I was ready to face them. Share this post Link to post
JahSpoR 0 Posted December 21, 2007 3 APC's with rocket fellas in them can easily kill scrin aircraft.. I just think scrin has the best AA in main.. Share this post Link to post
EdmundW 0 Posted January 4, 2008 Nod has the best AA, stealth tanks, laser venoms and decent SAM sites. Share this post Link to post
Voskhod 0 Posted February 10, 2008 Mammoth tanks and/or a group of APCs with rocket squad + a few pitbulls. If playing Nod, stealth tanks and/or lots of venoms. Firehawks are also useful in certain situations. Share this post Link to post
Gen. Yuri 0 Posted February 18, 2008 As for normal games, just send up some firehawks they deal with carriers rather well. I'll have to remember that, scrin air power was always giving me trouble. Share this post Link to post
spark 0 Posted February 28, 2008 GDI AA Battery = Useless... They are only useful against Venom I guess... Nod has some strong defence against Scrin's Air Supremacy but not GDI... Share this post Link to post