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Everything posted by Luvaskot

  1. You need English version of Windows MapCompStarter.exe may be needed. Put it on your ModSDK folder. You need to run it with administrator permissions. MapCompStarter compiles the maps inside ''C:\Users\UserName\AppData\Roaming\Command & Conquer 3 Tiberium Wars\Maps'' folder. You need to write the name of the map before compiling it. http://www.mediafire.com/file/v09gbrqt33w91t7/Rain+Files.zip
  2. If they will make a good RTS with the money they earned from the bunch of cheap RTS they made lately, I can support theier decision. Because they failed hard in Grey Goo and thay cost them a lot.
  3. Luvaskot

    w3x viewer

    It is 3d model viewer, it won't show you the textures.
  4. Yeah, it is not working anymore I guess.
  5. I like C&C games because of their fast paced multiplayer, not because of the story of them. I like the scenario too but it is a minor thing for me. C&C is much more volatile and quicker than SC.
  6. Well, most of the EA:LA staff hired by Blizzard instantly after they left EA. These people was part of the SC2 development team. They made C&C3 and RA3 in like 10 months. They spent 3-4 years to develop SC2. I gave SC:BW example to show how multiplayer affects the lifetime of the game and EA should focus on exact same thing.
  7. Anyone can just play another genre of games than RTS, to play single player and campaign if who is interested in scenario. There are plenty of adventure games with epic story and singleplayer. How come you rate EA:LA C&Cs lower than TA where you just can make 1 production facility of each kind and even no fog of war. Buggy game play, etc. 2D C&C games were wrecked pretty hard by StarCraft both in story and multiplayer. I don't understand that being a Petroglyph fanboy either. They are not the Westwood spirit. Maybe the coffee boy from Westwood is at Petroglyph and the music composer, that is all. Most of the ex-Westwood staff are now working for Blizzard, not fot the Petroglyph. Why they need to rip off things EA does while they are always claiming to be Westwood. Take some of those concepts like pitbull from cnc3 - but make the model a lot crappier/blockier and texture it with 1 monotone color and lets call it a day. Even in game voices are EA rip-offs. Is that Westwood spirit? Or this:
  8. I don't think that he could leave Blizzard for just a crappy mobile game. We would at least see remastered version of an old C&C game. It could be either Generals or RA2 remastered.
  9. Previously I saw couple of projects tried to implement SAGE 3D. None of them succeeded unfortunately. Maybe these can be helpful. https://github.com/feliwir/openSage https://github.com/feliwir/sage
  10. It depends on the dps of the strong unit has, + position of them. If we give an example from C&C3, you can imagine your oppoent has mass scorpion tanks and attack bikes. If you have mechanical units, attack bikes are way to go and kill first. However if have infantry mass, you need to kill the tanks first before they crush your whole infantry. If your opponent has many predator tanks + juggernauts. Juggernauts are needed to be killed first ofc since their area damage. But if they get railgun upgrade then preds are way to go. To sum up, there are many different situations, you just need to adapt to it.
  11. 8 was bugged on my computer, 7 works better I guess.
  12. You need to use 3dsmax 7 and download some plugins for it.
  13. There are some models already converted in 3d archieve. You may use them. Other than that I don't know how to do it.
  14. Hi, I was wondering about if it is possible to allow two players take control over a single army and battle against an enemy duo in C&C 3. Like in StarCraft 2's Archon Mode. May anyone help me about this? Regards
  15. Thank you all for your kind asnwers. Also about RA3, yea Egozi I heard that but in RA3 mod one player only can build another take control of the units I want both can build and control armies. @Mjjstral I just looked the Meta Mod of yours. That was just amazing, well done Lots of interesting stuff inside it.
  16. Hi, After yeas I have been working on this project, expecially converting Kane's Wrath assets to Tiberium Wars and compiled them was really hard to do, finally I managed to release the stable version of it with an installer. Tiberium Wars Community Map Pack brings new maps to the game. Apart from new and unique Tiberium Wars maps, map pack also includes some converted versions of popular Kane's Wrath maps. You can download the map pack from ModDB: Tiberium Wars Community Map Pack RC2 Installer Tiberium Wars Community Map Pack RC2 Uninstaller I will update it with new maps in next versions. I can also delete some of the maps if they won't suit Tiberium Wars game-play or ones which does not give variety of game of game-play. ---------------------------------------------------------------------------------------------------------------------------------------- Many thanks to all people who helped me to learn using Worlbuilder and ModSDK. Kane's Wrath convertions were made from the original maps and also maps of Preadtore, CyristalNova, Mirza, Mr. Davidoff and Chris. New maps were made by myself. ---------------------------------------------------------------------------------------------------------------------------------------- RC2 contains 50 new maps: Hope you enjoy it! **PS: There are some low-economy maps which I uploaded just for fun and see if people like them. Since I had lots of 1v1 maps and more than I need had the Tournament Rift kind of game style I changed some of their economy a bit. I will delete them in next versions if you want me to do. I would also delete most of these Tournament Rift style maps in next versions if community want me to do.
  17. Hi, Maybe some of you already know, Command & Conquer 3 Tiberium Wars uses TCP ports 28910, 29900-29901 to establish the player-server connection and UDP ports 8088-28088 to get peer-to-peer connection between the players Kane's Wrath also uses UDP ports 8088-65535 between players which range slightly better comparing to vanilla game. Today, main problem that prevents players to play the game online is these port-range limitations. After players connect to revora servers they cannot get connection between each other since their ISP does not allow them to use these Port range. Most of these players does not want to talk to their ISP only because of this problem, neither they use any VPN software. About VPN softwares, they always make in-game lags and ones with less lags are not the free ones that is why most people doesn't want to use them. The third party LAN emulators are even worse to play multiplayer. Tiberium Wars have lost at least %95 of its player base because of that. I have opened and searched all the .big archieves and the files inside them of the game but still cannot find any working information to fix that problem. Please help me about that. Any help will greatly affects the number of the players positively. Kind regards Luvaskot
  18. Maybe you need to change the .xml codes of your air tower too.
  19. Luvaskot

    Why C&C4 was a bad game?

    I didn't remember the exact source I got that information since it has been quite a time passed since the C&C 4 came out. However I searched it on the web after you asked me that and found this interview where Greg Black stated that '' C&C4 was never meant to be a true Tiberium universe canonical game, but rather an experiment in online play. It originally started as out an Asian market online-only version of C&C 3. '' https://www.gamereplays.org/redalert3/portals.php?show=news&news_id=633194
  20. Luvaskot

    Why C&C4 was a bad game?

    It was first planned to be a F2P game for asian market as an alternative of C&C3. Then EA completely changed their plan and turned it into C&C4, forced EALA to hurry etc etc.
  21. Wow finally they did it. Thought they stopped working on it, and it became a dead mod. That was a good surprise.
  22. I will try it, thank you for that.
  23. Hi, I saw that C&C3 Worldbuilder supports maps up to the size of 750x750. Is there any way to increase this limit?