Scott 0 Posted February 19, 2004 Yay. Indeed. Anyhow, how would I go about making landmines? Any I've tried so far just don't work... And also, would it be possible to make a landmine that psychicly controls a unit for a short amount of time? If not, I'll go with Chaos gas... Oh, and naturally, this is YR. Share this post Link to post
alleylee 0 Posted February 19, 2004 First... if you want to create a landmine, you might need to use the aircraft carrier way... make an aircraft that you can't select and it most not be able to move... and has like a terrorist suicide weapon... the problem i see is that what if it doesn't move... and blows up your landmine placer... and your land mine place can ony place like it's load then it is useless... because it can only have this much mine out... the second method is to make an unbuildable infantry or unit and make a paradrop that drops it... the problem with that is you will lose a current paradrop but there is a method to make a new paradrop... i just forgot how... As for the psychic control... it won't work... the computer somehow doesn't know how to control units using a area fired weapon. i tried that with yuri's psychic blast and it doesn't work... the game just crashes... hope that helps. Share this post Link to post
Doctor Destiny 40 Posted February 19, 2004 Making a Mine Layer: 1) Create a vehicle with 5 ammo. Now clone that 4 times, each one with 1 less ammo pip. 2) The vehicle deploys into the mine and you need SIX mines to do this. Put FreeUnit=MLAYR#. 3) Repeat this process until your sixth mine gives you a Mine Layer with no ammo. Addendum: You can skip that and just give your Mine Layer infinite ammo. Share this post Link to post
Napoleon the Clown 0 Posted February 20, 2004 Another way is to make a unit that deploys into the mine. Just invisibleingame=yes for the deployed setting. Or use cloak. Then just give it a suicide weapon such as TerrorBomb. As for the mind control... I don't know about a temporary mind control, but you could just give the mine one of the many mind control attacks. That would last until it grabs another unit. Your best bet would probably be Chaos gas. Fenring's idea for a mine layer is the best one though. Share this post Link to post
Thierry 0 Posted February 20, 2004 You could also make a structure. It would be defense, cloaked (if you want it to) and you could build it around your base. Then give it a weapon with a very short range (about 1 or 2 times its own lenght depending on the mine.)Then make that weapon a kamikaze weapon. You should set it to suicide= yes or damageself=yes depending on the game. Then you can build it and it would destroy enemies and itself when an enemy gets to close. And don't forget to give the weapon itself a nice blast radius, else it would only destroy itself. And for which game is it? Share this post Link to post
Scott 0 Posted February 20, 2004 Yeah, I meant it for structure. Defensive structure. And this is YR. Share this post Link to post
Thierry 0 Posted February 20, 2004 When its a structure you want then do the above. Here its simply put. Make a short range suicidal weapon with a blast radius equal to the weapon radius. Make it cloaked. Share this post Link to post
alleylee 0 Posted February 21, 2004 I am strongly thinking that you can't mind control units for a short time... your going to have to go with the chaos gas. for mines, i say the best way is the deployed building way... but i also like the Paradrop mine layer way... where the planes drops mines instead... but there goes the america paradrop... Share this post Link to post
Wildshield 0 Posted February 22, 2004 Mind control wont work because once the mine blows up the link to the controlled unit is terminated. Share this post Link to post
Scott 0 Posted February 22, 2004 Thanks for the advice everyone. I've abandoned the Psychic Mine seems it's impossible,a nd coded myself a Chaos Mine instead. Here's the stuff, seem's I'm not testing this 'til i've added most of the units... ---------- ; Yuri Chaos Mine [YAMINE] UIName=Name:YAMINE Name=Chaos Mine BuildCat=Combat Strength=25 Invisible=yes LegalTarget=no Primary=ChaosMineWeapon Armor=wood Prerequisite=YABRCK,YACNST Insignificant=yes TechLevel=4 Adjacent=10 Sight=3 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans, Arabs,YuriCountry ;AIBasePlanningSide=0 ;gs 0 for Allies, 1 for Soviets, 2 for Yuri Cost=250 BaseNormal=no Points=30 Power=-10 Crewed=no Trainable=no Cloaked=yes Capturable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS6LG MaxDebris=2 MinDebris=1 Powered=yes ThreatPosed=30 ; This value MUST be 0 for all building addons ;DamageParticleSystems=SparkSys,LGSparkSys IsBaseDefense=no AIBuildThis=no HasStupidGuardMode=false DeathWeapon=ChaosMineExplosion [ChaosMineWeapon] Projectile=Invisible Damage=1 Warhead=ChaosMineWH Range=2.5 ROF=100 Suicide=yes [ChaosMineWH] Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,100%,0% InfDeath=3 CellSpread=1.5 PercentAtMax=.5 PsychicDamage=yes [ChaosMineExplosion] Damage=800 ROF=100 Range=1 Projectile=Invisible Warhead=PsychGasExp ; Psych Gas Explosion [PsychGasExp] CellSpread=2.5 Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,100%,100% InfDeath=1 AnimList=CHGASEXP Psychedelic=yes Share this post Link to post
Thierry 0 Posted February 22, 2004 Yeah, thats good. I also know that there is a mod called Eagle Red and they use 3 diffenrent mines. (explosive (USA) , radiation (soviet) and chaos (Yuri) You can download it on www.eagelred.net. To see how those mines work you'll have to leave the mine active after playing it and then start a new YR mod. Then you'll see all the new stuff from Eagle Red including the mines. Share this post Link to post
Scott 0 Posted February 22, 2004 You've never looked at Eagle Red's coding then? :wink: Share this post Link to post
Thierry 0 Posted February 23, 2004 Without tibEd no. But then again, I play generals and ZH. Share this post Link to post
Doctor Destiny 40 Posted February 24, 2004 ; Yuri Psychic Mine [YAPSYM] UIName=Name:YAPSYM Name=Psychic Mine BuildCat=Combat Strength=25 Invisible=yes LegalTarget=no Primary=MultipleMindControlTank Armor=wood Prerequisite=YABRCK,YACNST Insignificant=yes TechLevel=4 Adjacent=10 Sight=3 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans, Arabs,YuriCountry AIBasePlanningSide=2 Cost=250 BaseNormal=no Points=30 Power=-10 Crewed=no Trainable=no Capturable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS6LG MaxDebris=2 MinDebris=1 Powered=yes ThreatPosed=30IsBaseDefense=no AIBuildThis=no HasStupidGuardMode=false DeathWeapon=PsyMineExplosion DeathWeaponDamageModifier=1.2 [PsyMineExplosion] Damage=400 ROF=100 Range=2.5 Projectile=Invisible Warhead=PsyMineWH [PsyMineWH] CellSpread=2.5 Verses=200%,200%,200%,0%,0%,0%,0%,0%,0%,100%,100% InfDeath=6 AnimList=RING1 PsychicDamage=yes This controls units temporarily when the mine has OVER 3 units in its control. It will then explode, using its death weapon. Share this post Link to post
Scott 0 Posted February 24, 2004 Cool....thanks dude. Thought it would be you who gets the code for it. Share this post Link to post