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Venom

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Everything posted by Venom

  1. Hi there commanders Would someone be so kindly and extract the sound of units leveling up in Generals? To be precisely, this sound: I know that it is in video, but I need it in better quality and without that background buzzing sound. Many thanks in advance.
  2. Yes! Yes! Yes! Hoping for Tiberian Sun Remastered too in the future...because it's time you saw the future!!
  3. Hello, so I have downloaded a pack of cameos for Tiberian Sun from here: http://www.editing-source.net/pages/downloads/redalert2/cameos/ but I have no idea hoe to add them to game...can you provide me some tutorials please ? I hope it is no too complicated...thanks in advance for any helpful tips.
  4. Ah, OK, got it working now, but another problem emerged...when I try to change cameos for shared units such as light infantry or enginneers and change the value in art.ini, for example, I add nod light infantry new cameo, but in game, it shows that new cameo also when I am playing as GDI. In art ini, it is only one entry for light infatry called [E1] Cameo=E1ICON so how to make a different cameos for each side in art.ini file?
  5. OK, so I have progressed so far with cameos but when I put the shp file in conquer.mix using XCC Mix Editor and also edit the cameo icon name in art.ini, the in game cameo looks corrupted in colors, see this picture and Titan cameo... So, what I am doing wrong?
  6. Superb!! Thanks for fixing it!
  7. Venom

    1.06c development topic

    Hi Nyer, any ETA of next revision or version of your patch? Thanks.
  8. Hi there Iran, first, let me thank you for a great piece of work you have made with PortableRA for everyone in community who enjoying playing the classic CnC games. But mainly, I wish to ask you, what happened to PortableRA site http://iran.cnc-comm.com/ra/ ?? Will it be active in future? I have the backup copy of PortabeRA but it will be good to have your site online again anyway. Thanks.
  9. Venom

    New Content on CNCNZ.com

    Hi there, first, great additions to already great site about our beloved games, keep it up!! Just one mistake, in NOD vehicles in Renegade X, there is a wrong description in NOD Mobile Artillery, it is stated as Mobile Infantry...
  10. "It's time you saw the future..." And many, many more, I remember when playing this great game, TIberian Sun, at my friends home many years ago, such nostalgia...we laughs when we saw that Kane is pumping tiberium infusions to every person he met... Great old times...
  11. Besides the first pack, I have downloaded the other form Project Perfect Mod site, they are in .bmp format, I think it must be in specific format, yes? http://www.ppmsite.com/forum/viewtopic.php?t=5593
  12. It does not work, I have copied all files from that pack to root folder of the game but nothing seems to change in-game...I have The First Decade version of the game...
  13. Hi guys, I have the First Decade version of Zero Hour installed but in the options menu it shows the 1.00 version, also have the unofficial First Decade installed, so how I update to the latest 1.04 version of the game ? Tried downloading and installing the official patch but with no success, thanks in advance.
  14. If I have to say true, no, I do not compare the game behavior with some features of the patches yet, but I also thought it, I will try later and let you know. EDIT: Yup, confirmed in first USA mission, at last the 1.03 patch is present in the game, also found patch notes text in the game directory containing the 1.04 patch notes.
  15. Already tried... Any other ideas besides this ?
  16. Here is the proof, the base game, C&C Generals is patched to latest 1.08 and it shows correctly in the options menu.
  17. Yeah, this is a bit tricky...as you surely know, when you take out all of the SAM sites in the small town in the east of the map, then Orca Transport with engineers come in...but it will be shot down in most cases by the one SAM site and two rocket infantry units on the other side of the river...if memory serves me correctly, if you are playing on Easy difficulty, then exactly one engineer survive as the transport manages to survive and land, but then on Normal diff. it will be shot down before it can unload any engineers...because last time I have played on Normal, I invented little trick...take all Disc throwers you have and try to get them to the most northern corner of the town with the SAM sites and order them to force fire at the other side of the river where propably are those two rocket soldiers...the discs will make their path to the other side and hopefully hit at least one of them and he will come to retaliate but disc throwers or wolverines will make short work of him and now destroy all that SAM sites in the city and Orca Engineer Transport should manage to land and unload at least that one enginner you need to repair destroyed bridge...I hope you found it work...it worked for me, because without that one rocket soldier, the transport will not be shot down so fast... //you are welcome.
  18. Hmm, that sound very strange... I do not know if this problem is related with some differencies between First Decade version and the original retail version of the game, but I have retail version...and, perhaps important aspect of that mission...did you approach the dams and the NOD base in this area from front side ? Or you came from back of the base from tunnel behind it ? Because always when I am playing this mission, I do it with that tunnel way and that trick what I have posted before work for me every time, but I do not know if you know what I mean about that tunnel...here is a screen, tak a look please...
  19. Hi, same problem here, but I have absolutely no idea what is going on with the dropships in that missions...but I have a solution maybe, until/if somebody fix it sometime...when I played this mission last time, this isssue occured when I have reached the dropship beacon with infantry units, so I have loaded the game and try to get there only with I think those two Titans from previous drop, but only to the distance necessary to activate the game switch which unreveal the beacon and sent them back immediately and that "crazy" dropship fly away as it was intended after it unload the units, so I suggest to try it the same way.
  20. Hi guys, I have question about this...in some NOD missions, if I remember correctly in first and in Salvage Operation when you construct for example Power plant then a red light appear around the building...it looks pretty cool, so know somebody some way to activate this effect in whole campaign ? I have taken this shot, so check i out...thanks for your answers.
  21. It work superbly, thank you very much for your help and advise, I appreciate it very greatly.
  22. Something like this ? ; construction yard [GACNST] Name=Construction Yard LightRedTint=1 ConstructionYard=yes Strength=1000 Armor=heavy TechLevel=-1 Adjacent=2 Factory=BuildingType UndeploysInto=MCV Sight=6 Owner=GDI,Nod Cost=2500 Points=80 Power=0 Capturable=true Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=10 ThreatPosed=0 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=1470, 1060, 1078 AIBuildThis=yes TogglePower=no If yes, then it do not working....nothing seems to change about that lights in the game...
  23. In which map file please ? If you mean map.ini or something, I do not have such file in the game directory...
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